Teras Kasi Archive
Thread: What to go with Master TKA for PVP
I have a mtka and 0-4-4-0 doc for buffs. I had the same issue, but decided to get a couple of lines in fencer for melee and ranged defenses. I believe the hardcap will be 125 so you should be right around that after getting 4-4-0-0 fencer plus it offers state defenses.
enjoy
personally i like the good ol tk/commando combo. Knock em down with ddizy, then flame.
Maybe im a pyromaniac....
Dromare wrote:
Im going to go with the mtka fencer/doc thing that one guy said it sounds really good but i need to know what to put my stats at anyone got a clue im a trandoshan.
There arent enough skill points to do TKM/Master Doc/Fencer. Once you master Teras Kasi as well as Doctor you will only have 18 skill points left. That's enough to get you one-handed IV but not enough to get you novice fencer.
If you would like to play around with the skills outside of the game, feel free to try out this character builder <a href="http://swgcb.yogn.net/swg-cb.php?PHPSESSID=ae80e03a2fc6163b2c511e3234671560">here</a>
I'm currently a
TKM
Fencer 4 4 0 0
Master Brawler.
Medic.
My Melee d is like base 140 and ranged is 119. Very close to the new hard caps. I have good stats defece as well, and the highest possible offence a TKM can have. (most speed, accuary, damgae bonus and toughness.) The intimation 2 and Lundge 2 rock. (i'd normaly say warcry 2, but it's getting adjusted and i'll wait and see how that handles before i rave or cry about it.)
I pretty much love what i can do with this setup, although, i'm faily limited to one damage type... I guess if stuck in a bind i COULD us a Stun baton... i have the cert for it, and some moves.. but my accuary is pittyiful..
Just FYI
KingSnake.