Teras Kasi Archive
Thread: New player not understanding why TKM is so Uber...Comechat
as for other skill mods Cyber:
Accuracy for some weapon types goes over 100, some defense vs x go over 100, ranged/melee defense can go well over 100(into the 200s) which is why they recently capped them at 125, same applies for dodge/counter attack/block, and I could go on listing tons more mods that can go over 100.
The problem is +100 does *not* always equal 100%. +250 does not equal +250% damage. +100 speed does not equal +100% speed(in fact, if you look at the formula for the speed mod, going from +50 to +70 is the same as doubling your speed
).
So yes, it *is* confusing, and a common mistake. For some mods +100 does equal +100%(like in languages) but for many many other it doesn't. And there are many many mods that can far exceed +100 in value.
Ahh i see. Thanks Utess
Utess wrote:
as for other skill mods Cyber:
Accuracy for some weapon types goes over 100, some defense vs x go over 100, ranged/melee defense can go well over 100(into the 200s) which is why they recently capped them at 125, same applies for dodge/counter attack/block, and I could go on listing tons more mods that can go over 100.
The problem is +100 does *not* always equal 100%. +250 does not equal +250% damage. +100 speed does not equal +100% speed(in fact, if you look at the formula for the speed mod, going from +50 to +70 is the same as doubling your speed
).
So yes, it *is* confusing, and a common mistake. For some mods +100 does equal +100%(like in languages) but for many many other it doesn't. And there are many many mods that can far exceed +100 in value.
Well see it is like this....
TKA is NOT uber.
Don't get me wrong I love being a Master TKA.
TKA is the most versitile- we can buff ourselves, heal our own wounds, force ourselves out of incap (and that is all in one skill tree).
Most people assume TKA is UBER because there are a zillion TKA's walking around (mainly because of the things I mentioned above).
But when it comes to offence and defence - we are only balanced - not Uber.
We dish out small (compaired to other melee classes - but some will arque this point) damage at high rates of speed.
Perfect Example....your charactor is surrounded by five aggros - this is waht happens in the space of three seconds
TKA - hits one target three times for 2k per hit (all random pools)
Heavy Swordsman - hits all five targets once from 3k to 5k damage (all random pools)
Most combat professions aren't like that. Most have specials that don't do what they're supposed to, or other problems. By comparison, TKA seems to have an unfair advantage so people want to nerf it to bring it down to the level of some other professions.
Think of TKA as an NBA player in wheelchair basketball. He's the guy who can run and jump while other players can't. Even though he's not cheating, the other players will call foul and demand that his legs be broken. Well, no, that's not the answer, the answer is to work on helping the other players heal and be able to walk again.
To answer your Jedi/TKM question....yes, TKM is comparable to Jedi. Obviously Jedi have much more power they can harness and use. Howevever, you can think of a TKM being semi-attuned to the Force. TKM's can call on an other-worldly power to boost their own stats and dodge attacks and such. TKM's can't constrict your airflow without physically grabbing your throat though, unlike a Dark Jedi.
I believe Lucasarts drew inspiration forTKA's from the Shaolin Monks. I don't know if you've ever seen/heard about them, but if the Force ever did exist, these guys have it, hands down. I've seen them get stabbed full-on with a sword in the stomach...and watch the blade bend over itself without even piercing the skin. I've seen them take a spear in the throat and the shaft snaps before the blade breaks the skin. Stuff you can't even begin to imagine. And it's real too.
So yeah, TKM's are supposed to be the way they are. We're not uber...we're just a well balanced class, as some of my colleagues pointed out. In the EU we see TKA's more...there's even been reports of TKA's knowing an attack is coming before it even happens.... But we don't have that 'mod' in the game...yet.... hehe.
The dodge bonuses found only in the Pistoleer tree total up to +105. That's without dabbling in Fencer to increase it. Don't think of the numbers as absolutes, but merely rankings in that particular skill.
Cyber-Thief wrote:
I am talking about any skill mod in the game. My human speech is peaked at 100, as will be my carbine accuracy once i get master carbineer. I am not aware of any other skill mod, that with no bio enhancers, peaks above 100. Is there any?
Cyber-Thief wrote:
Once again i want to state that i am a new player. If i say something unaccurate, don't get mad and flame. Tell me im wrong and well move from there. Other than that, I really want to have a healthy conversation about why the TKM can do so much damage.
First off, and this I feel is the most unfair aspect. Why do TKM's have a skill mod of +250 unarmed damage with no bio-enhancers? I am a master doctor, and i can only get +125 wound treatment, no matter how many bio enhancers i put into my clothes. Are there any other proffessions out there that can have higher than a +125 skill mod? If there are not, why does TKM get to break the cap? I've heard the fact that they only have the vibro knuckler mentioned before, but wouldnt it make sense to give them more weapons, maybe a couple that deal more damage than the vibro knuckler, and less skill modifier increases?
Im not just trying to get TKM nerfed, i really want to know why they get this advantage over other proffessions, so please no flames, just explanations.
NO, as much as tkm is anoying DO NOT nerf it all we need is the xp to be harder to get or higher xp required to get a box tkm does have a lot of weakneses aswell and as for explansations on why teeras kasi master is so goodis because of two things knock down and dizyy ive seen fencar with a dizzy but NO knock down,now carbine has a dizzy and kd people will start complaining about that (even though its rubbish in pvp) but soe probably stil thinks tkm is ok because of range i admit is is very over powered.