Teras Kasi Archive

Thread: DO TK's NEED MULTIPLE DAMAGE TYPES?

Baretta
Wed Jun 30, 2004 7:50 am
#14

nice,clean,to the point.


could'nt have said that as well in a million years...bravo



Who Farted?
Jibbrish
Wed Jun 30, 2004 11:06 am
#15






Baretta wrote:



Jibbrish wrote:

You can't have everything, where would you put it?




that would have to be the coolest thing i have ever heard.....i love it




Thanks, totally stolen from a great comedian named Steven Wright. Another one of his that always stuck with me:


If you're going the speed of light in your car and turn on the headlights, would anything happen?





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O0oHalfLifeo0O
Wed Jun 30, 2004 2:04 pm
#16

like most other ppl are saying, id like to see 100% def against ____ removed from the game. and have a hardcap of maybe 90%
no new damage types, although it would be a nice change once in a while, if we get them the nerfs will roll in...




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Warplex
Wed Jun 30, 2004 2:19 pm
#17

Actually, as a carbineer i've found that some night sisters (particularly the rangers) are immune to me:


They have 100 resist to:

Acid - Slug thrower, DXR6

Energy - Elite, CDEF, DH17/Snubnose, E11

Heat - EE3



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dewolow
Wed Jun 30, 2004 6:00 pm
#18

Isn't there a VK that has heat damage (you loot a component from the boss nightsister). Also what about the Blood Razor VK (no idea what it does).



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Droidmaster14321
Wed Jun 30, 2004 6:52 pm
#19

yup



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NEI
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Baretta
Wed Jun 30, 2004 9:11 pm
#20






dewolow wrote:

Isn't there a VK that has heat damage (you loot a component from the boss nightsister). Also what about the Blood Razor VK (no idea what it does).







NEVER HEARD OF EITHER AND I'D WELCOME ANY INFO ON THESE LIKE STATS AND LOCATIONS AND MAYBE MOBS THEY DROP FROM...ANDONE KNOW ABOUT THESE?


TY FOR THE POST




Who Farted?
IvepeLightrunnerTempest
Wed Jun 30, 2004 9:24 pm
#21

Yes there was originally going to be a newVK but it got taken out of the game a couple of months ago. Correct me ifI am wrong butI think they are going to come out with the new Combat Balance.



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FuryoftheStars
Wed Jun 30, 2004 9:29 pm
#22



Dyraak_Sinh wrote:
I just think there shouldn't be such a thing as 100% resistance to kinetic damage.
I can understand something being immune to heat. Biology can make things that don't mind intense heat.
I can understand something being immune to acid. Chemistry can neutralize acid.
But kinetic? Come on. 99% resistance, maybe. But 100%? Not possible. Take a sheet of titanium and start beating it with a hammer. Notice any difference? Probably not. Keep beating for an hour. Slight difference? Probably.
The most powerful force responsible for the shape of worlds is erosion. What is erosion but slow, gradual, kinetic damage to something.



I actually agree with this point right here. 100% kinetic is just plain stupid. Make a hard cap that seems realistic for all the different damage types.
FuryoftheStars
Wed Jun 30, 2004 9:31 pm
#23



Baretta wrote:
oh and before i get flames...its my opinion that as far as ranged goes thay need to introduce ammo..so that you can shoot acid from a tuskan rifle or a high explosive Ap tiped round fron your carbine should you so choose...balance it by making the condition loss the same as overcharge shot 1 but at least give ppl a few options
at the moment we are all clones with clone weapons....im yet to see a decent mmorpg that allows you to choose from a set of skins when making any weapon....or altering the color, the same sort of options we are seeing in vehicles etc



Maybe... but certain weapons were not designed for different ammo types. Others, however, were. Scatter pistol was designed for 3 different types.
Loshuss
Thu Jul 01, 2004 4:37 am
#24






Warplex wrote:

Actually, as a carbineer i've found that some night sisters (particularly the rangers) are immune to me:


They have 100 resist to:

Acid - Slug thrower, DXR6

Energy - Elite, CDEF, DH17/Snubnose, E11

Heat - EE3






Nightsister Elders have 100% Stun and 100% Kinetic, so the fencers are in the same boat with us as well there.



Losh - Ethak - Evaen
EnzoPanig
Thu Jul 01, 2004 7:09 am
#25

Nein!



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