Teras Kasi Archive
Thread: TKM Over-powered?... ROFL!... :)
Anyway, as expected, the entrance was so heavily camped it looks like the local Planet Hollywood on a Saturday night. So, I decide to go in, as I already had the door codes. I also decided to use my hammer, for obvious reasons.
Needless to say, there were a lot...and I mean, a lot of TKM's there. But what got me really laughing was when I actually started competing for kills and looting rights...
Enter : Crazed Geonosians
TKM's : UnarmedSpinAttack2... UnarmedSpinAttack2... UnarmedSpinAttack2... UnarmedSpinAttack2... etc. etc. etc.
Lone Swordsman : 2HAreaAttack3 x 2...
...stack of dead Crazed Geonosians...
...looting rights for 70% of dead mobs...
It was ridiculous. 1 lone swordsman standing calmly in the middle of the room, and 3 TKM's spinning like tops around me...
This is not a thread to ridicule TKM's. It is simply an example that there is a time and place for each and every skill, weapon and profession. The babies crying "nerf" on this board all the time should go master their professions first instead of coming here to force people to listen to their daily rituals of self-pity.
they invade every prof board that ever appeared even slightly more powerful than them in any aspect. There are still driveby nerf crys on the CH board every so often despite the fact that CH has been nerfed back past the stoneage. People will cry nerf on any class, that type would complain that an artisan can craft better than their uber PVP pawning templet of doom.
Defconn wrote:
The babies crying "nerf" on this board all the time should go master their professions first instead of coming here to force people to listen to their daily rituals of self-pity.
Then they should be banned. Simple as that. Because they add no value to the forum, and only take up space.
My "value" in providing this example, is simply to show that there is an environment where a Swordsman can excel. Just like there is an environment where a TKM can excel, and there are enviromments where a Fencer can excel, and so forth.
It is the true skill of the individual, to find which environment he is best suited for, and how to use his template...not just stack passive defences...but actually use different weapons and skills in a single battle.
But sitting on your backside, crying "nerf" cos you got your bum kicked by someone smarter, and better, instead of improving your skills or template...that is just plain lazy, stupid, inconsiderate, irresponsible, unimaginative, uncreative, time-wasting, irritating and...oh..did I already mention lazy and stupid?
Defconn wrote:
The babies crying "nerf" on this board all the time should go master their professions first instead of coming here to force people to listen to their daily rituals of self-pity.
Tepic_Sand wrote:
I actually HAVE mastered my own profession, master commando and master teras kasi and i really think TKA needs to be taken down a few notches. Merely because of the speed at which i attack with my hands i can out damage my flamethrower (let alone a rocket launcher)which just makes no sense.
The only reason TKsdo more damage than you over time is cuz you fire so slowly, and miss a LOT:
Master Commando Mods:
Flamethrower Speed +45
Heavy Acid Beam Speed +30
Heavy Acid Rifle Speed +45
Heavy Lightning Beam Speed +30
Heavy Particle Beam Speed +50
Heavy Rocket Launcher Speed +40
Flamethrower Accuracy +80
Heavy Acid Beam Accuracy +30
Heavy Acid Rifle Accuracy +80
Heavy Lighting Beam Accuracy +30
Heavy Particle Beam Accuracy +40
Heavy Rocket Launcher Accuracy +50
Your speed sucks. Your accuracy sucks. If you would just get your speeds up you would outdamage everyone. If you would just get your accuracy up, you'd hit more often. Your weapons are the hardest hitting, highest damage in the game. You have the MOST different damage types available (heat, acid, electricity, energy, blast). It's not a TK problem that your mods suck.
So...go back to your Commando Correspondent and get these mods upped! Otherwise, you're still gonna suck vs anyone. Calling for nerfage on the TKs is the wrong move to get Commando to work properly. Cuz even if they did nerf TK, you'd still miss and fire slowly. So, get Commando working properly before you call nerf on TKs.
The most annoying thing for me is the 20m range on unarmed lunge 2....those are some damn long arms to hit that far away. The range should stay at 5m maximum, while other melee weapons ranging up to about 10m, because as it currently stands i can hit for almost a third of the distance my ranged weapons fire.
I also made the point in another thread that pistols, rifles and ROCKET LAUNCHERS have a max range of 64m.
The distance thing is just a game mechanic. Perhaps in the future when servers didn't lag they'd have 'real' distances involved.
fools spamming spinattack2...shoulda hit em 1 by 1 lol
but yeah in pve, a master swordsman heavily outdamages a TKM
Defconn wrote:
TKM's : UnarmedSpinAttack2... UnarmedSpinAttack2... UnarmedSpinAttack2... UnarmedSpinAttack2... etc. etc. etc.
Lone Swordsman : 2HAreaAttack3 x 2...
Asquiol wrote:
Defconn wrote:
TKM's : UnarmedSpinAttack2... UnarmedSpinAttack2... UnarmedSpinAttack2... UnarmedSpinAttack2... etc. etc. etc.
Lone Swordsman : 2HAreaAttack3 x 2...I'm curious. Did you happen to be standing in a pile of Genosian corpses as you did this?
Can't quite remember. They spawn fast, so corpses littered the area. If memory serves, the TKM's appeared to be standing directly on the 3 spawn spots with me a couple of meters away somewhat in the middle.
Tepic_Sand wrote:
The most annoying thing for me is the 20m range on unarmed lunge 2....those are some damn long arms to hit that far away.
ROFLMAO!!!
Let me make sure I understand.... TKA's are so powerful because a Master Brawler can do Unarmed Lunge2??!?!??!??
Ahh that was good.....