Teras Kasi Archive

Thread: PVP A NERF TO TKA? (read this, you'll like it)

mephestopholies
Sat Aug 16, 2003 9:10 am
#14

OOPS!!! You are right JardaneWS, It's not that I have taken to many mind shots....It's the friggin mental drain that all my special moves are costing me.....good call
Gutshot
Sat Aug 16, 2003 11:18 pm
#15

Well, in a nutshell, higher in the TK tree you'll often be fighting creatures with 7000+ hams, and big knietic resists. It can literally take 2 mins or even longer to solo them. They still con white, mind you, they just take a dog's age to keel over. Oh yeah, if anything has ar1 or higher, forget about it now.


Without knockdown, we can't take these mobs. We don't do damage fast enough to keep up with the damage they do to us even when said mobs are intimidated (doing half damage), blinded (supposedly missing every once in a blue moon), and stunned (hmm, after all this time still not sure if it actually does anything).


It's this combination of obscenely high ham and moderate to high kinetic resist (our ONLY damage type) that is giving masters and near masters the one two punch right now, pun intended. Add armor into the mix and we have little left to do but whine pitifully.


Combat used to look like knockdown, intimidate, blind, stun, whatever - pitiful slap, pitiful slap, tickle, pinch, get whacked 2-3 times for 300 damage a shot or 150 a shot if initimidate was still on, knockdown again, pinch, tickle, slap etc. On a white con Piket on Dantooine, I often had to reapply intimidate before it would drop dead, and intimidate2 lasts for 2 minutes I think.


Berserk also used to be very useful. I could use knockdown, and insteantly go berserk and get a good berserk1 duration's hits in at double damage. They'd still whack me 4-5 times at the end of the berserk period before I could knock them down again, but it really sped these looong fights up. Oh, and did I forget to mention that most of these mobs will intimidate YOU for the full 2 minutes? Talk about loooonnnng fights.


This is why knockdown made melee bearable as a tk. It used to be cheap enough we could just keep tipping the cow over while waiting for intimidate to wear off on us and do some half-assed damage again.


It also used to be great for inadvertant multiple pulls. Controlling 2 white cons at once (pikets included) was possible, it just meant you had better land intimidate on both very early or you're dead,even with knockdown. Once you got them debuffed and intimidated you coudl just switch between them, knocking them over and getting a few love taps in before having to knock the other one down. I guarantee you that those fights last over 2 minutes when you get two and have to control them both.


Hope that gives you an idea what you have to look forward to in the levels to come. I really hope they fix knockdown, or I fear you non-masters are gonna be stuck soloing blues for the last several boxes =( You'll need the patience of saints to deal with that =(

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