Teras Kasi Archive

Thread: Can some one see if this is happening to you to please

WarWidow
Sat Jul 09, 2005 11:07 am
#14

Wasn't stating that a Commando should one-shot anyone...I was showing a point with military hardware. And yes...balance in this game is still a little messed up.

Melee Masters not having a root recovery or better terrain abilities is just not right. Unarmed warriors are trained to be quick, nimble, and superior on there feet. Root just gets silly after the 5th time.





Seita: "The Iron Maiden" Loyal Imperial Panzer.
Shadmare: old school Master Creature Handler (semi-retired).

3+ year Scylla veteran (8/03). Vanguard here I come!
Served: LOD/MOD/MODSF/AEDI/DTOS/KV
galandroxxx
Sat Jul 09, 2005 2:36 pm
#15

actualy i started the thread cause i thought i was bugged or was doing some thing wrong and i was my math, but like i said math was not my strong point. i do agree jedi to me from my point of view are to powerfull compared to other combat proffesions i understand they are suppose to be rare ( now thats a joke ) and powerfull but SOE should do somethingabout balacing things out IMO compared to how many jedi are roaming around and thier power lvl compared to others.



Criton Elder Swordsman
WarWidow
Sun Jul 10, 2005 12:33 am
#16

1. My words where trying to be sarcastic on a unbalanced damage system. I was comparing apples when the thread was speaking oranges.

2. Look at #1.

3. Yup..messed up!

4. The post was about Jedi/TK war-balance. I was throwing in my 2 cents about ranged headaches and how melee needs better movement skills since Jedi have speed run.





Seita: "The Iron Maiden" Loyal Imperial Panzer.
Shadmare: old school Master Creature Handler (semi-retired).

3+ year Scylla veteran (8/03). Vanguard here I come!
Served: LOD/MOD/MODSF/AEDI/DTOS/KV
Kashya
Sun Jul 10, 2005 7:27 am
#17

Hi,

a post i was looking for. 15 Month i was Pikewook, after cu i respected to TKM/Mpike/doc 4000 and was really happy with
that template. Had a lots of duels jedi/ranged/melee and it was nice tanking and i could heal self nice, also loving as wook the tka armor, dmg was ok.


But in big gcw battles i could nothing do then heal, fight some npc spawns and wait until turrets are out or use my bowcaster to do low ranged damage.


So decided to use my token respec to tkm/mdoc/swords0040/fs melee speed 4. Now i have 10 more melee defense, 70 less general melee accuracy and 20 less general melee speed without doc buff.


Duel against rifleman was same like before, when he rooted me i waited had cob on, healed, but take him down was a lot easier, armor break , kd and hits.


Then before i wanted log i met a jedi i know from the past, so i wanted test my new template.

I was shocked, with food buffs powerboost i had over 5k, used 50% pikata, block food and cob, but i was butter for him.


While my kd worked not well, armor break was no problem it sticked and at least if i didnt miss i could do some dmg.
I used 73% acc food so it was like with old template without food.


70% of the time i was only healing myself, the damage was awesome, i used every possible heal, also 1.2k stims before they ran out. I stand there like a stupid fool, with old template i could tank them and did more dmg with my lv then with armor break + 870 dmg knuckler.

I did 3 duels only in the second i had shortly his health down to 50% before he healed to max.


After the fights i checked my combat log, and i absorbed 50 of 1000 dmg, wow really cool to be a tank.


The same happened to me like to galandroxxx and it was not before pub 19. My old pikeman template worked super , but the last time i could test it was pre pub 19, then was x2 xp and i used the time to grind =)


Will try to test the stuff today, there seems something to be bugged.


/salute

Message Edited by Kashya on 07-10-2005 04:29 PM

Message Edited by Kashya on 07-10-2005 04:33 PM




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XrioT
Sun Jul 10, 2005 8:36 am
#18

I noticed this same thing as well last night when attacked by a Jedi. I have upwards of 310 melee defense after clothing, and with CoB + Intimidate I can tank a rifleman that has a capped damage rifle and only take 500 damage or less from their best shot, yet somehow this Jedi last night was smashing me for over 1000 damage!


I believe that one of the posters was correct in stating that Jedi's lightsabers must be doing LS damage now and that TK has no defenses against that. It is the only excuse for how much damage I was taking from this guy. Fortunately I have good heals and had a buddy CM with me so we were keeping my health up even though he was hitting for these 1000 damage hit each time... got him down to 3/4 life before two of his buddies showed up and ruined the party.


galandroxxx
Sun Jul 10, 2005 10:22 am
#19

ok i tried some more stuff and i think inate armor is messed up versus jedi ablities for some reason the energy damage and the secondary damage types dont seem to be getting resitaded as well as they should i bug reported it just in case.


I got hit for 310 energy damge including elemental damge type of heat and my armor absorbed 60 points i looked 2 times to double cheek to see if i was armor broke or saber broke nothing jsut rooted in place so the way i figured it was .48 for inate armor * 310 damage that should have been my absorbtion right ? that was 148.8 minus that from 310 should have been the damage i took correct? i should have took 161.2 damage if this is right? but i took 249 points of damage after my armor and advanced COB and melee cloths and a defesne of 310 with out cob or drink . I dont know how to figure what percentage that absorbing 60 points is so i caint say exactly what it was but its not 48% even wehn not armor broke if i did the first part of my math correct.





Criton Elder Swordsman
Cueadar
Sun Jul 10, 2005 3:40 pm
#20

Unless I'm mistaken, wasn't Armor Break just fixed? Previously the lower level versions and the higher level versions seemed reversed. They more advanced forms of the ability lowered armor by a lower amount than the lower versions.

Lightsabers also do Energy damage post-CU. They removed the Lightsaber damage type. I doubt that this is the issue you guys are seeing.
XrioT
Sun Jul 10, 2005 6:14 pm
#21






Cueadar wrote:
Unless I'm mistaken, wasn't Armor Break just fixed? Previously the lower level versions and the higher level versions seemed reversed. They more advanced forms of the ability lowered armor by a lower amount than the lower versions.

Lightsabers also do Energy damage post-CU. They removed the Lightsaber damage type. I doubt that this is the issue you guys are seeing.





Then by all means please interpret our results. Or maybe you can stage a test to determine why exactly we are seeing such significant differences in damage vs. Jedi attacks rather than any other class?


Anxiously awaiting your results.


Cueadar
Mon Jul 11, 2005 5:11 am
#22

Well, I did duel an MLS the other day after he had said he'd hit a BH who'd come calling for over 1k. I don't believe he ever hit me for near that much. I believe most of his hits were in the range of 200-600 or so, (being vague because I don't remember exact numbers). I am a TKA/Pike with Doc, so it's possible my states from Pike kept his damage reduced, so that may be the case.

And I did offer a suggestion. The fixing of Armor Break. I didn't say you guys didn't get hit for over 1k of damage. I just said that I had serious doubts it was because sabers were doing Lightsaber damage. That damage type was removed from the game.

I don't normally do intensive tests, I choose to play my games, not "work" them. I will see if I can talk some of the Jedi in my guild into duels, and see how it goes.
RedVenom400
Mon Jul 11, 2005 7:23 am
#23


jedi are beatable by tka , yes even knights , unless they have a crap load of pearls , but even then you can fight the best jedi in your server and at elast tank him for a good 4 mintues



Roberto Venomancer Teras Kazi Master Rip
Bounty hunter and Ace Imperial pilot
Regarding jedi nerfs:"All who gain power are afraid to lose it, even the Jedi"Chancelor palpatine
iijin
Mon Jul 11, 2005 7:46 am
#24

I find most professions little work in duels, even the ranged mix of all kinds, root just doesnt bother me at all I just stand the taking it then heal and go beat their face in. The ones that give me trouble are those closest to my template TKM/DOC and all the other TKM FotM temps and that damn Jedi armor break is brutal! I wont oficially proclaim it but this thing may need a little "balancing". Most Jedi are a good fight but throw that armor break in there and Im all of the sudden struggling to keep my health up AKA constant healing even with a steak loaded up. If Im not on my healing game 3 hits and Im a goner LOL.



Iijin Myriiv | DFR
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Xipe
Mon Jul 11, 2005 6:41 pm
#25







iijin wrote:

I find most professions little work in duels, even the ranged mix of all kinds, root just doesnt bother me at all I just stand the taking it then heal and go beat their face in.... LOL.





Ever fight someone who knew what the h311 he was doing? The good ranged guys (a good BH / Carb for instance) you don't even get close to if they play right.... "LOL"

Message Edited by Xipe on 07-12-2005 03:42 AM



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On a long enough timeline, the survival rate for everyone drops to zero.

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JenTara
Tue Jul 12, 2005 12:47 am
#26



Chessack wrote:
They were kind of like Anti-Jedi, yes.

C

Message Edited by Chessack on 07-09-2005 08:21 AM





They were? What book or such says this? I've seen very little actual story about teras kasi...



Jen'tara Rhee - Force-sensitive Twi'lek - Elder Teras Kasi/ Elder Pikewoman / Jedi / Imperial Pilot (Imperial Inquisition)- Intrepid

Racquel Babylon - Force-sensitive Human - Teras Kasi Elder / Elder Dancer / Master Entertainer / Alliance Pilot (Vortex) - Bria

Teavai Ynai - Force-sensitive Zabrak - Elder Bounty Hunter / Elder Creature Handler / Bounty Hunter / Freelance Pilot (Smuggler's Alliance) - Kettemoor


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