Teras Kasi Archive

Thread: TKM vs. Master Rifleman....What to do?

Kais_SilverBladed
Sun Mar 14, 2004 1:38 pm
#14

well, Im also master smuggler and 0/0/4/4 pistoleer


my solution would be, low blow, panic shot.burst run to them


they wont know what's coming...



anyone think this would work??


Monisci
Sun Mar 14, 2004 2:08 pm
#15

To quote Monty Python, "Run away!" If he's a noob and will follow you into a building, then he's dead. Otherwise, he's gonna rip you a new one. You always want to fight under conditions favorable to you, but a good enemy should be thinking the same thing. This might result in you sitting in a cantina for half an hour waiting for him to either come in or go away, but at least you're not dead.



Monisci - Smuggler/Master FOTM

I do not aim with my hand; he who aims with his hand has forgotten the face of his father. I aim with my eye.
I do not shoot with my hand; he who shoots with his hand has forgotten the face of his father. I shoot with my mind.
I do not kill with my gun; he who kills with his gun has forgotten the face of his father. I kill with my heart.

KwiGonGinn
Mon Mar 15, 2004 5:25 am
#16

Basic Drill: Run Down crawl Observe...it normally aim fire...but..that won't work soo


Run Down Crawl Observe....die


I get owned by them all the time..sure all the muon etc works, but a Mrifleman with 90% kinetic resist and 4.2k buffs is gonna laugh their arse off at you trying to mind hit them...your gonna die against a good one, and there is little you can do about it. Indoors and corners is fun, but in the open youch.




Ji-Xa Sinn

Teras Kasi Master

Master Fencer


JEAUX_ZUF
Mon Mar 15, 2004 7:58 am
#17

i 5-starrted the post you need


also, get doc buffs on top o that





Jeauxzuf
TKO - Sensei GAT Quarterspondant
No, no, no. You walk up to them and say: "Nice shoes...wanna f*ck?" - Graflex3 - I Support Annoying, Pointless Bandwagons. You can too!

Wamphyrri
Mon Mar 15, 2004 8:42 am
#18

Use your extra skill points to pick up a ranged profession.



Thanks to Vasarian Brandy I am now the town drunk and ONLY go to the AA meetings to brag about the killing spree done during my drunken rage.
Dynastar
Mon Mar 15, 2004 9:01 am
#19

All you can do is hope that the Rifleman is a complete dullard.


If you attempt to close the range on me, I'll just keep moving away, while spamming headshot3 or strafeshot2.


If you attempt to draw me into a building, I won't go in.



Ramsey Logan
By Federal Law, Riflemen do it with 16 inches or more!
Master Pikeman
WookieOgre
Mon Mar 15, 2004 11:14 am
#20






Nightmare-x wrote:



Hey guys, I was just wondering how you can kill a rifleman from 50m away. Even if you burst at him by the time you get there your mind will probably be long gone. Any tips?







This is the question every mele profession as well as the devsare asking, actually even other ranged professions are asking (pistoleers & carbineers). With the ability to hit the mind with an armor piercing stun weapon, does that make make a player uber? In the riflemans case yes. Not because of being able to hit the mind or using a stun weapon, its because at this point Riflemanis thebest PvP and PvE profession. They can fire at the speed cap with powerful weapons, you combine that with being able to target the unhealable mind with an armor piercing stun weapon, very hard to beat. In PvE they have concealshot...nuff said.


All things being equal, meaning you both have the same armor (stun layer is required these days), same buffs, same foods(brandy).......rifleman will win everytime unless you can get a k/d using a ranged weapon or if you can get lucky and trap him/her in a city. Thats the only way your going to win using Teras if the opponet kites you all day, which is why I'm Master Teras/Master Pistoleer/Master Smuggler....if I see a Rifleman on the field of battle I'm doing /lowblow;/panicshot then switch to vk and k/d dizzy with headhit all the way to d/b. At least I have a 50/50 chance with this technique. (dont forget to use a powerup on your vk that give you a 33% decrease in Mind useage for specials.....needed if you plan to spam specials using vk)

FatherOblivion
Mon Mar 15, 2004 11:16 am
#21

Any smart rifleman will beat a TKA on its own, its a range issue, the strategy comes into play on botht he riflemans and TKA's secondary choice profesion, there is where you will gain the advantage. To take the ultimate close range profesion in TKA and put it up against the ultimate range distance profesion and say who will win is a loaded question.






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Warlock_The_Darkone
Mon Mar 15, 2004 11:51 am
#22






KnightHawk420 wrote:

How to beat a Rifleman/as a TKA.


Pre-Fight


1. Buy armor preferably with stun layering. Having just a helmet layered is a plus, but then your just asking to be advanced strafed. Ideally get at least a helmet,chest,pants,boots with stun layering. Also purchase a mark III personal shield generator. Those have stun resistance as well and work on top of armor.


2. BE Enhanced Vasarian Brandy is a must. You can take 2 servings on an empty stomach and give yourself a huge mind boost. Coupled with a dancer/musician buffs you'll have a huge amount of mind and secondaries to work with.


3. Muon Gold - Good to use as a sort of emergency mind "stim". Don't use it until you have to.


Fight


1. Close distanceusing burst run. If that is not possible seek shelter or some form of barrier to draw the rifleman closer to you.


2. Warcry. Buy yourself time to perform the following manuevers on your opponent.


2. Use /unarmedstun1 and NOTHING else until you have succesfully stunned the rifleman. The reason for this is due to the current defenses rifleman have.


4. Intimidate. This will further lower a riflemans defenses as well as slightly offset his attacks.


3. Use /unarmedizzy1 till you land a dizzy state.


4. Use /unarmedknockdown2. Try using this a few times. But don't get obsessed with it. Your opponenet may have a high resistance to kd and dizzy.


4. Use /unarmedlunge1 if either following a sucessfull unarmed knockdown, or if knockdown fails. Often posture change moves are less resisted than kd's.


5.Continue toWarcry.


5. Use /unarmedmindhit1 repeatedly while on auto-follow. At this point in the fight you should have little trouble hitting him provided you can stay within range.


6.After about 1 - 2 minutes repeat thecombat sequence as various state effects will begin wearing off.


Post-Fight


1. /smile


2. /bowhead


3. /laugh








yep yep I agree. with this completly.. I would like to add a few notes here... I am a TKM Commando, with a flash of fencer...


I do the above but add in mind regen food... you can take 3 hits of it at 256 to focus and will power add that with 346x 2 from brandy dancer and musician buffs, (and the muon for just in case) I warcry them... Dissy, Stun, KD till it lands, Flamesingle 2, and mindhit or just black bar them by running away till they burn to death... and with my flamer... it happens pretty fast... I have only lost a few fight with riflemen with this combo... granted.. this is only 1 on 1.. but chances are that the rifleman normally just run from a TKM, So... burst running to them is not always possable... but i am very sneaky sneaky ehehhhee





Tewls or Malock Razorblade(ALT)
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