Teras Kasi Archive
Thread: Finally made it....master TKA/master commando
....and not much room for anything else hehe (just novice medic and 1st aid 1). Well I started the game as a master CH/master BE, then dropped it all and got master commando, and then just yesterday finished up master TKA. I do think that commandos are quite powerful, but I can tell you one thing....master TKA is incredibly fun! I have much more fun pounding with my fists and whipping out special moves than I do just hitting flamesingle2 and waiting 15 seconds to do anything hehe. In my opinion so far, i think TKA is much more powerful in PvE. Sure, flamesingle2 does a lot of damage, but when you are holding a weapon you just take an incredible amount of damage. The combination of TKA/commando is quite powerful. The best part is wearing the master commando tag and fighting unarmed, and then all of a sudden throwing a proton grenade in the middle of a fight. That tends to get people's attention.
I leveled up TKA like most of the other people here, on giant bazniches. These things are amazing, you can get up to 5000 unarmed xp per kill on these, if you are grouped with a droid. I'd recommend getting up to balance 2 first, for that extra 15 unarmed toughness (it really helps). Then go up power and get precision as you go. I saved meditation for last. Master meditation is just amazing, I absolutely love it. After I got balance 2 and power 4 I was able to get over 200k xp an hour with doctor buffs (these also help a ton). Just walk up to 15m of a baznich, and run away when he aggroes. As he is chasing you, spam intimidate until it sticks. Then stun, then blind. After that its just autoattack and reapply as needed. Intimidate helps a ton USE IT!
Being master TKA/master commando is very fun, but don't expect to go sprinting up hills hehe
Now I'm off to kill some Nyms to get myself a nice vibro motor. I'm proud to be a master TKA!!!
Burrakar
Starsider
Master TKA/master Commando
Congrats!
I'm a TKM - 0/4/4/0 commando. What made you spend the points on 'nades and HAR? I just can't get myself to give up scout and exploration 1.
I really like the combination as well. I find myself using TKA moves up close more than the FT in most situations. The heavy weapons line is also a fantastic compliment to our close quarters ability.
My dream is that they'll fix 'nades and the HAR, and perhaps add some compelling reason to get Master Commando. Then my dream of TKM / Master Commando will be complete .![]()
I'm going to the TKM/Commando too but only doing the commando FT line, keeping the best Medic I can for stimpak C.
Quidlor wrote:
In my opinion so far, i think TKA is much more powerful in PvE. Sure, flamesingle2 does a lot of damage, but when you are holding a weapon you just take an incredible amount of damage. The combination of TKA/commando is quite powerful.
Master TKA/master Commando
depends I can't hunt krayts being master brawler master TK, and ive seen comandos turn these fights from 10 minutes into a minute with flame 2
i think both do well in pve. i can't remember the last time ive walked into narlagsomthing lair on naboo and cleared it out in 2 minutes as so many comandos can do.
just more selective really. The tka is designed little diferantly, but its better in some senarios and vis versa.
Quidlor wrote:
By the way, I'm a wookiee too. I don't wear armor and I don't think I would if I could.
well being master comando, im not so sure it matters =P
the rest of us however feel the lose of armor.
bur 3sec rate of fire would make rifle to gimped and useless for my taste.
but CM could be fun umm poisons hehe
Well nice combo there i imagin dropping a flame dot then going tk or dropping a rocket salvo would be a very good way to pick a fight haha.
I know mindshot1+mindshot2 combo is handy when tanking armored stuf... then i just use intimidate and heals while i wait for the **edit** thing to die.
works on ancient rancor bulls but i think flamer dot would be alot faster hehe.
or mind poison C ^_^
I'd love to play that combo.
Yeah there isn't really a great reason to do anything other than get flame 4. Grenades are fun to use just because they look neat and people in groups love seeing them go off. I took commando to master because I figure that they will eventually fix the issues with master commando and make it really worth getting. The HAR is completely worthless and I have used heavy weapons like maybe once or twice in a month. I just figure i'll stay master and wait for the changes.
My tactic now is to use my flamer to pull an enemy, then spam intimidate when it gets within range. Once intimidate lands I pop off flame single 2. Then i switch to VKs and wait for my reset timer, then I"ll either heal if necessary, then reapply intimidate and then flamecone 2. Cone/single dots stack, so if the enemy wasn't dead by then it will be soon.
Burrakar
Master TKA/Master Commando
Quick question for you
If you Flame something, you have to be relatively close
Can you Flame...switch to unarmed, wail away for 15 seconds and, if the mob is still alive after that, back up, rearm FT and give it another shot? Or is the 15 second timer only ticking somehow when you have FT armed?