Teras Kasi Archive

Thread: What to go with Master TKA for PVP

Darioss
Sat Feb 28, 2004 7:15 pm
#1

I have a mtka and 0-4-4-0 doc for buffs. I had the same issue, but decided to get a couple of lines in fencer for melee and ranged defenses. I believe the hardcap will be 125 so you should be right around that after getting 4-4-0-0 fencer plus it offers state defenses.


enjoy





Negeu-Master Spy-Corbantis
Brittin-Elder Jedi-Bloodfin
Blu_Haze
Sat Feb 28, 2004 8:53 pm
#2

Personally I think that TKM+Master Rifleman is a great combo. A month ago people would have said TKM+Master Fencer but since the defense stacking is getting nerfed (finally) then to me Rifleman seems like a nice choice.


That way you have very powerful point blank fighting as well as a very nice jawa ion + mind shot attack to kill those damn kiters. Not to mention that rifleman has some nice melee defense mods that can get your melee defense up to 125 (actually over, but125 will be the new cap) if you combine it with TKM. Just a bit of warning though, if you start rifleman you have to master it for it to be any good.



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A few words of advice to those who don't agree with the motives of The Empire: Move along
JamfeFabri
Sun Feb 29, 2004 12:47 am
#3

personally i like the good ol tk/commando combo. Knock em down with ddizy, then flame.


Maybe im a pyromaniac....





~~~~~~~~~~
"In an effort to combat the Imperial technological superiority with such innovative designs as the ATST, our rebellion scientists have come up with a weapon more devasting than 3 Death Stars....... KAMIKAZE EWOKS!" - Some head honcho for the rebels, was later promoted and dubbed "Hero of the Rebellion"

5 star ninja
~~~~~~~~~~
Dromare
Sun Feb 29, 2004 1:52 am
#4

I am going to go Master TKA and i cant choose what other proffesions to go with. I am also going to PVP with my character. I was thinking either going doc or fencer and swordsmen for the defense. Anyone got any opions on this. I am going to go trandoshan.
Dromare
Sun Feb 29, 2004 12:20 pm
#5

Im going to go with the mtka fencer/doc thing that one guy said it sounds really good but i need to know what to put my stats at anyone got a clue im a trandoshan.
Kais_SilverBladed
Sun Feb 29, 2004 4:15 pm
#6

i'm doing 0/0/4/4 on pistoleer to give melee defense, is that the same as rifleman???
OneHung
Sun Feb 29, 2004 4:51 pm
#7

rifleman for me. Head Shot is to good.



RETIRED
Blu_Haze
Sun Feb 29, 2004 5:32 pm
#8






Dromare wrote:
Im going to go with the mtka fencer/doc thing that one guy said it sounds really good but i need to know what to put my stats at anyone got a clue im a trandoshan.







There arent enough skill points to do TKM/Master Doc/Fencer. Once you master Teras Kasi as well as Doctor you will only have 18 skill points left. That's enough to get you one-handed IV but not enough to get you novice fencer.


If you would like to play around with the skills outside of the game, feel free to try out this character builder <a href="http://swgcb.yogn.net/swg-cb.php?PHPSESSID=ae80e03a2fc6163b2c511e3234671560">here</a>




____________________________________________________________________________
A few words of advice to those who don't agree with the motives of The Empire: Move along
Blu_Haze
Sun Feb 29, 2004 5:33 pm
#9

Argh, the link didn't work.


Just copy and paste this into your browser to go to the character buidler then. http://swgcb.yogn.net/



____________________________________________________________________________
A few words of advice to those who don't agree with the motives of The Empire: Move along
spoiledbrat
Mon Mar 01, 2004 6:01 am
#10

Go TKM and Master Doc, its one of the most popular and selfsuficiant combinations ingame and the mass cant be wrong.



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One of the few players without an interest of becoming a jedi and never unlocking since launch
Stormbilly
Mon Mar 01, 2004 7:11 am
#11

The only defenses that won't stack after this next patch are dodge/block/counterattack.....so the TKA/fencer combo is still a decent one since the only defenses that are being stacked are melee/ranged defense, state defenses, and combat equilibrium (which all will still stack).
VikaLine
Mon Mar 01, 2004 7:33 am
#12

To the previous poster he didnt say he was going master doctor, you can self buff pretty decent with 0-4-4-0 just have to buy all your packs. Doing that will especially be more beneficial after nxt publish when buff packs lose there randomness. Meaning if you hit for 2100 on a pack you will always hit 2100 on that pack, no more 3k buffs but also no more 1k buffs if your using high end packs. As for that I was at one time Master TK, Master Brawler, 0-3-4-0 doctor, I liked the combo much but decided I could do more for myself and group (all the cm's on my server) with master doctor. I can tell you this tho TKM + Master Doctor in full composite is a pretty dam hard combo to beat by anyone's standards. The only problem I have in pvp is against other TKM / Docs and those fights usually end in draws from neither of us outdamaging the other.



Vikaline
-Master Doctor
-Tera Kasi Master
KingSnake777
Mon Mar 01, 2004 7:44 am
#13

I'm currently a


TKM


Fencer 4 4 0 0


Master Brawler.


Medic.



My Melee d is like base 140 and ranged is 119. Very close to the new hard caps. I have good stats defece as well, and the highest possible offence a TKM can have. (most speed, accuary, damgae bonus and toughness.) The intimation 2 and Lundge 2 rock. (i'd normaly say warcry 2, but it's getting adjusted and i'll wait and see how that handles before i rave or cry about it.)


I pretty much love what i can do with this setup, although, i'm faily limited to one damage type... I guess if stuck in a bind i COULD us a Stun baton... i have the cert for it, and some moves.. but my accuary is pittyiful..


Just FYI


KingSnake.





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Winner of "Quid's Comic" Politican Madness!
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