Teras Kasi Archive
Thread: Nerf on the way
Kammots-Ahazi wrote:
I think it's just about every 2 days someone posts a "new" topic about a nerf on the way. If there was a nerf that everyone knew about (FYI - I hate the word nerf) it would be all over this board already.
Agreed
QuadLazerX wrote:
its you, they need to nerf CM first.
And why's that? They actually have to craft their weapons? lol...come on, stop being stupid with these nerf calls guys.
Im not sure they will this time, and I hope they don't...I think they will actually do it right, and with the next few moths of big publishes they will fix other Prof's bring them in line with TKA..
Nightchill wrote:
It still baffles me how people call for TKM nerfs. Is it that difficult to stay 21m away?
A lot of Master ranged professions somehow think they can tank a TKM.
THEY NEED TO NERF NOVICE ARTISAN, THOSE GUYS ARE WAY TOO POWERFUL!
-Lucent
They better not nerf the TKA. IT's bad enough that you have to chase your opponent everywhere. And that's even in PVE. I feel they just need to make TKA better by giving them a DOT attack, and making the knucklers less HAM cost. Lots more of fixes too, but most are posted alread in the top five post.
And for those that think the commando needs nerfed, your smoking crack. That profession sucks, since you hit your target only once in three times. And that's only if your lucky. Nooooo, commando's need to be made stronger. They should take out ATST's in three shots with rockets. Someone actually said that commandoes needed nerfed. PURE Stupidity.
It's not so hard.
What is hard, is HITTING a TKM period. Eventually that 21m will close in on you on some hill, or around a corner, or burstrun, and you're screwed with: lunge+knockdown+spamSpittingRawl4tehwin
By the way, just how far away can a TKM lunge from??