Teras Kasi Archive
Thread: My idea for the ultimate TKA
First off im a master smuggler grinding the TKA profession.
For awhile now Ive been dabling in PVP. Even though my char is far from TK mastery (2-1-3-2), i've been taking out IMP after IMP. Even when I do get bested by a better player, I get messages of "omg, you rule for melee".
I believe I can be uber. (shadowkb status)
I have been having so much fun playing TKA now. Even the grinding is fun because everyday I learn more about my character. We have so many tricks and so many mods that once the mods actually work. Id be pretty kick ass.
Ive been playing with new build ideas for quite some time. Im really curious what the group thinks as a whole.
So heres my build.
Master Teras Kasi
Master Brawler (So many +s to this its ridiculous)
Scout 3-0-0-0 (its a must to have explor 3)
Medic 2-1-0-0 (medicinal reasons)
Fencer 0-4-0-0 (the defence mods are great)
Pikeman 0-0-4-0 (the defence)
Swordsman 0-0-4-0 (the defence)
If you plug these items in the character builder, you will see some incredible numbers.
(for those who dont have a char builder go here http://swgcb.yogn.net/swg-cb.php?prof_id=1)
Berserk +20
Block +10
Combat Equilibrium +55
Counterattack +15
Defense vs Blind +30
Defense vs Dizzy +25
Defense vs Knockdown +95
Defense vs Posture Change +100
Defense vs Stun +35
Dodge +10
Intimidation +20
Meditate +100
Melee Defense +72
Ranged Defense +60
Taunt +40
Unarmed Accuracy +160
Unarmed Damage +98
Unarmed Speed +120
Unarmed Toughness +57
Warcry +20
Those are the important ones.
Also I get gems like unarmed lounge 2 this makes someone stop and change position at 20m.
Imtimidate 2 does 20 sec delay on ALL. Ive used Imtimidate1 on creeps after KD1 and they stay on there back for 10sec allowin me to do double dam. With unarmed hit2 I hit for 2000 on a kd'd creep.
Thats my long road to melee ownage.
Im not even sad to say goodbye to smuggler. (I will definately miss feign death for it is the best skill in the game) I look forward to be writtin in the history books as one of the best melee players on our server.
opinions opinions (am I crazy) (i hope not)
rush scylla server
master smugler/TKA/Medic
I have a similar template. I'm Master Brawler now, and I'm working for Teras Kasi Master. My supporting will be Smuggler 0110 (Marksmen 0400), Scout 4001, Medic 2040.
Doc - 0/4/4/4
TKA - 4/4/0/4
Master Brawler
Master Medic
With mounts coming, I didnt really see the need for terrain negotiation (go round the mountain) And I figured being able to powerboots + enhance, i wouldnt need much in the way of protection (3-4k stats) And I could heal in one shot.
Nocice the accuracy mods. This is what determines if your kd connects. Or if your lunge hits. These mods are what you need to solo rancors with out pets.Also look at the defence mods. These are what will keep you on your toes.
I like to hear more opinions please.
thanks for the opinions so far.
rush
If you have someone kiting you (PVE or PVP), having higher Terrain Negotiation (this tree also increases Burst Run Effeciency) I personally would think could make the difference in getting close enough to land a lunge attack (15-20m range) and that would set you up to hit knockdown.
Its a dam shame we dont get +40 terrain neg at MTK. Combat medics get it at Mater. Why dont we.
I know im keeping mine. Even after mounts come out. Burst run is very important in PVP for a TKA.
Warcry actually does the delay, intimidate halves their damage.
On your build...sounds strong in theory...but man...if you play this game for the numbers, you'll get bored...you'll run out of bigger/better things and you'll quit without having even played this game like it was intended...as a roleplaying experience. A chance to lose yourself in another being...sounds wierd...but that's why this is so fun...not cause you're uber. Numbers will always disappoint...roleplaying will always inspire.
I love my character. Its a master smuggler/TKA 2-1-3-2 and im getting tired of bein a smuggler. Master gives you nuthing but a 25% in faction perks. (wooptiedoo) The dirty fighting skills are great but im giving up the gun to pursue the life of a TKA. The one skill I will definately miss is feign death
At the end of the day you should do what makes you happy.
These numbers are not dissapointing. Im actualy excited to see if it pans out to be strong.
I hope someone can shed some light on my idea.
Anyone out there already try this already.
plz post
actually, Doctor does make a good second prof, for you buff yourself, wear uber armour, max secondary stats and mind, and boom! That's 15 mind cost UH3 spam, with 3k+ HAM with PB, armour, and enormous heals. Of course, I'm currently taking the Smuggler path, as with a pwn FWG5, they are insane in PvP.
oh, that's uh3 spam, with knucklers
right now i am -
Master TKA, Master Brawler, Fencer 0-4-4-0, Medic 0-4-0-0, Scout 3-0-0-0, Pikeman 0-0-2-0
finishing up the pikeman defensive line - and then i may drop the fencer footwork line down 2 notches and pick up swordsman 0-0-4-0
Post patch this build would give me
+75 to block/dodge/counterattack
and around 70-80ish to Kd still rather than 100.... so for the extra bonuses it may be worth it, finishing template would be: with my Kd defense at about 80 now, i hardly get knocked down as it is - and am thinking that getting overall resists higher would serve a great purpose.
Master TKA
Master Brawler
Fencer 0-2-4-0
Pikeman 0-0-4-0
Swordsman 0-0-4-0
Novice Medic
Scout 3-0-0-0
those bonuses are only with X weapon equiped, isn't it?
Equipped Polearms, give only Pikeman defense mods, no?
I'm going for a very similar template to you.
Master Brawler
Master TKA
4/4/0/0 fencer
4/0/4/0 Swordman
0/0/4/0 Pikesman
and then a little scout
And non-specific defense mods stack. But Unarmed Toughness would not stack with Polearm toughness, neither would the accuracy or damage mods. So those defenses would be correct.