Teras Kasi Archive
Thread: Some proposals for TKA
MaknarSerak wrote:
Holocron wrote:
That's what lunge is supposed to be.
Supposed to be?
So can I take it from that statement that lunge is not working correctly either, or not the way you intended anyway, and is being worked on so we can close distances on ranged players?
Or is it staying as is?
If I said "is" then I am sure you would correct me saying that it is ineffective. So I said "supposed to be." Chalk it up to my bein gunshy at this point.
My impression is that it works fine. Yes, the opponent can get back up, but in the meantime you've had a chance to do stuff to them, as with knockdown....
Personally, I don't understand the purpose of the outragous HAM costs. Comparing TKA to any other class, HAM costs are silly stupid.
What you need to do is this:
1) Assume that all TKAs use a standard quality VK.
2) Set the Damage and HAM in balance with other Professions.
3) Unequip VKs, then set base HAM costs porportionally to the base damage of TKA.
-(at this point you have damage and HAM balanced between professions; next solve melee vs. ranged)
4) Ranged have melee defenses, give TKA ranged defenses.
5) Because range has the benefit of the kite, stance altering specials hurt melee much more. Give melee increased stance and knockdown defenses (including dizzy).
6) Balance accuracy penalties/bonuses by making stance/movement more significant. TKA's optimum stance in standing, give a +bonus to accuracy while standing and moving. Give ranged greater bonuses while kneeling and prone, but make running a greater penalty.
7) Fix the line-of-site bugs so that terain and object block blaster fire. (benefits all)
8) Fix "target out of range" by solving server/client sycronization problems or just increaseing TKA range significantly.
There you go, you've just solved all of your problems.
Holocron wrote:
Archon007 wrote:
"Blasters are a superior weapon at a distance" - I don't think anyone would or could argue this fact, but puting no abilty to close that DISTANCE was foolish and disturbing.
That's what lunge is supposed to be.
Um, correct me if I am wrong, but blasters have a 64m range, while lunge is maybe 10m?
If someone using a T21 can headshot you for 2500, how exactly are you supposed to get close enough to Lunge at them?
Also, when will Melee/Unarmed defense be balanced with kiting?
/Apok
Hi Raph,
One change you really need to also add is a large defense v knockdown to TKA or some kind of 'fast recovery from knockdown' if you intend to let ranged classes keep knockdown abilities.
IMO, knockdowns and posture changing attacksshould be a melee only skill. Let ranged users have bleeds exclusively and melee have knockdowns. It wouldat least at some class definingroles to both pve and pvp. Since we first have to catch them, then often lunge them, then knock them down it at least gives us a little more chance than a ranged user forcing us into a kneel running up and pistolwhipping us.
The knockdown costs do need some love, especially with VK equipped, but for the most part I think a lot of the anger about knockdowns would evaporate if it was a melee or even TKA only ability. Posture changes on ranged should also be looked into as these are effectively a knockdown when they chain the attack in PvP.
Lastly, and its a little off topic, but what did you think of my previously posted suggestion that master tka's do stun based damage when fighting unarmed and kinetic when using a VK?
Greg Short / Baelish
CR Gaming Network
www.crgaming.com
Holo, for days now this board has been 'fuming' over tha last patch. We have been tossing ideas back and forth about SPECIFIC problems with the TKA profession.
This 'water-testing' response of yours addresses NONE of our concerns. (I can onlyhope this is not a definitive response from you and your team.)
Blatantly ignoring our lists of concerns and then creating 'new' ones by disregarding known problems andshifting HAM costs around (as if we can't do basic math) really feels like an insult.
Mason, Bountyhunter and others have already said what I'm thinking, so I'll leave you with an opportunity to simply reread their posts and FIX the ongoing problems with the Teras Kasi Artist profession. We have been 'back-handed' twice now with irrational, half-hearted responses from the devs. For me, the 'three strikes and your out' rule has never appeared so apropo.
Meth
Holocron wrote:
I'll tell you that ourtake as far as TKAs go is that you have some balance issues, but overall you are overpowered, not under. Can you explain to me why that is incorrect? What are you measuring against, exactly. (Pistoleers in PvP? PvE when compared against a comparably advanced carbineer or pikeman? What, exactly, are you using as your baseline?)
Since you seem to beleive that TKAs are overpowered, why don't you give us reasons to believe that you are correct in your assumptions?What are youusing to measure against?
Holocron wrote:
Archon007 wrote:
"Blasters are a superior weapon at a distance" - I don't think anyone would or could argue this fact, but puting no abilty to close that DISTANCE was foolish and disturbing.
That's what lunge is supposed to be.
You cant lunge 40 meters to a carbineer.. or 70 to a rifleman... it doesnt work.. i tried... (you tried and failed?).. I tried and died...
Ok Im a Master Tk. I was in Beta and have been for about a month or so now. First of all, this is the first GLIMMER...glimmer I say until I see this in action, of love for the TK class.
IF the defensive moves work...and they should scale from Novice to Master...this will be a MUCH NEEDED addition/fix to a currently broken class.
HAM Costs: I applaud the reduction of base special move costs, but once again not knowing what the pre-fix/post-fix real values are this is a potentially scary change...because of them ALL my mind is what drops like a lead brick in a swimming pool in combat.
Knockdown: Please oh please please please for the love of God fix our HAM costs for Knockdown. Im currently playing at the elder lvl and truly DESPISE having to fight weak mobs AND use pets to be my ..MY.. tank! It shocks me to use Knockdown..which hardly ever works except on lowbie mobs anyhow, and see my HAM bar plummet.
I see sparkles of hope here...but please Im begging you on behalf of the TK Class in particular, and melee in general, please help us fulfill our role as the tanks SWG. Please make this game once again fun and viable for both my wife and I. She and I almost always duo. We are both CH, and both TK with some novice medic thrown in for good measure...and we truly find that we are just double whammied and hating life in alot of respects since TK and CH both were nerfed.
Sincerely,
Khybar Khan
Teras Kasi Master, almost Master CH, Novice Medic
Holocron wrote:
The former, because knockdown can kill anything in the game with little risk?
The latter, I have no idea. I'll have to ask.
So why not a timer onKD instead of huge HAM costs?
And why do only TKA's get such huge hits to their HAM for KD?
Holocron wrote:
MaknarSerak wrote:
Holocron wrote:
That's what lunge is supposed to be.
Supposed to be?
So can I take it from that statement that lunge is not working correctly either, or not the way you intended anyway, and is being worked on so we can close distances on ranged players?
Or is it staying as is?
If I said "is" then I am sure you would correct me saying that it is ineffective. So I said "supposed to be." Chalk it up to my bein gunshy at this point.
My impression is that it works fine. Yes, the opponent can get back up, but in the meantime you've had a chance to do stuff to them, as with knockdown....
Use Lunge combined with KD and you might as well crawl in the coffin. You're HAM will be so far gone, you'll almost have killed yourself. And btw, PC's get up from Knockdown too. Don't even ask us to hit KD a second time. ![]()
Hey Holocron.
I think I made a double post or something by accident but anyways. You can include a brief response to this in your next post to something more pressing but all I wanted to know is that I've observed a lot of 'activity' tonight from the devs with us and regardless of what news it is, its still news, I wanted to know if this is just you with a day off and you've decided to spend a lil while responding to our issues or will this be a regular thing? Frankly, im pleased, even though I disagree with a few of the changes to be proposed and such. I feel the communication is the key thing here and there will be much less bitterness going around with a more active role in the community as a poster. I think you can probably get my point as for what im trying to say, so, I'm done, I'd appreciate a response, even if its as brief as possible.
-Xavierov
Actually, that's not even factoring in the failure rate for knockdown. One failure and your goose is cooked... fired is a better description.