Teras Kasi Archive
Thread: List of 12/16 Patch bugs for TKA
1) Meditation has little to no effect on Bleeds. Simple bleeds inflicted by a low lvl Swordsmen friend of mine healed 10 seconds faster meditating then if I just allowed it to bleed on it's own.. This was tested 4 times. I didn't test this with poisons.
2) /CENTER still has no effect what-so-ever. Tested it 4 times against a true novice swordsmen as a master TK. Worked great for the novice swordsman though.
3) HAM from using specials is not regenerated any faster than before.. Unlike what the patch notes say.
Please note that I left out the whole Dizzy / KD thing. I have a feeling that this is working as intended as this is what most real life players would do when KD/Dizzied. Sucks compared to our plush existance, yes.. But accurate.
I am royally PISSED about /center and Meditation. I am currently under the belief that classes are stealth nerfed by "accidently" breaking things that never get fixed.
1) Meditation has little to no effect on Bleeds. Simple bleeds inflicted by a low lvl Swordsmen friend of mine healed 10 seconds faster meditating then if I just allowed it to bleed on it's own.. This was tested 4 times. I didn't test this with poisons.
Poisons seemed to decline at a reasonable rate last night. I don't have a great feel for whether it is slower or not, but it seemed ok. Bleeds definitely were painfully slow.
3) HAM from using specials is not regenerated any faster than before.. Unlike what the patch notes say.
They removed the HAM combat changes from test center weeks ago. They forgot to change the release notes.
Well that explains that at least.
Happymob wrote:
3) HAM from using specials is not regenerated any faster than before.. Unlike what the patch notes say.
They removed the HAM combat changes from test center weeks ago. They forgot to change the release notes.
Is there general concensus on the meditation bug? I'm sure they would have told me if they were planning on changing it on purpose. I'll make sure they know about it.
EwokLovinIsGood wrote:
Please note that I left out the whole Dizzy / KD thing. I have a feeling that this is working as intended as this is what most real life players would do when KD/Dizzied. Sucks compared to our plush existance, yes.. But accurate.
They shouldn't be down after Dizzy wears off yeah, but the fact that they can hit you as they are standing up is a bug.. If it isn't, it's a really bad design.
UPDATE
I can promise you there's a problem with meditate stopping bleeds. Any test will show it clearly.
I've dueld my Swordsman friend for probably 100+ times in the last month trying different things.. BasicallyI wanted to know in PVP if it was better to burst run awayfrom a Swordsman fightgone wrong and meditate the mind bleed away or stickit out.. He could lay down nasty bleeds with a powerhammer and I could meditate them away in 4 or 5 ticks.
I went through 30 ticks.. perhaps more..I thought the first time might have been a fluke so I tried it several more times.. Everytime exact same thing.
So I had a pistoleer friend give me a bleed and my 2nd character with no combat skills what-so-ever a bleed. I was literallymeditatingthe same length of timemy second character had the bleed. There was about a6 second difference in the bleedduration with mymeditating TKA's bleed ending 6 seconds before the character with Merchant and Armorsmithing.
Took a good bit of meditating to heal a less than 500 damage bleed from an NPC... probably close to a minute. Doesn't seem right as I used to be able to shrug off bleeds like that and meditate them away in 4-5 ticks.
Poison went away pretty easily, 3 or 4 "the poison severity has decreased" ticks and it was gone.
Rafed wrote:
Not sure if it is just a reduction in healing, or the poison/disease effectiveness has increased.
I don't think that's it. An aakuan put a tiny bleed on me (around 80 points) and it took me around a minute to meditate it away at meditation 2. I kept getting the "severity decreased" messages, but it took forever to get rid of.
1. TKA getting hit more from ranged attacks. As if our ranged defense does not work.
2. COB acting weird at times. Sometimes it works and sometimes it does not.
3. HAM costs for specials seem to have increased even when fighting with no VK.
Mister_Heavy wrote:
Is there general concensus on the meditation bug? I'm sure they would have told me if they were planning on changing it on purpose. I'll make sure they know about it.
Why so that we get ourselves killed while meditating the bleed off?