Teras Kasi Archive

Thread: What do you want TKAs to be?

Xeonus
Sat Dec 27, 2003 4:35 pm
#170

What do I want Teras to be? Removed from the game! Since you guys are single handedly destroying the Teras Kasi mythology and class history.



Lo'Pan (Master Creature Handler / Going Back Up The TKA Tree / Medic)

Kauri Server

"There are many mysteries, many unanswerable questions. Even in a life as short as yours." -David Lo Pan (Big Trouble In Little China)
atone48732
Sat Dec 27, 2003 4:38 pm
#171

How is giving us some grappling and stuff ruining it? IT wil make us better!!!!



Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
atone48732
Sat Dec 27, 2003 6:19 pm
#172

I just reread through the thread and agree with Brozan or whatever his name was


Make us use 217 skill points for tka


Maybe not master entertainer (what does musician have to do with agility in fighting)


But the dancing line of entertainer and the entertainer healing


Add master brawler and maybe some scout(or something) for terrain negotiation (shrugs)


And also for the damage scales


I agree that pikes and swords should do the most damage cause of their larger weapons so I am willing to let them be the damage dealers


But fencer and tka should be about equal at damage due to using lighter weapons/fists or something like that




Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
VikaLine
Sun Dec 28, 2003 1:10 am
#173

Heavy I dont like these changes at all and urge you to listen to the old school TKM's rather than this new breed who either are FOTM or HOLO grinders, no offense to those that are TK b/c they love it. This class DOES NOT NEED ANOTHER CHANGE, I think were on par as is and this lowering melee def, lowering unarmed tough, making us hit weaker is wrong. Once armor and resists are taking into effect we are not that powerful, you should of seen me try and land a KD on this pistoleer yesterday, 3 tries 3 fails and by then he Pistol whipped me down. Not to mention the fight wasnt going to go my way anyway b/c he was in adv comp. but hey they were raiding and I had to try to push em back. I just dont want to see the class that I love, worked to get to (wasnt pl'd got it back in the old days). Screwed I made it thru the KD nerf, I made it thru the insane HAM costs on specials, but if what you purpose goes thru im done. There is no sense in taking away the only AP wep we have for AP specials. Those moves suck Heavy and you know it and if you dont then you don play TK enough. The only precision move i have on the qbar is HeatHit, the rest I have never even used more than to see what they looked like in animation.




Vikaline
-Master Doctor
-Tera Kasi Master
Amrien_Talfrey
Mon Dec 29, 2003 10:39 am
#174

the 217 point thing IS in fact a good Idea.


We SHOULD be the melee equivalent of Bounty Hunter.


But the thing is, We won't be.


I personally think that there should not have been an unarmed line unless you mastered brawler and perhaps... let's say, Scout. At which point you would recieve access to the "Teras Kasi" Proffession, which would be like Bounty Hunter.


The unarmed tree would be replaced by a combat xp tree, like ranged support for marksman.


Well anyway.


It'll never happen.


So we have to balance ourselves as best as we can for a meager elite proffession.




Amrien Talfrey.
Retired Colonel of the Imperial Navy.
Curator of the Theora Aquarium.
...currently training as a Teras Kasi and a Doctor.
vexingthought
Mon Dec 29, 2003 11:42 pm
#175

Hmm perhaps while not wearing armor we could get a bonus to running speed perhaps? I could also see this being reasonably added to fencer also. It'd probably help with kiting inaddition to being an interesting addition to the profession.



_________________________________________________________
Carbineer: Just when you thought it couldn't get any worse

- Udey
Hariim
Mon Dec 29, 2003 11:43 pm
#176

Hmmm, I had an idea would reading Amrien's post, regarding our accuracy and what not, with the current precision stricking skills (mind, action, health etc), why not change the specials from a H,A, or M specific one time attack, to a 'focus all attacks on'...This would definitely give us a skill unlike anyone else...of course this COULD make things a little unbalanced, so it needs a good HAM cost. But with work, I think it would be awesome.
Stealthshadow
Tue Dec 30, 2003 10:56 am
#177

Does anyone have any clues as to what they are wanting/intending to do when they revamp the combat system? Are they gonna push for more groupage type of play....more involvement in the GCW....?????? Til we get an understanding of just what it is that they want to accomplish, we are just shootin in the dark. I was thinking that with the "Space Exspansion" on the horizon, that they may just combine different professions under the same trees somehow. Otherwise, there is going to be a "huge number" of professions that will boggle the mind just to read the list. For instance they may put UA,Fencer,Swordsman,Pikeman all under the TKA tree and we would have to master them all to become a TKM.


On another note tho, i would like to see that the defenses from professions all be only for that profession,i.e. that they wouldnt stack with each other. This might help in the way of being able to actually try to balance all the classes. If they dont group all of the melee under one tree this is how i see that it should stack up.


TKA


1) Lowest damage per hit


2) Fastest hit speed


3) Best Debuffs (blind,stun,intimidate,warcry,dizzy)


4) 2ndbest KD


5) Best dodge,evade (because of not wearing armor)... if armor is worn then a minus modifier would take effect


6) Dps (because of speed) would equal the dps of all the other melee classes


7) Best non-changeability (combat equalibrium)


8)Increase RegenRate forMeditate Line a little, but move Power Boost to Meditate 4


9) Best Toughness


Fencers


1) 2nd fastest hit speed


2) Next to lowest Hit damage amount


3) 2nd best dodge,evade (if armor is not worn)..... minus modifier concept applies


4) Best Precision Hit (body,arm,leg)


5) Dps equals the other melee


6) 3rd best in Meditate abilities


7) Change class name to a "martial arts" sounding name for Swordsman


8) 3rd best Toughness


9) Move All Swords to this class



Swordsman


1) Best Hit damage


2) Slowest hit speed


3) Best Mind pool damage


4) Dps equals out to other melee types


5) Lowest Dodge, evade


6)Lowest Toughness


7) Lowest HAM costs


8) Ability to wear armor without any de-modifier costs


9) Best "Tank"


10) Change class name to an "martial arts" sounding name for Axeman


11) Lowest meditate ability



Pikeman


1) Best Posture Change ability


2) Best KD


3) Best Area Attack


4) 2nd highest HIt damage


5) 3rd best dodge,evade


6) Able to wear Armor with lowest de-modifier


7) 2nd lowest HAM cost


8) Dps equals out


9) 2nd best non-changeability (combat equalibrium)


10) 2nd best Meditate ability


11) All "Baton" weapons would move to Pikeman


12) Change class name to a "martial arts" sounding name for Pikeman


13) 2nd best Toughness



And lastly, ONLY TKA's & Pikeman would be able to use the KD ability in the game.

Owebaf
Tue Dec 30, 2003 12:09 pm
#178

atm how it is a master TKA vs. a Master TKA dont miss once, same thing for master TKA against fencers or whatever... ( i dont talk about fencer/pistoleer dablers) but thats not how i wasnt it to be.. why cant a Master of Teras Kasi dont evade or counterattack a hit of another Master Teras Kasi? they should have at least same chance to evade,counterattack like they have in accuary.



and i want it to be that way that:


TKA's are they fastest but have lowest damage.. half of damage of a pikeman would be lot too much but herefore they should be the best in defence cause they are the fastest.



Fencers should be near fast like TKA's but have a bit more Damage power and neare same defence skills...



you can finish my though on your own cause i dont have much ideas for swordsman or pikeman but at least fencer and TKA's should be in about the same class only the TKA a bit faster and the fencer a bit stronger...






Owebaf Is'af - Chilastra

Master Doctor
Master Musican
Amrien_Talfrey
Tue Dec 30, 2003 12:15 pm
#179

Good Post Stealth Shadow!


That's exactly how I want the Teras Kasi proffession to be!


/pointat


See! That's what I meant!


Anyway.


My only problems are meditation for every combat proffession? It wouldn't work. Also the fencer being the only swordsman? Once again, wouldn't work. They are entirely different styles of fighting, fencing and sword fighting. And while they both use "swords" the swords are of entirely different calibers.




Amrien Talfrey.
Retired Colonel of the Imperial Navy.
Curator of the Theora Aquarium.
...currently training as a Teras Kasi and a Doctor.
Amrien_Talfrey
Tue Dec 30, 2003 12:52 pm
#180

So when are we going to get a reply from Mr. Heavy on all this?



Amrien Talfrey.
Retired Colonel of the Imperial Navy.
Curator of the Theora Aquarium.
...currently training as a Teras Kasi and a Doctor.
SeraphDauthi
Tue Dec 30, 2003 2:34 pm
#181

we should be the fastest of the melee. also tka's should have mid level defense mods where fencers have the most. also we should be at our strongest in 1 on 1 situations and where Pikeman will have better crowd control (pikeman's should have higher dmg and AOE but speical delays similar to commando's with penalties for missing). so i would give up our AOE spin attacks and increase our dmg slightly or relax the speed cap.




Seraph'D/Azrael'D/Erinye'D/Promethios - Former Gorathian and BA Guildleader

(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)


atone48732
Tue Dec 30, 2003 5:04 pm
#182

I agree


thats the way melee should be.


But will the devs take notice and use our ideas




Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
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