Teras Kasi Archive

Thread: how unarmed damage really works.?

SeraphSing
Sat Jul 24, 2004 9:00 am
#1

nice post, i think the attachment didnt work was b/c it was only a +5, I think it only does anything is its at +15. Trando's get a bonus of +15 to unarmed damage, maybe thats the minimum for the mod to work like medical crafting you need like a +5 for an additional experament box.. Hope i helped but again i am going on a hunch here...
Sovi-FFO
Sat Jul 24, 2004 9:55 am
#2

You need +10 for another experimentation box, and yes no matter the mod theres a difference, 1-25. Its just not that noticeable



Sovi | Ninja Exploit Zero
goldef
Sat Jul 24, 2004 12:38 pm
#3


ok before you say just search well i did, i came up with some people saying that UA damge gives a % increase or a one for one increase to both min max with or without a VK. well i did some testing to find out how it works.

i was a TKM drop the powertech to master swordsmen. so i started this testing wtih 4404 TK.

Now using fists does like 20-40dmg without UA damge mods(what i got from the search) well i wanted to be exact so i repaird a TK hoping for it to fall apart, well it didn't so i had to kill stuff to get condition down and try again at repair ( i did this about 5 times ) finaly got it to fall apart with a nice min/max of 0 and 0. i equipt it and went out to kill stuff. i hit durnies and buttlerflys and the such. 180 dmg to each every time. 180 180 180. cool. I took out my mod clothing with +5 UA damage. 180 180 180. humm no difference. lairs, stormies, 180dmg to all. i thought that maybe the floaty numbers would be differnt then the combat tab. floaty nubmers were all the same with or without clothing. i tried to use UA hit 2. got 270 dmg with or without the +5 clothing. well i'm not TKM so i'm not at 250 UA damge so i know i'm not capped. ( i think i was at 120 without the mod clothing) ok mabye the vk is messed up. using fists i did between 195-209(i'm asuming 210 would have been the max but never got it) dmg with or without the modded clothing. This lead me to bielve that the skill UA damge was broken. but if my vk was 0/0 dmg how did i still do 180. I got trained in intermediate power tech 1 with +15 to UA dmg. i went out with my vk to kill some more butterflies. now i did 202 dmg. well the skill box increased my dmg. but not by +15 but instead by +22. well that means all the posts i read that say it gives damge on a one for one basis( +one UA damge = +1 to min/ +1 to max) is wrong. ok what about fist? i got no higher then 209 dmg with fist before intermediate power tech. after, i got no more then 230 dmg. a +21 dmg increase. ok now for advanced power tech another +15.

now when using the vk i get 225 dmg. a 23 dmg increase. humm close to our +22 from before.

Before from novice to intermedite using the vk it was a +12% from inter to advanced it was a +11% increase. using fist at advanaced power i got as high as 255 dmg. +25 over my highest from intermeditate. thats a 10% increase (11% if rounded up) oh and still the mod clothing did nuthing.

what did i get from this?

@120 UA dmg @135 @ 150

using a VK with 0/0 dmg 180 202(increased by 12% 225(increased by 11%

fist ( about highest)209 230250


now the exact math from 180 to 202 is +12.2222% and from 120 UA dmg to 135 is +12.5%

going from 135 UA dmg to 150 UA dmg is +11.1111%and 202 to 225 is +11.38613%


I think i figured it out. IT is for sure NOT a one for one basis. +250 UA dmg is not giving you +250 to min and max. but seeing that the % increase from noice tk(120 UA dmg) to intermediate power tech is +12% and the dmg is increased by this amount to but then going from intermediate to advance it is increased by only 11%. and so does the dmg i would figure that at expert it would increase 9% and master power tech 8%. now TKM is +70 UA dmg so if you go from master power tech(180 UA dmg) to TKM you will get a +38.8% increase in dmg. ok now how much dmg will you get with +25 clothing skill mods? 0% remeber it doesn't work. Was +5 to small of an attachment? well lets use the method i just used. if i had 120 UA dmg with +5 UA dmg mods that +5 is a 3% increase. 180dmg +3% is 185.4 or 185. i still only did 180 dmg @ novice with +5 mods. now i havn't tried food yet.


now i'm not sure if this has been posted before becuase nuthing told me this info in the search. but what i did find out is that clothing skill mods didn't help and are broken like nearly everything else. ( i did find someone that said the attachments didn't work but in other searches (with a newer date) i found that most people just keep saying attachments will add upto +25min/max. dmg. now again i say sorry if this has been posted already it seems i only get flammed when i try to help but i just want people to be aware that the skill attachements did nuthing for my dmg. and that UA dmg is not a one for one increase to min/max dmg.
SeraphSing
Sun Jul 25, 2004 9:19 am
#4

damnit i got trolled grrrrr... lol oh well
Yamster
Sun Jul 25, 2004 9:53 am
#5

Im a trandoshan with +25 unarmed damage in skill tapes and +23.7 in food, I will tell you my results as soon as I get someone to test it on.



IGN Yam
Ex Snake-UK Wookiee Legend!
OnlyMaestro
Mon Jul 26, 2004 12:20 am
#6

Unarmed damage is exactly that...damage.


If you have +250 at Master, your base damage automatically is 250, then armor, resists, defenses, HAM are taken into consideration. So if you are using Vibroknuckles at the same time, you would add 47 - 144 (unsliced basic) to that damage for use in the special modifiers.


It's a very clunky math system though.



4Colonel Griffin Shade
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zakoEceo
Mon Jul 26, 2004 2:12 am
#7

Hmm i used your numbers and my own. My results are both good and bad, but i need verification. If you are a tka of any kind get out your calculator and go through your combat logs.

This is what i had of extra numbers:

@250 (TKM)
VK 50-227: 450-715
Fists: 390-405

First of all skillmods did not do anything!!
Second. Dam is not just +dam...

If using fists, multiply dam with 1.5 then add 15-30: 250*1.5 + (15 30) = 375 + (15 30) = (390 405)
If using vk add dam to min and max, then multiply with 1.5: (250 + (50 227))*1.5 = (300 477)*1.5 = (450 715.5)

I was only hitting vulnereble mobs so i dont think the AP system had any influence. Though it should, since vk are AP1 and fists (i believe) are AP0.

I truely hope someone prooves me wrong about the skillmods :/
Dyraak_Sinh
Mon Jul 26, 2004 4:47 am
#8

Bear in mind in all of this that VK's give you light armor piercing, and thus have a multiplicative effect on damage (125% I think), not just an additive effect.



-------------------------
Drayth Ffreul
zakoEceo
Mon Jul 26, 2004 8:13 am
#9

Hmm what was i thinking when i wrote this...

The Dam formula is ofcourse like this: (DamBonus + (min max)) * 1.5

The stat of the naked fist is then only 10-20 (not 15-30) and the same damage-equation aplies.

I still dont know where 1.5 multiplyer comes from, but the dambonus is added to both min and max as expected.

While testing i made some tests with +13 unarmed dam skillmods with no effect what so ever. If anyone has a +25 set please do some tests and report back in this or another thread.

Regards zako
Sovi-FFO
Mon Jul 26, 2004 3:01 pm
#10

1.25 multiplier if your using a VK against a creature with no armor and no resists to kinetic, they also cant have kinetic as a vulnrable stat



Sovi | Ninja Exploit Zero
zakoEceo
Mon Jul 26, 2004 5:02 pm
#11

Here are some new testresults

The 1.25 multiplier is the exact difference between the numbers in the combat log and the numbers written on top of their heads (if they have enough HAM and are vuln mobs).

The 1.5 multiplier is there allways: pvp, pve, vuln, armor.

Burnout food (i tested some +25) works great. It adds to your min and max, and is multiplied by 1.5 also

The 1.5 multiplier is also present when using UH3 (x4) wich means it works as 1.5x4=6 multiplier

An example:

vk 50-195 dambonus 250 food +25: u hit for 487-705 whith standard attack. 1950-2820 with UH3

I have testet many mobs, other players with and without armor. All tests have been done with and without skill attachements +15 to unarmed damage. SKILL ATTACHEMENTS HAVE NO EFFECT. please proove me wrong...

zako, eclipse
Dyraak_Sinh
Tue Jul 27, 2004 5:19 am
#12

I believe the 1.2, 1.5, and 2.5 for the opponents equipped weapon have been changed, and it's 1.5 across the board. If you view Rem's damage calculator (http://www.killyourpc.org/swg/swg_dps.php) you'll see that he factors in a 1.5 multiplier on all damage.



-------------------------
Drayth Ffreul
TusserkSuurg
Tue Jul 27, 2004 7:16 am
#13

Rem's isnt quite entirely accurate for TKM, and Im not sure about the weapon dmg, but it USED to work that way.

Use this for TKA:

http://www.teraskasi.net/dps_calc.php



I HAVE QUIT
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