Teras Kasi Archive

Thread: A couple bugs with the upcoming patch.

NobodyHasThisHandle
Tue Nov 11, 2003 12:58 pm
#14

Sticky this.



___________________________________________________________
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To the Devs: Less nerfs.
To the Devs: More fixes.
To the Players: Less complaining.
SquibII
Tue Nov 11, 2003 1:27 pm
#15

Bah, just as I'm about to get enough xp for Med II. Ah well, I get a crash to desktop every third fight I get into anyway. Thanks for the heads up, Mister_Heavy.

crawlerzzz
Tue Nov 11, 2003 1:30 pm
#16

what im worried most about is the kd/getup bug...


Its hinderin area kds, melee hits with posture useless..


tka dont get affected much but pikeman could get screwed by this.



Vanthoi






Vanthoi

NeutralMonk
Tue Nov 11, 2003 3:33 pm
#17

Is the outta range bug fixed?
Nealoc187
Tue Nov 11, 2003 4:14 pm
#18

/beginrant
Are the developers of this game absolutely brain dead? Powerboost is working GREAT right now, and yet the upcoming patch is going to screw it up. Are they so retarded that they can't figure out what they are changing in this patch that will mess powerboost up, and facking fix it before the patch goes live? Jesus Christ it's not that hard. If they make changes and those changes make things worse than before, then they shouldn't make the changes until they figure out how to successfully patch a game. It's like there's a bunch of highschool dropouts on the dev team.

Sorry for this I have never been one to complain about TKA because it is what I love and I do just fine with it, but it's not a difficult idea to comprehend. If it's not broken, dont facking fix it. What a bunch of morons.

/endrant



Nealoc Steele
-RA-
sVn
Mister_Heavy
Tue Nov 11, 2003 6:48 pm
#19

Great news. The PB Bug seems to have been fixed! I can now boost and do all the specials I want. Seems someone over there is on the ball after all.



Heavy
Kazlok Sizrith
-Teras Kasi Master-
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Vaedross
Tue Nov 11, 2003 6:51 pm
#20

YAY!



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TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
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NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
JiveTimeMofo
Tue Nov 11, 2003 8:05 pm
#21

i take back what i said. the dev's are starting to use the tc properly!


luv ya guys!


...and sorry




------------------------------------------------------------------------------------
Jivetime Mofo

Master TKA/Novice Rifleman
Kasamatsu
Tue Nov 11, 2003 10:30 pm
#22

Good job as always. I don't play TC yet, so its good to know whats coming. Oy! that last one needs to be hotfixed.... the other two are annoying but I can workaround. My char is setup for spamming specials in PvE so I'm going to have to adapt for awahile I guess.



TKM for Life.

- I support keeping & balancing the current combat system You can too

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Gknee
Tue Nov 11, 2003 10:48 pm
#23

thank you so much for the heads up Appreciated very much!!!




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zelerich
Tue Nov 11, 2003 10:58 pm
#24

Sorry for the newb question . But what does powerboost do?
FrankLee
Tue Nov 11, 2003 11:48 pm
#25



zelerich wrote:
Sorry for the newb question . But what does powerboost do?




Meditation branch ability that lets you enhance your Health and Action stats by about half of your Mind stat. Takes a minute to do, lasts for several, takes a minute to wear off.

Very useful, not too powerful, but having an extra third or so (that's how mine pans out) points in your primaries lets you tke on slightly bigger kills. And, if you're a carbineer, that extra 300 action lets you do about 1.5 more specials before you kill yourself.

I'm happy they 'fixed' it back to working. Nice. I love that power.

-FL



FrankLee
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VikaLine
Wed Nov 12, 2003 8:38 am
#26

So basically our profession is Broke after this patch? I mean thats what I took from you write up hvy :/



Vikaline
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