Teras Kasi Archive
Thread: You knockdown your target. Your Target is out of range. Correspondent please read!
5 days... good point and its been bumped. Well Thunder picked the wrong guy to leave in charge I guess. I know he's probably going to come back as say he's "busy in real life". But that excuse doesn't cut it from me on Team Artail and Sonic HQ. And they only have 2 and 3 thousand members on those boards. I had to say this this early on but if the new correspondant isn't posting (I'll go look at his lastest posts in a minute to confirm) then we may need a new one.
Checking...
No posts in 10 days. Eithersomething really bad has happened or he decided to give up the game. Give him time to respond though. Something may have happened that explains it. Loss of net connection, car accident, etc... Give him time to post and see what happened.
My guess, baring real life issues, is he's too concered about the 2.5x dmg vs. melee mod they stuck to commandos to post here go check the commando board you might find him there.
Freon77 wrote:
increase in range doesn't fix the major problems with server lag and client updating.
Its a weak patch to the problem. Instead of fixing the real problem we are presented with a cheap fix which is unacceptable.
Another major sympton on this problem is when you perform KD on someone. How many times do you finally catch up with a range person and get in a KD only to immediatley get an out of range message.
Huh? Yea. I just KD'ed a rifel use I've been chasing for 2 minutes and get a out of range message on the very next swing attempt.
Of course we have all seen this. The player will then magically slide 10 meters in one direction. We frantically look around for the player and then finish him off. This is bad and should be fixed.
These doesn't effect range users. I have seen pistols and rifles hit these sliding KD people without a problem but with melee this is critical. If this is a lunge or basic KD move the person often has enough time to get back up because we have to first locate them and then run to them.
So the 75 HAM we just used up was wasted and once again we have to play lunge-tug with another ranged user.
Range increases do not work. I can still be on top of a person and get the same message.
Classic example here. Range increase is useless. The client-server code is not up to par.
What ever method being used for updates is not fast enough, the client still thinks I way behind when on my screen it clearly shows I am not.
Look at the screen shot. I am on cable modem. My ping is normal for my cable connection. Packet Loss is zero. FPS is playable at 29. My range is 1. I am right on top of him.
Yet as you look at my chat windows, the only attack I am able to land is a Lunge. My regular attacks even though I am at ONE METER FROM THE TARGET I am consistenlty out of range with or without VK's.
http://flamevault.com/~hobbit/crapolla/range.jpg
TKA Correspondent please foward this thread to whoever listens to our problems.
OMG you did it! you found the issue that plagues all TKs, and all melee alike! the issue that we so blindly missed, and over looked!
the case cracker! wow how in the world in all our persuits to post resolutions to tk problems did we miss this one......search feature is a good feature.