Teras Kasi Archive
Thread: New Master Teras Kasi and some advice for low level TKA's
Reached Master yesterday (wooo hooo!). I did the whole trip solo with no pets. I have to say it was a long and tough path, but was fun and worth the endless hours of pummling Dathomir and Dantooine creeps. I will share my style so that the young Teras Kasi Artists may learn from me:
This works for low level TKA's (and high as I was doing this all the way to masterhood)on both creatures and NPC's. Avoid AR2+ at all costs....and AR1 if possible. AR0 creeps are your prefered targets.
1. After a successful pull open with KD1 (leave the vibro knuckers off for now)
2. As soon as you see the status of the creature\NPC change to a KD position hit warcry1
2a. If waycry1 sticks equip vibro knuckers and spam UH2....should make short work of most AR0 creeps
3. If warcry1 fails (watch in the spatial screen\combat screen for a white message..that is failure..a yellow message is success) hit warcry1 again and watch for failure. If it sticks see 2a.
4. If the second warcry1 fails fire a macro that fires intimidate, stun,blind, warcry(somewhere in this macro the creep is going to get up). Having warcry last is important as it allows step 5 to proceed while not getting hit. Firing these debuffs is going to drain your HAM and most tough creeps will take advantage of this.
5. Hit /healdamage self to heal that HAM that you just burnt debuffing the creep. After the heal if any of the debuffs did not stick fire them until they do.
6. Once the creep is debuffed equip vibro knuckers and pound away renewing intimidate as needed and healing as needed. Once the creep gets to about half HAM start at #1 again.
This was my method...may not be the best...but worked pretty good for me all the way to masterhood and I rarely died and I was doing over 100k+ xp an hour solo....I am not decked out with uber armor and I am not in a guild (yet....that may change now that I am a master)...so I truely relied on myself and my skills (i.e. no one helped me in any way...which is how I wanted to do it with this character).
Also thanks for all those who post here...I learned quite a bit from you all in my journey to being a Master and I am sure I will continue to learn.
NobodyHasThisHandle wrote:
What the heck is /healdamage self?
It is a very obscure command that allows one to heal damage to his own HAM.
Don't forget how useful a
/dump; /healdamage self
macro is, especially if you habitually spam specials in your combat queue. Manually clearing it if you need that healing now and not after the next two Stun/Blind is often too slow.
Thank you Leonae;
[quote]Don't forget how useful a
/dump; /healdamage self
macro is, especially if you habitually spam specials in your combat queue. Manually clearing it if you need that healing now and not after the next two Stun/Blind is often too slow.[/quote]
That may be the second most usefull command I've learned in this game, after the /way command.
(For those that don't know /way will make a waypoint called waypoint at the spot where your corpse is, usefull for getting bact to your buddies or whatever without having to ask for coords)
Ok, quick question...I just reached TK status last night..will this spot work for a TK with no KD yet?
I tried Dantooine and..1) I get owned quick and 2) the only place i can 'call' a pet is in the miner's outpost and no real hospital anywhere on that planet.
Any suggestions as to what planet and missions to run until I get KD?
Thanks.
I just made TKM. As soon as I hit Novice TK I took myself and my pets (yeah yeah) to Dantooine and started on huurtons (regular), Pull one, kill it, heal the lost HAM from spamming UH1, attack the other, heal up, hit the lair, mask scent, move away, ... pull another... and on and on... I worked up to Huurton stalkers when I got UH2 (I didn't get Balance 1 til after power IV). After I got KD1, it was KD, spam UH2, done, they rarely got back up before they were dead. I decided to take a risk last night and took out some Mokk Warriors and Clan leaders without much damage to myself or pets.. Dizzy, then KD and they usually don't get back up. If they somehow manage to stand while dizzy, use lunge to move them to kneel, then when they try to stand again they fall over into the KD position. I rarely use more than UH2 and KD1 unless its the big stuff, then I throw in everything I have.
I do spamUH2 in full composite with VK's, thats what 600 Focus/800 Willpower,novice medic and powerboostare therefor ![]()