Teras Kasi Archive
Thread: Ok, not as bad as I thought..
I too would not mind it if the cost was the same as for pistol. If you make the mistake and forget to take them off before you do any thing you are just dead. I dont use macros to take them off before I do my KD. I like to have more control. But I might have to just to make sure that I dont forget too. I think they will adjust it back to a better ham cost. Well I hope they do. If not too many people will not play the class.
On a good note. I did notice that dizzy seemed to work a bit better on the npcs I was killing. Some of them would stay on the ground the whole time till I got to hitting them. That never happened before today. Also the cost of unarmedhit3 is about the same now with the VKs on as it was before with out VKs on.
I totally took berserk off my tool bar. Not even going to start on that.
Man its hella worse than i thought itd be, we got Munsoned. We didn't even need to be "nerfed" considering we cant do crap for pvp, or just cant do it really. I'm tired of nerfing neways, they just need to level tihs out and keep it that way. If we're spose'd to be stronger than ranged then how come they could kill me in two hits even at close range before the nerf at times. Now our "power" isn't even worth the lack of pvp. Well I'ma stop whining, just wish I would've jsut kept playing and got my master TK long ago; I took a break hoping things would get better, but it all went to tihs
Someone mentioned earlier, in another post, that the HAM costs were bugged for brawler (or maybe just TKA/Unarmed) classes. However, that doesn't imply whether or not that bug is with the HAM cost in general or just with VK's equipped.
I was very pleased with the fact that I've been able to hit on the run (at least more effectively and more often), and that the delay after a knockdown before commencing attacking is almost non-existant. However, I've been tryring to reevaluate my strategy for attacking MOB's, and while I'm getting an extra 5-6 shots in between KD's than I was before, I find that I'm getting incap'd frequently because my Mind pool is getting drained from the few times I do use KD. I could understand if high HAM costs were concentrated in Health and Action, but since thereis no way to heal Mind during combat, I'm far more vulnerable to getting incap'd through a random Mind hit than I am from being hit in Health or Action. This is also a problem because I notice that once I start getting low in Mind, I can't use a Stimpack to heal my other wounds. A 9-10 second delay between KD attacks is a FAR more reasonable to solution to the "TKA spamming KD to kill high level MOB's" problem that generated this Nerf in the first place.
Peace and Prosperity
D'Shan Kaen
This is absurd.
WE as TKS should not have to find a loophole(unarmed lunge2) or unequip our vibros JUST to stay alive. TKAs' were fine as they were before, now they are USELESS JUNK. I spent tons of hours getting my master TKA, and now its useless.
Ranged attackers have it too easy. They are the ones who sit behind us lobbing shots without a worry from dying. TKA's die before everyone else , simply because we are the tanks. we do the KDs and all the other work of the group.
To those to say use tactics? What kind of tactics are u talking about? I used to be able to hold the aggro of 3-4 10k ham aggros, now i can't even take 1 without a group.
Thanks SOE for screwing TKAs up royally. I really appreciate it
Right now we can kill 1 target.
Then have to sit and heal.
No way I can change up from 1 target to another fast.
I'm at 0/1/3/1 right now... I just cleared a Torton nest.
After each kill I was 1/2 action 1/2 health and about 1/3 mind.
There is noway we can participate in any sort of raids...or stand in some sort of continuious spawn area.
None.
(All tests were done using a 35-163 VK and a 62-183 (11/23/11) scout blaster - Transdoshan with 1000 action, 400 quickness 450 stamina)
Jynire
-Bria:
-Master Teras Kasi ; -Master Gunfighter ; -Novice Smuggler
You know, I've noticed an overall increase in experience for mobs. The 1.5k exp mobs I'd normally massacre (berserk kahmurra) now give me nearly 2 thousand unarmed experience. And I only need to knock them down twice really with a near 100%ability use to actualknockdown ratio, I can handle that and more.
I'm not saying the cost isn't extreme, I'm just adding what I've noticed.