Teras Kasi Archive

Thread: My idea for the ultimate TKA

Rush-GAT
Thu Oct 30, 2003 9:44 am
#1

This is my first post here so bare with me.
First off im a master smuggler grinding the TKA profession.

For awhile now Ive been dabling in PVP. Even though my char is far from TK mastery (2-1-3-2), i've been taking out IMP after IMP. Even when I do get bested by a better player, I get messages of "omg, you rule for melee".

I believe I can be uber. (shadowkb status)

I have been having so much fun playing TKA now. Even the grinding is fun because everyday I learn more about my character. We have so many tricks and so many mods that once the mods actually work. Id be pretty kick ass.

Ive been playing with new build ideas for quite some time. Im really curious what the group thinks as a whole.

So heres my build.
Master Teras Kasi
Master Brawler (So many +s to this its ridiculous)
Scout 3-0-0-0 (its a must to have explor 3)
Medic 2-1-0-0 (medicinal reasons)
Fencer 0-4-0-0 (the defence mods are great)
Pikeman 0-0-4-0 (the defence)
Swordsman 0-0-4-0 (the defence)
If you plug these items in the character builder, you will see some incredible numbers.
(for those who dont have a char builder go here http://swgcb.yogn.net/swg-cb.php?prof_id=1)
Berserk +20
Block +10
Combat Equilibrium +55
Counterattack +15
Defense vs Blind +30
Defense vs Dizzy +25
Defense vs Knockdown +95
Defense vs Posture Change +100
Defense vs Stun +35
Dodge +10
Intimidation +20
Meditate +100
Melee Defense +72
Ranged Defense +60
Taunt +40
Unarmed Accuracy +160
Unarmed Damage +98
Unarmed Speed +120
Unarmed Toughness +57
Warcry +20
Those are the important ones.
Also I get gems like unarmed lounge 2 this makes someone stop and change position at 20m.
Imtimidate 2 does 20 sec delay on ALL. Ive used Imtimidate1 on creeps after KD1 and they stay on there back for 10sec allowin me to do double dam. With unarmed hit2 I hit for 2000 on a kd'd creep.
Thats my long road to melee ownage.
Im not even sad to say goodbye to smuggler. (I will definately miss feign death for it is the best skill in the game) I look forward to be writtin in the history books as one of the best melee players on our server.

opinions opinions (am I crazy) (i hope not)

rush scylla server
master smugler/TKA/Medic



Rush

Official GAT Smuggler
LordRaeVen316
Thu Oct 30, 2003 10:02 am
#2

Warcry causes the delay (10s for Warcry1, 20s for Warcry2).

I have a similar template. I'm Master Brawler now, and I'm working for Teras Kasi Master. My supporting will be Smuggler 0110 (Marksmen 0400), Scout 4001, Medic 2040.



Rae'Ven Tu'Kat, (nWo) Rep City Mgr Idlewind Springs, Naboo
nWo Chieftain/Combat Specialist/Jedi Extraordinaire
Professional 1|\|53r7 1337 71713 |-|3r3
"The Force is strong with this one..."
Proud Leader of the New World Order.
DarthDuel
Thu Oct 30, 2003 11:08 am
#3

I always imagined a TKA/Doctor to be better eg

Doc - 0/4/4/4
TKA - 4/4/0/4
Master Brawler
Master Medic

With mounts coming, I didnt really see the need for terrain negotiation (go round the mountain) And I figured being able to powerboots + enhance, i wouldnt need much in the way of protection (3-4k stats) And I could heal in one shot.
Rush-GAT
Thu Oct 30, 2003 11:23 am
#4

Sounds good but I can get a buff from my PA guild doc (my roomate) at anytime. And even fully buffed with spices does nothing against a BH who uses KD and dizzy. The reason for my build is to keep me from getting knocked down and dizzied (A pvp tk's worst nightmare). Anyone can get a buff and if youll notice in PVP, stim Bs work just fine. You actually shouldnt have to heal one in a duel. Definately if you have killer advanced composite armor like mine.

Nocice the accuracy mods. This is what determines if your kd connects. Or if your lunge hits. These mods are what you need to solo rancors with out pets.Also look at the defence mods. These are what will keep you on your toes.

I like to hear more opinions please.
thanks for the opinions so far.

rush



Rush

Official GAT Smuggler
LordRaeVen316
Thu Oct 30, 2003 11:30 am
#5

My opinion on the Terrain Negotiation is this: Yes mounts will be out soon and that eliminates the need as far as travelling form point a to point b....but what about in combat?

If you have someone kiting you (PVE or PVP), having higher Terrain Negotiation (this tree also increases Burst Run Effeciency) I personally would think could make the difference in getting close enough to land a lunge attack (15-20m range) and that would set you up to hit knockdown.



Rae'Ven Tu'Kat, (nWo) Rep City Mgr Idlewind Springs, Naboo
nWo Chieftain/Combat Specialist/Jedi Extraordinaire
Professional 1|\|53r7 1337 71713 |-|3r3
"The Force is strong with this one..."
Proud Leader of the New World Order.
Rush-GAT
Thu Oct 30, 2003 12:04 pm
#6

I agree

Its a dam shame we dont get +40 terrain neg at MTK. Combat medics get it at Mater. Why dont we.

I know im keeping mine. Even after mounts come out. Burst run is very important in PVP for a TKA.



Rush

Official GAT Smuggler
LoBai
Thu Oct 30, 2003 12:17 pm
#7

Warcry actually does the delay, intimidate halves their damage.


On your build...sounds strong in theory...but man...if you play this game for the numbers, you'll get bored...you'll run out of bigger/better things and you'll quit without having even played this game like it was intended...as a roleplaying experience. A chance to lose yourself in another being...sounds wierd...but that's why this is so fun...not cause you're uber. Numbers will always disappoint...roleplaying will always inspire.

Rush-GAT
Thu Oct 30, 2003 12:40 pm
#8

Actually all I do is roleplay. But this post is not about how I interact in SWG. Its about building the ultimate TKA for PVP and PVE. If you dont roleplay, this game would get to be very boring very quickly.

I love my character. Its a master smuggler/TKA 2-1-3-2 and im getting tired of bein a smuggler. Master gives you nuthing but a 25% in faction perks. (wooptiedoo) The dirty fighting skills are great but im giving up the gun to pursue the life of a TKA. The one skill I will definately miss is feign death
At the end of the day you should do what makes you happy.
These numbers are not dissapointing. Im actualy excited to see if it pans out to be strong.

I hope someone can shed some light on my idea.
Anyone out there already try this already.
plz post



Rush

Official GAT Smuggler
Rush-GAT
Thu Oct 30, 2003 7:12 pm
#9

People OPINIONS plz.



Rush

Official GAT Smuggler
agerg
Thu Oct 30, 2003 7:21 pm
#10

actually, Doctor does make a good second prof, for you buff yourself, wear uber armour, max secondary stats and mind, and boom! That's 15 mind cost UH3 spam, with 3k+ HAM with PB, armour, and enormous heals. Of course, I'm currently taking the Smuggler path, as with a pwn FWG5, they are insane in PvP.


oh, that's uh3 spam, with knucklers




Xitri
I Heart t3h Buffs



ZamMeLon
Thu Oct 30, 2003 7:22 pm
#11

right now i am -


Master TKA, Master Brawler, Fencer 0-4-4-0, Medic 0-4-0-0, Scout 3-0-0-0, Pikeman 0-0-2-0



finishing up the pikeman defensive line - and then i may drop the fencer footwork line down 2 notches and pick up swordsman 0-0-4-0


Post patch this build would give me


+75 to block/dodge/counterattack


and around 70-80ish to Kd still rather than 100.... so for the extra bonuses it may be worth it, finishing template would be: with my Kd defense at about 80 now, i hardly get knocked down as it is - and am thinking that getting overall resists higher would serve a great purpose.


Master TKA


Master Brawler


Fencer 0-2-4-0


Pikeman 0-0-4-0


Swordsman 0-0-4-0


Novice Medic


Scout 3-0-0-0




Nyii,
Shadow Gypsies
agerg
Thu Oct 30, 2003 7:24 pm
#12

those bonuses are only with X weapon equiped, isn't it?


Equipped Polearms, give only Pikeman defense mods, no?




Xitri
I Heart t3h Buffs



ReD5FlAtLaNd
Thu Oct 30, 2003 7:46 pm
#13

I'm going for a very similar template to you.


Master Brawler
Master TKA
4/4/0/0 fencer
4/0/4/0 Swordman
0/0/4/0 Pikesman
and then a little scout


And non-specific defense mods stack. But Unarmed Toughness would not stack with Polearm toughness, neither would the accuracy or damage mods. So those defenses would be correct.




Mattae Lightrunner - Chilastra
-Aspiring Pistoleer-
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