Teras Kasi Archive
Thread: No friggin alternate damage types
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ShingFlyingwave
Sun Mar 14, 2004 7:37 am
#14
Wolfenspawn wrote:
It might be nice to use different vibros for different kinds of damage. Unless it leads to a nerf.
It will lead to a nerf. Every class should have a weakness. Ours is kinetic damage. Most people in the game, due to pve, have high kinetic resist armour. We either learn to deal with that or we move on. Any attemps to give us another damage type will expose more holes in people's armour, making us overpowered and lead to nerfdom.
Take for example. My other profession is pistoleer. I never used it in pvp. However I obtained a 1.4 speed krayt geno pistol with 344 max dmg after 30% powerup. Being stun based it goes straight through armour. Addition of a new stun weapon has turned my pistoleer profession into the most used part of my character template now. I would dare to say I almost feel overpowered as a pistoleer now. If we do something like this to TK we're asking for a nerf.
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