Teras Kasi Archive
Thread: ***TKM Macros***
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yarble
Wed Nov 24, 2004 2:13 pm
#1
people are acutually that lazy that theyneed macros for combat????
konik
Wed Nov 24, 2004 3:33 pm
#2
its all about the RSI (repeatative strain injury, not the armour).
i have a state stack macro that i use on PVP Jedi
blind
stun
dizzy
KD2
and i have a UA3 macro that iuse for PVE that cycles targets outwardly UA3 spams them and loots them.
i have a state stack macro that i use on PVP Jedi
blind
stun
dizzy
KD2
and i have a UA3 macro that iuse for PVE that cycles targets outwardly UA3 spams them and loots them.
Tathizar
Wed Nov 24, 2004 4:14 pm
#3
any macro in pvp seems to be a waste to me besides CoB macro. spamming a state macro is a waste, what happens when some of them don't get hit or somehting happens to you when you need to heal or something... just be observant about your enemy and yourself and know what each of your attacks do.
blaketheone
Wed Nov 24, 2004 4:34 pm
#4
center of being
name macro:center
/center;
/pause 31;
/macro center
type in, /macro center ,to get it started
and a macro i gues if u want to use this for warcry stacking intaimtes is
name is warcry/intiminate
/warcry;
/intiminate;
/intiminate;
/intiminate;
/intiminate;
lilceaser
Thu Nov 25, 2004 1:34 am
#5
Hello,
I'm sure all of us have our own way of doing things, but I thought it would be great if we can get some of you guys to post your combat macros whether they're for PVE or PVP would be greatly appreciated and would help us TK's to develop our skills and combat better. Thankyou, Ceasar
C e a s a r
_______________________________________________
MasterDoctor/ TKM
"Nearly all men can stand adversity,
but if you want to test a man's character, give him power."
_______________________________________________________________________________________
cornellius
Thu Nov 25, 2004 2:19 am
#6
Hi,
Both my opinion and macros are here....
I bored to convert medical xp to sense xp and going to TK now.
Macro is not for the lazies i believed. It's good for combat if you put the right things.. and even if you use macro lots of time you couldnt leave from pc cause you check your situation in combat...
Here what i use and i change or addthe rows when i got better attack type. And i use it for PvE...
Im 0021 now so these are what i used.
/follow;
/unarmedLunge1;
/warcry;
/intimidate;
/unarmedDizzy1;
/unarmedBlind1;
/unarmedStun1;
/unarmedCombo1;
/unarmedCombo1;
/unarmedBodyHit1;
/unarmedHit2;
/unarmedHit2;
/unarmedSpinAttack1;
/unarmedSpinAttack1;
/unarmedSpinAttack1;
/pause 20;
/ui action toolbarSlot00; (F1 key)
And if i found good spot for afk-combat i put the following at the top of macro and change last row for my other Function key.
/ui action targetSelf;
/pause 1;
/ui cycleTargetOutward;
Message Edited by cornellius on 11-25-2004 11:23 AM
TheRockStar
Thu Nov 25, 2004 6:06 am
#7
Some pve aren't worth using macros on, they die too fast! But generally:
/intimidate1
/intimidate1
/intimidate1
/intimidate1
/unarmedStun1
/unarmedBlind1
/unarmedDizzy1
I do warcry outside of the macro, and my next aim is to KD... if KD2 fails, lunge1 could work if they're dizzy
Also use a COB macro
When levelling, I used to use various macros that just repeated the same move - for example in taking down a lair or base, a looping macro for unarmedHitx
lilceaser
Thu Nov 25, 2004 1:16 pm
#8
gosh..this is one of the reasons why i left for two months..you guys..post macros..not opinions...thanks Ceasar
Porinjikerri
Sat Nov 27, 2004 7:29 pm
#10
Macros can help make combat much more interesting. I think the key is to make macros that will have a similar function, so that during the course of combat you still end up hitting a lot of keys, triggering different macros to reach different effects. That /blind/stun/dizzy/kd macro is a good way to lead off; maybe you can follow up with some head hit or unarmed hit 3 macro action afterwards, depending on which pools seem to be lower.
That being said, my macros are pretty mundane; I have a cob macro, and after that, just a plain attack macro repeated a few times, with /deathblow added to the end for PvP combat. That's handy, as many PvPers with use Force of Will to get out of an incapacitated state, and you need to deliver that deathblow as fast as possible to avoid this nasty tactic. Just make sure you don't use that macro when dueling with friends. 
Moria Gen
Durinthiam
Sat Nov 27, 2004 8:58 pm
#11
I intim/dizzy/kd/hit3/combo/state
some are there just incase first fails (like opening intim and KD's) I find this helps me out alot if i get taken by surprise 
/intimidate1;
/intimidate1;
/unarmeddizzy1;
/unarmedknockdown2;
/unarmedknockdown1;
/unarmedhit3;
/unarmedhit3;
/unarmedcombo2;
/unarmedstun1;
/unarmedhit3;
/unarmedhit3;
/unarmedblind1;
/unarmedstun1;
/unarmedbodyhit1;
/unarmedhit3;
/unarmedhit3;
/intimidate1;
/intimidate1;
/unarmeddizzy1;
/unarmedknockdown2;
/unarmedknockdown1;
/unarmedhit3;
/unarmedhit3;
/unarmedcombo2;
/unarmedstun1;
/unarmedhit3;
/unarmedhit3;
/unarmedblind1;
/unarmedstun1;
/unarmedbodyhit1;
/unarmedhit3;
/unarmedhit3;
TheRockStar
Sun Nov 28, 2004 3:58 pm
#12
Out of curiosity, why the combo? I discarded that loong ago...
Voave25
Sun Nov 28, 2004 11:43 pm
#13
TheRockStar wrote:
Out of curiosity, why the combo? I discarded that loong ago...
I do a states macro for both pve and pvp and throw a KD in there as well cause i dont feel like filling up every slot in my toolbar with specials and plus it eliminates the hasle of pushing 5-10 different buttons just to put off states or power hits.
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