Teras Kasi Archive

Thread: List of 12/16 Patch bugs for TKA

EwokLovinIsGood
Wed Dec 17, 2003 11:17 am
#1

1) Meditation has little to no effect on Bleeds. Simple bleeds inflicted by a low lvl Swordsmen friend of mine healed 10 seconds faster meditating then if I just allowed it to bleed on it's own.. This was tested 4 times. I didn't test this with poisons.


2) /CENTER still has no effect what-so-ever. Tested it 4 times against a true novice swordsmen as a master TK. Worked great for the novice swordsman though.


3) HAM from using specials is not regenerated any faster than before.. Unlike what the patch notes say.


Please note that I left out the whole Dizzy / KD thing. I have a feeling that this is working as intended as this is what most real life players would do when KD/Dizzied. Sucks compared to our plush existance, yes.. But accurate.


I am royally PISSED about /center and Meditation. I am currently under the belief that classes are stealth nerfed by "accidently" breaking things that never get fixed.

Happymob
Wed Dec 17, 2003 11:27 am
#2




1) Meditation has little to no effect on Bleeds. Simple bleeds inflicted by a low lvl Swordsmen friend of mine healed 10 seconds faster meditating then if I just allowed it to bleed on it's own.. This was tested 4 times. I didn't test this with poisons.



Poisons seemed to decline at a reasonable rate last night. I don't have a great feel for whether it is slower or not, but it seemed ok. Bleeds definitely were painfully slow.






3) HAM from using specials is not regenerated any faster than before.. Unlike what the patch notes say.



They removed the HAM combat changes from test center weeks ago. They forgot to change the release notes.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


EwokLovinIsGood
Wed Dec 17, 2003 11:37 am
#3






Happymob wrote:




3) HAM from using specials is not regenerated any faster than before.. Unlike what the patch notes say.




They removed the HAM combat changes from test center weeks ago. They forgot to change the release notes.





Well that explains that at least.
Mister_Heavy
Wed Dec 17, 2003 12:28 pm
#4

Is there general concensus on the meditation bug? I'm sure they would have told me if they were planning on changing it on purpose. I'll make sure they know about it.





Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
ShingFlyingwave
Wed Dec 17, 2003 12:50 pm
#5

I noticed that I had a poison/disease that took a while to heal. Usually it only takes two or three "decreases in severity" but it took longer then usual. I have injury treatment's first aid so I usually use that in battle if I have a bleed.



Shing
----
In my dream, I was drowning my sorrows
But my sorrows they'd learned to swim
Surrounding me, going down on me
Spilling over the brim
ZentoushiMiaku
Wed Dec 17, 2003 2:10 pm
#6






EwokLovinIsGood wrote:

Please note that I left out the whole Dizzy / KD thing. I have a feeling that this is working as intended as this is what most real life players would do when KD/Dizzied. Sucks compared to our plush existance, yes.. But accurate.







They shouldn't be down after Dizzy wears off yeah, but the fact that they can hit you as they are standing up is a bug.. If it isn't, it's a really bad design.





Axel Zapani
Master Combat Medic - Doctor - Pistol Whipper
--ISD--
--=-- Somehow for now, this skin will have to do.. This is the last night in my body. --=--
Enigmah74
Wed Dec 17, 2003 2:23 pm
#7

The whole ham cost to me seems actualy higher. That and its seems as the dodge bonus has been completely removed as npc's now are incaping me before I can get close enough to attack.



Anxity Fear
Master of None

Enigmah
Master Doctor/ Master Tailor/Artisan
EwokLovinIsGood
Wed Dec 17, 2003 2:34 pm
#8

UPDATE


I can promise you there's a problem with meditate stopping bleeds. Any test will show it clearly.


I've dueld my Swordsman friend for probably 100+ times in the last month trying different things.. BasicallyI wanted to know in PVP if it was better to burst run awayfrom a Swordsman fightgone wrong and meditate the mind bleed away or stickit out.. He could lay down nasty bleeds with a powerhammer and I could meditate them away in 4 or 5 ticks.


I went through 30 ticks.. perhaps more..I thought the first time might have been a fluke so I tried it several more times.. Everytime exact same thing.


So I had a pistoleer friend give me a bleed and my 2nd character with no combat skills what-so-ever a bleed. I was literallymeditatingthe same length of timemy second character had the bleed. There was about a6 second difference in the bleedduration with mymeditating TKA's bleed ending 6 seconds before the character with Merchant and Armorsmithing.

Hoonge
Wed Dec 17, 2003 2:53 pm
#9

Took a good bit of meditating to heal a less than 500 damage bleed from an NPC... probably close to a minute. Doesn't seem right as I used to be able to shrug off bleeds like that and meditate them away in 4-5 ticks.


Poison went away pretty easily, 3 or 4 "the poison severity has decreased" ticks and it was gone.






Nizro Norea
Getting back to my melee roots...

VikaLine
Wed Dec 17, 2003 3:31 pm
#10

Poison and Disease seem to work fine, I was both this morning my a Kimo and meditated it away np. I havent had a bleed since patch tho so cant say much about that. I have noticed something but maybe its just me. Seems UA3 is doing alot less damage today, like I said maybe its me but its only hittin on avg for 400 more than UA2. Maybe I have just never really paid attention I mean to be honest I rarely use UA3 but was just messing around today and saw that. But I swore I would hit for over 2k prior to patch now im lucky to hit 1600 to 1800 on a target. This is excluding KD of course..



Vikaline
-Master Doctor
-Tera Kasi Master
Happymob
Wed Dec 17, 2003 3:36 pm
#11




Rafed wrote:


Not sure if it is just a reduction in healing, or the poison/disease effectiveness has increased.




I don't think that's it. An aakuan put a tiny bleed on me (around 80 points) and it took me around a minute to meditate it away at meditation 2. I kept getting the "severity decreased" messages, but it took forever to get rid of.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


gaud
Wed Dec 17, 2003 4:35 pm
#12

1. TKA getting hit more from ranged attacks. As if our ranged defense does not work.


2. COB acting weird at times. Sometimes it works and sometimes it does not.


3. HAM costs for specials seem to have increased even when fighting with no VK.




Otko Frostbiter

You cannot be dignified if you are having fun!
- Wes Janson
1Kylekatarn1
Wed Dec 17, 2003 5:25 pm
#13






Mister_Heavy wrote:

Is there general concensus on the meditation bug? I'm sure they would have told me if they were planning on changing it on purpose. I'll make sure they know about it.







Why so that we get ourselves killed while meditating the bleed off?



Trino and Valance

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