Teras Kasi Archive
Thread: News regarding melee geting another nerf.
BH have done it to us again...lol
Message Edited by Martimus on 10-11-2005 05:37 AM
any debuff cancels out any buff on that stat.
melee will be useless in what little pvp there is after this. you'll be kited like krayts were before this (all 80ish + npc are resistant to snare / root)
here's the actual dev post:
As part of the squadleader changes all movement effects were brought into the same system for stacking reasons. Only the highest buff or debuff should be in effect on the character now. This means if you use force run 1 and a squad leader uses retreat you will begin to move at retreat speed without losing your FR 1 buff. When the retreat wears off you will return to FR 1 speed.
Debuffs taking priority over buffs is an intended change.
Travis Hicks
Designer
Message Edited by GlargTheKelfn on 10-11-2005 10:52 AM
As it stands for the moment, Master Rifles + 0004 pistols = permanent root/snare. There is nothing stating that the Devs won't change this, put a timer on how often you can be rooted/snared, but for the moment, anyone with two ranged cyber arms and a decent rifle can take out any melee character...or at worst, keep the melee character from doing anything other than standing around and healing themself.
getting a LOS break against a ranged player will work, but essentially you'll have to do all of your pvp'ing where there are a lot of buildings to force the ranged player to come in close.
*Snaps shut rifle feed mechanism *
I is gonna bag me a brace o wookies.
sm1550 wrote:
As it stands for the moment, Master Rifles + 0004 pistols = permanent root/snare. There is nothing stating that the Devs won't change this, put a timer on how often you can be rooted/snared, but for the moment, anyone with two ranged cyber arms and a decent rifle can take out any melee character...or at worst, keep the melee character from doing anything other than standing around and healing themself.
getting a LOS break against a ranged player will work, but essentially you'll have to do all of your pvp'ing where there are a lot of buildings to force the ranged player to come in close.
I eat ranged players for lunch.....
Message Edited by iijin on 10-12-2005 12:51 PM
iijin wrote:
sm1550 wrote:
As it stands for the moment, Master Rifles + 0004 pistols = permanent root/snare. There is nothing stating that the Devs won't change this, put a timer on how often you can be rooted/snared, but for the moment, anyone with two ranged cyber arms and a decent rifle can take out any melee character...or at worst, keep the melee character from doing anything other than standing around and healing themself.
getting a LOS break against a ranged player will work, but essentially you'll have to do all of your pvp'ing where there are a lot of buildings to force the ranged player to come in close.
I eat ranged players for lunch.....
on any terrain...
Message Edited by iijin on 10-12-2005 12:51 PM
heh, get ready to be bent over....on any terrain...if the proposed changes go through as they are working on beta.