Teras Kasi Archive

Thread: Grinding to Novice TKA.WHERE!?

JAY-KAY
Mon Jul 19, 2004 3:26 am
#1

At first unarmed was easy. When i was grinding Unarmed IV - i became nervous.Now i need 110k to TKA NOVICE.... Ans i don't want it to be annoying. Any advice how and WHERE to grind Novice tka?


Regular quenkers on Dant. What about killing rebel specForce Npc on Talus? (i tried but it's loong time to kill one). plz hel me find the easiest way of grinding novice tka.



- I support The Emperor and Darth Vader in all their dealings. - You can too!

----------------------------------------------------------------------------------------------------The hate is swelling in you now. Take your Jedi weapon. Use it. I am armed only with a scatter. Strike me down with it. Give in to your anger. With each passing moment you make yourself more my servant.
Sovi-FFO
Mon Jul 19, 2004 3:29 am
#2

Quenkers.. get a dot weapon or if you already have a profession that can bleed, preferably fencer or pistoleer bleed em and go berserk



Sovi | Ninja Exploit Zero
ClaudCrimsil
Mon Jul 19, 2004 4:11 am
#3

ummmm

but if i blled them witha pstol doesn t the bleed dmg goes to pistol xp?



'Claud Crimsil (StarSider)
Master Ranger/Master Rifleman
bubbles1
Mon Jul 19, 2004 4:22 am
#4

just do savage quenkers 3200xp if I remember right you can easily get that in a 3 hour buff session.
Sovi-FFO
Mon Jul 19, 2004 4:48 am
#5

Some exp goes to pistol exp, butmost will go to unarmed



Sovi | Ninja Exploit Zero
Isoas
Mon Jul 19, 2004 5:10 am
#6

And do NOT go for savage quenkers at start, they use ranged attack and can be really pesky to get down. Normal quenkers (5100 - 5300 credits missions) give you 3.1k xp if grouped. Get yourself in a solo group and you'll get around 15 quenk / lair -->3 lairs and you're done
ChillWolf
Mon Jul 19, 2004 6:27 am
#7

I just started a new Wookiee as an alt account. I took him from newb to TKM in 2 days. Here is how I did it.


My main is a master doc so the Wook was always buffed and wearing armor, for a wook this equates to about 56% kinetic resists.


I started on Tat until I hit novice TK, I killed mostly wild scyk and feral bantha. A good wild lair will do a ton of spawns before it is tapped out. Feral bantha can be found in the Northern Dune sea.


After I hit novice TK my doc and Wook headed to Dant,the Wook joined a solo group so he could pull Janta missions.

He then pulled 2 Janta missions in the same direction at about the same distance. Go to the first lair and kill the janta using the area attacks, leave the lair alone and move to the next mission and kill the Janta agian leaving the lair alone. Bounce back and forth between the lairs for a total of 3 Janta spawns. After the 3rd spawn kill the lair collect your money rinse and repeat.


Good money, tons of crystals, and tons of exp. I used a player city that had an enhanced market for higher mission payouts 31k each mission, and the town also had a TK trainer next to the mission terminal. Made over 2mil in cash pulled in about 15 crystals and some nice mind poision daggers.
Auraveda
Mon Jul 19, 2004 7:41 am
#8

I had just been going to Endor and killing anything in sight, but perhaps I'll have to try the Janta missions. I could use the money.





I had a Force sensitive character, with 23 and a half boxes ground out.
I had a master creature handler.
I had a high lvl crafter character.
I had a Bounty Hunter that I hunted PC Jedi with.

My game is dead.

EmeraldICE
Mon Jul 19, 2004 8:29 pm
#9

I used savage quenkers when training for Novice TK, it worked great.
DoreanGrae
Mon Jul 19, 2004 9:07 pm
#10

My method was a bit unconventional, but it worked for me.


I did unarmed 3-TKN at Ft Tusken. The XP isn't the greatest, and it's camped a lot, but I still like it. With good armor, you can easily do it unbuffed, and you get the occaisonal crystal drop (okay fine, the frequent crystal drop :smileywink. Take a group of friends along in case you hit a warlord (or God forbid, an Executioner, Observer, or Witch Doctor, in which case you run like you've never run before), and just kill everything that moves. Worked for me, and I ended up with about 450k out of it from crystals.



Dorean Grae, Follower of the Force

Jerso Shard, Rebel Commander

"A Jedi's strength flows from the Force, but beware the Dark Side. Anger, fear, aggression, the Dark Side of the Force are they. Easily they flow, quick to join you in a fight. Once you start down the Dark Path, forever will it dominate your destiny. Consume you it will."

I support removing Jedi from the game rather than leaving them as represented in NGE

December 7, 2005: The Day SOE loses another customer
KhaotiK7
Mon Jul 19, 2004 9:34 pm
#11

savage quenkers are pretty bad for grinding melee due to their ranged attacks, which makes them run away from you. Do huurton huntresses.



Bipem Ciho - Tempest
Maybe this world is another planet's hell.
-Aldous Huxley
DoreanGrae
Mon Jul 19, 2004 9:36 pm
#12

Really you'll be fine as long as you stay away from pickets (the DB), and voritors (mind poison is pure evil). Myself (3443 TK) and 3 of my TKM friends still don't touch voritors. They just suck. End of story.



Dorean Grae, Follower of the Force

Jerso Shard, Rebel Commander

"A Jedi's strength flows from the Force, but beware the Dark Side. Anger, fear, aggression, the Dark Side of the Force are they. Easily they flow, quick to join you in a fight. Once you start down the Dark Path, forever will it dominate your destiny. Consume you it will."

I support removing Jedi from the game rather than leaving them as represented in NGE

December 7, 2005: The Day SOE loses another customer
Sovi-FFO
Tue Jul 20, 2004 3:52 am
#13

pickets dont DB, the fierce piket protectors do however



Sovi | Ninja Exploit Zero
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