Teras Kasi Archive
Thread: TKM vs. Master Rifleman....What to do?
i 5-starrted the post you need
also, get doc buffs on top o that
Nightmare-x wrote:
Hey guys, I was just wondering how you can kill a rifleman from 50m away. Even if you burst at him by the time you get there your mind will probably be long gone. Any tips?
This is the question every mele profession as well as the devsare asking, actually even other ranged professions are asking (pistoleers & carbineers). With the ability to hit the mind with an armor piercing stun weapon, does that make make a player uber? In the riflemans case yes. Not because of being able to hit the mind or using a stun weapon, its because at this point Riflemanis thebest PvP and PvE profession. They can fire at the speed cap with powerful weapons, you combine that with being able to target the unhealable mind with an armor piercing stun weapon, very hard to beat. In PvE they have concealshot...nuff said.
All things being equal, meaning you both have the same armor (stun layer is required these days), same buffs, same foods(brandy).......rifleman will win everytime unless you can get a k/d using a ranged weapon or if you can get lucky and trap him/her in a city. Thats the only way your going to win using Teras if the opponet kites you all day, which is why I'm Master Teras/Master Pistoleer/Master Smuggler....if I see a Rifleman on the field of battle I'm doing /lowblow;/panicshot then switch to vk and k/d dizzy with headhit all the way to d/b. At least I have a 50/50 chance with this technique. (dont forget to use a powerup on your vk that give you a 33% decrease in Mind useage for specials.....needed if you plan to spam specials using vk)
Any smart rifleman will beat a TKA on its own, its a range issue, the strategy comes into play on botht he riflemans and TKA's secondary choice profesion, there is where you will gain the advantage. To take the ultimate close range profesion in TKA and put it up against the ultimate range distance profesion and say who will win is a loaded question.
KnightHawk420 wrote:
How to beat a Rifleman/as a TKA.
Pre-Fight
1. Buy armor preferably with stun layering. Having just a helmet layered is a plus, but then your just asking to be advanced strafed. Ideally get at least a helmet,chest,pants,boots with stun layering. Also purchase a mark III personal shield generator. Those have stun resistance as well and work on top of armor.
2. BE Enhanced Vasarian Brandy is a must. You can take 2 servings on an empty stomach and give yourself a huge mind boost. Coupled with a dancer/musician buffs you'll have a huge amount of mind and secondaries to work with.
3. Muon Gold - Good to use as a sort of emergency mind "stim". Don't use it until you have to.
Fight
1. Close distanceusing burst run. If that is not possible seek shelter or some form of barrier to draw the rifleman closer to you.
2. Warcry. Buy yourself time to perform the following manuevers on your opponent.
2. Use /unarmedstun1 and NOTHING else until you have succesfully stunned the rifleman. The reason for this is due to the current defenses rifleman have.
4. Intimidate. This will further lower a riflemans defenses as well as slightly offset his attacks.
3. Use /unarmedizzy1 till you land a dizzy state.
4. Use /unarmedknockdown2. Try using this a few times. But don't get obsessed with it. Your opponenet may have a high resistance to kd and dizzy.
4. Use /unarmedlunge1 if either following a sucessfull unarmed knockdown, or if knockdown fails. Often posture change moves are less resisted than kd's.
5.Continue toWarcry.
5. Use /unarmedmindhit1 repeatedly while on auto-follow. At this point in the fight you should have little trouble hitting him provided you can stay within range.
6.After about 1 - 2 minutes repeat thecombat sequence as various state effects will begin wearing off.
Post-Fight
1. /smile
2. /bowhead
3. /laugh
yep yep I agree. with this completly.. I would like to add a few notes here... I am a TKM Commando, with a flash of fencer...
I do the above but add in mind regen food... you can take 3 hits of it at 256 to focus and will power add that with 346x 2 from brandy dancer and musician buffs, (and the muon for just in case) I warcry them... Dissy, Stun, KD till it lands, Flamesingle 2, and mindhit or just black bar them by running away till they burn to death... and with my flamer... it happens pretty fast... I have only lost a few fight with riflemen with this combo... granted.. this is only 1 on 1.. but chances are that the rifleman normally just run from a TKM, So... burst running to them is not always possable... but i am very sneaky sneaky ehehhhee