Teras Kasi Archive
Thread: Lets hear your opinions on /tank
On a pvp note this ability may give us the extra time we need to close the gap and get off a lunge + a couple hits. I'm not sure how non-master brawlers will fare though. Lunge 1 barely slows a player down.
It would be most effective if players could not see us activate it. Otherwise they'd just fire normal shots at us until we run out of HAM.
All in all I give it a tentative thumbs up, but I'd also like to see our passive defenses seriously upgraded.
Instead of looking at the TKA and attempting to change the core of the class somehow, they decide to copy and paste the battle defense code that a pet has.
Then instead of looking at the other melee classes and seeing what specific problems can be addressed they deicide to patch the same thing across the board.
/tank is a quick fix designed to appease the most amount of customers with the least amount of work.
A fencer and tka should not be looked at the same way. There are inherent problems invovled with being a melee class in this game and they should be addressed on a case by case basic.
275,000 customers and the best answer is..Ok apply the code that works with pets to all melee. That way we don't piss off the majority of blaster wielding customers and offer a bone to the melee base wiich will be a sloppy quick fix but allows us to work on the 2000 other bugs and lack of content in the game rather than address the real issues the customer base presents on classes.
Im glad they are alteast glaning at the issue, but they are using kid gloves. Get down and dirty.
The IDEAL thing would be to add increase defensive bonuses (did they ever get defenses working right?) to the Elite Melee professions. One can say ‘well, Elite Ranged don’t get those defenses!’ As I’ve said in other posts. When I want to be safe, I used ranged. Burstrun and shooting while I move means I can kite just about anything with my scout.
Baring that (and, perhaps a revamp of the entire TKA (and most likely other Elite Melee trees as well), this is a decent step in the right direction.
I also happen to agree with Stringere (in general) about parrying blaster fire up close, by knocking the gun out of the way. Still, a nice dodge for the ranged attacks would be nice…to allow us to get CLOSER before we die…[[wink]]
Cestus Virium, Scylla, Gun/Sword/Fist for hire
Joar-Addam (Joar) Nessosin, Kettermore, Bare-Knuckle-Krettle-Boxer Extraordinaire
I love it. We would have a purpose again in groups!
They don't invite me when I have the TKN tag on.../sob
I'd rather have the passive defenses as well,I'd like to see how well it works before giving it the thumbs down.
Absolutely NOT.
The word "tank" has done more to harm our class than anything else ever could. This isn't D&D, and we aren't armoured juggernauts.
From what I understood they plan to add passiveskills modslike evade/block/dodge/parry/counterattackfor all melee classes, whichI have tried to stress TKs should have for a long time now and if those defenses actually work it will be a happy day for brawlers, if thats not the case it just doesnt make sense to me really. Now the /tank command thatshould increase the chancefor this skills mods to work sounds great for sure. This will do much good for TKs who still working on exp since we will become more group friendly and just might be able to solo an even con again. But again I would like to hear more feedback from Holo on how they plan to implement this.
Just reread Holos post, looks like/tank isan active special ability...Wellin our next 5 issues report lets try to stress on getting evade/dodge/counterattack. It really makes sense for a TK to have theseskills and I dont see why we shoundt keep asking for them.
/tank is a cop out of a fix.
Give us real innate defenses, this is not EQ and I am not a sorry EQ warrior I do not want some lame keyable defense that I have to activate and is no good to me for any length of time after I use it.
I want the ability to block incoming melee attacks, last I saw TK is a martial art and in my mind it would make it as much a self defense as an offensive art.
And yes blocking should still hurt a bit because frankly if you have ever blocked a blow in reality it still tends to cause some pain and bruises.
But /tank is a pure waste and I think that by throwing that in the class will only further end up being nerfed later when people complain it makes us too powerful.
So take the suggestion we should be able to block PERIOD no ifs ands or buts you can not tell me that they can not make it happen. They were able to make KD completely useless I am pretty certain they can give us the ability to block an incoming melee attack and take only a fraction of the damage for it when we do block it.
I hope this is taken seriously but after all the recent changes I doubt it.
Thanks for listening anyways.
Cilled Arack
TKA 2/3/4/3 Medic 4/3/4/4 Creature Handler 2/2/0/1 Eclipse Server
i think it would be best if meditate did all of our defensive/ham boosting needs(please dev's come up with something ).
as someone mention before meditate should last about 3-4 minutes with ham/defensive/unarmed toughness boost and after the 3-4 minutes you get 200-250 wounds on all stats so your forced to heal/meditate or maybe a 2-3 minute cooldown with the 200+ wounds, it might sound dumb but many people agree <3~