Teras Kasi Archive

Thread: What The Heck Are Your Weaknesses?

atimes
Mon Jan 12, 2004 12:54 pm
#14

And another thing


DPS is the dumbest excuse used by every whiner in this game.


The day DPS takes into account the difference between 500 pts of AP1 kinetic damage and 500 points of AP2 blast damage and the resists of the target receiving this damage is the day I'll accept DPS as a valid argument. Until then it's a stupid way to "justify" a weakness or a strength.

MrChow_Sai
Mon Jan 12, 2004 1:57 pm
#15

And if u run alway and keep running.
Cerosis
Mon Jan 12, 2004 2:22 pm
#16

I've hit over 6k to a kd's stormtrooper. but hits like that are few and far between.



________________[Wanderhome]________________
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GaiaMusashi
Mon Jan 12, 2004 2:50 pm
#17






ArkMindSpear wrote:

i think what he is talking about is that tkas get +200 accuracy or so and you do get WAY more KD and dizzy and what ever else defense than you said, i dont' remeber how much, but 40-60...


i know beocuse if you mix it with fencer you get about +90 to KD and about +110% to posture down, and like +85 combat equallibrium....but tha of cours is mixed with fencer, who might contribute 50-60% of that, but that still laeves more thna you suggested.





wrong


looking at my MTKA defenses right now (keep in mind, I'm working on holocrons, so the only combat i have is novice brawler, unarmed 1-4, all of TKA):


defense vs blind: +10


defense vs dizzy: +15


defense vs intimidate: +10


defense vs knockdown: +20


defense vs posture change: +30


defense vs stun: +25



yes, we get +205 unarmed accuracy and +250 unarmed damage at master, but our defenses vs status changes are a tad low.


as for masters doing 4k(or the equivalent in pvp) -- i'd like to know the secret of this myself seeing as how i've never come close.


the only way i can see a TK doing 1k+ to someone in pvp is by using either a legendary looted VK, or a multiple sliced VK on a knocked down person, holding a rifle, before they removed the multiplier...





Esnaix -- Wanderhome
Teras Kasi Master
tometaophion
Mon Jan 12, 2004 4:10 pm
#18

Oh so I get only Bounty Hunter, Pistoleer, Master Rifleman, And Teras Kasis Can PVP, for everyone else it is a riduclous waste of time? You still have not answere my question about TKA vs Jedi, instead you have wasted my time, telling me how bad you think TKAS are, LMAO! my friend is a Teras Kasi I am a Rifleman Swordman, I see first hand what he can do. his hits 1000, 1000, 1000, 1000 mine miss miss 2500 miss incap, lmao. Against pikets, and I have a blast hammer ap3! now dont begni to tell me that is at all fair my dps is somewhere around 200, lol. his is a solid 800-1200. I actually just told him, sorry my area attack is nice, but im getting incapped too much so I will have to hang back, so I used my t21 against the pikets, while he tanked, with that I acutally can hit when I am prone.
CarpaBob
Mon Jan 12, 2004 4:44 pm
#19

There are two reasons why people have been wasting your time and not answering your question about TKA vs Jedi.


The first is the subject heading doesn't mention Jedi


The second is you didn't introduce the question of Jedi until halfway down in a sentence that frankly had nothing to do with the discussion that has developed concerning your original opening statements.


If you don't want people wasting your time you should perhaps create a new thread dedicated to that sole question.




Alexander Dharke - Teras Kasi Master

j o i n e d u p w r i t i n g i s f o r a d u l t s o n l y
ArkMindSpear
Tue Jan 13, 2004 1:25 am
#20

i think what he is talking about is that tkas get +200 accuracy or so and you do get WAY more KD and dizzy and what ever else defense than you said, i dont' remeber how much, but 40-60...


i know beocuse if you mix it with fencer you get about +90 to KD and about +110% to posture down, and like +85 combat equallibrium....but tha of cours is mixed with fencer, who might contribute 50-60% of that, but that still laeves more thna you suggested.


CoB dosen't work for TKAs? I'n my opinion, good. I never thought you should have gotten it in the first place. If you guys get that, then god help everyone else, becouse we can't fight you as it is already. Since mitigation tears us up so much, and you get 56% toughness, and we miss all the time, and armor, and PSGs, and....thats about it actually.


Ang KD from 40m? thats just wrong, you are experiencing lag my freind. Dealing with PvP while dealing with lag is an art form. If you arn't moving away, and you can't hit them hard enuff to kill them pretty much right off, thats just tough for you. You are about to eat the old KD2+Dizzy+HH1+HH1+HH1, since you no doubt exausted your mind doing your 100 damage to them the one time that you hit them out of three.


But thats okay, you almost did enuff damage to get thru what they power boosted.


It is also okay becouse you have a unique skill called sniper shot. it is what makes rifleman unique. They can beat the crap out of you no matter what, and you don't have to walk to death blow them. I think that is fair.....now if only you could incap them....






My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
josfe
Tue Jan 13, 2004 1:34 am
#21

(Soap Box)


Unarmed combat is the fundamental starting position of every melee combatant. It all started with our fists and as time progressed people began to look for more advantages in battle thus commonly used items were adapted to meet these needs.And soSwords, Pikes, and poles were created. These weapons are less accurate than your hands because they must be used at range and thus become completely ineffectual shound an opponent get too close or too far away from the desired range. However in their optimum range these weapons can severly injure an opponent. You can't swinga sword if your opponent runs in and jams your arm before you build up enough momentum can you? Yet if your able to build up enough momentum before the opponent closes in too close you will offer them a deadly blow.


This is what melee combat is and just because the media showsSteven Segal chopping unarmed opponents upwith a sworddoesn't make this a reality. A propperly trained unarmed combatiant (Ju-Jitsu, Wrestling, Akido) will have an armed opponent (sword, pike, etc (not gun)) disarmed and on the ground in less time than it takes to equip your weapon and get into an attack posture. So please if you think that the weapon gives you the deciding advantage it's time to toss that thinking out the window.



Onto TKA.....


While TKA's can target specific pools we do significantly less dammage to those pools than any other combat professions which get specific pool attacks. (Example if a swordsman can do 1500 dammage to the mind pool in 1 hit a TKA can do about 300 dammage to that same pool).


TKA's do not have DOT attacks such as bleed. Unarmed hit 2 and 3 have chances to start a bleed but it's about as random as your holocron profession thus it's not reliable.


TKA's do ONLY kenetic dammage. Unlike all other professions which have multiple weapons to target an opponents "weaknesses" TKA's can currently only do kenetic dammage. Anything with high kenetic resists (including armor players can wear) limits the ammounts of dammage we can do significantly.


Good VK's are not "easy to make". If this were the case we would've had them shortly after launch. Decent VK's are few and far between and have enormous HAM costs when used with specials such as the KD2 (Knockdown & dizzy attack). When VK's are equiped this attack costs approximately 1/2 of my entire HAM bar.


40m Knockdown? More like 20m Unarmed Lunge2 (Master brawler skill look into it).


TKA's weaknesses are quite apparent. Toss on some kenetic resist armor, grab a gun and run you'll quickly see what I mean. But if you honestly think you can stand toe to toe with a sword in your hand againsta fighter who knows how to disarm, throw, grappel, break bones and kill then your sadly mistaken. Weapons are only an advantage if you get the oppertunity to use them, a fighter of the above calibur wouldn't let you get that type of chance especially if you were standing with in his range.

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