Teras Kasi Archive
Thread: Fun Poll: Defenses vs Offense vs Meditation
The questions:
- Which aspect, Defense, Offense, or Meditation, defines TKs (if you had to choose one) and why?
- Which aspect is most important (limited to one)?
- Do these abilities define us or should we define ourselves (i.e. role)?
Remember to keep flames to yourselves. If you want to debate a point that someone else made make certain it is a constructive debate. I'll post my responses in a bit (at work, so I can't take too long to post now
edit: Id Have to agree slightly with the 3rd poster...Martial arts are full of defensive techniques, but my assessment above is what defines us now within the game. Not many players pick up TK for its defensive abilities, they pick it up for the power output (and the great meditation skill)
Which direction should it go in? Maybe upping defense, but to counterbalance that we would have to give up something, I would not want to give up meditation, so it would have to be our power output.
Message Edited by LordMaxx on 09-23-2004 11:09 AM
personally i could never give up the meditation aspect of TKA. it is so useful on so many levels (curing, healing, regenerating, FoW and Powerboost) BUT i would love to see the art move to a more defensive profession.
speed and damage are great for a TKA, however Riflemen and Swordsmen have the power output market cornered.
defense in TKA is resonable, but Fencer and Pistoleer as single professions bury TKA in defenses
the ability to add a couple status effects and posture changes in TKA works pretty well, but Carbineer and Pikeman have the status / posture change area pretty well covered.
i would be willing to see a reduction in the power output of TKA...or PERHAPS even a reduction in speed, if we could gain the level of defenses a Master Fencer or a Master Pistoleer has...if not a bit more defense than either because once again, as the poor dead horse that has been beaten time and time again will tell you TKA gets one damage type. one damage type that is the single most resisted damage type in game.
I wanted to start a discussion (keeping it generalized) about the different aspects of our profession and whether they truly define us, how important they really are, or whether we define those ourselves.
The questions:
- Which aspect, Defense, Offense, or Meditation, defines TKs (if you had to choose one) and why? { It is true that dabblers pick up 4,0,0,0 for meditation as it is unique to our profession, but I feel that it is our ability to lay the smack down that defines us as a profession.}
- Which aspect is most important (limited to one)? {In my opinion, laying the smack down is by far our most important aspect.}
- Do these abilities define us or should we define ourselves (i.e. role)? {Well, thats a very philosophical question isn't it? Is it truly the clothes that define the man? LOL! We're the Sherman tanks of the game right now. We take a licking but keep on ticking so to say. I believe the players define themselves but the abilities guide our actions a bit. Teras Kasi needs some more backstory and quest like content in my opinion. Something like a mini-themepark with a POI to center around. A Teras Kasi temple with a few quest giving NPC's would rock. Especially if it was masters only. But I digress...}
( I apologize for the bad WWF/Rock refrences but I just watched "The Hard Way" last night and couldn't stop laughing... "Can you Smeeeeellllllll...... what the Dev's are cookin!" )
Message Edited by Seomon on 09-23-2004 10:31 PM
Message Edited by yarble on 09-23-2004 07:39 PM
Ryutek wrote:
- Which aspect, Defense, Offense, or Meditation, defines TKs (if you had to choose one) and why?
Because its funny to meditate in a shuttle line and all the noobs try /kneeling and /sitting next to you. and powerboost and healing my own wounds r0xx0rz and cannot be done by any other profession.
- Which aspect is most important (limited to one)?
the offense. the fact that you can drop bilnd, dizzy, intimidate, and stun, as well as a KD without master brawler, is HUGE in pvp. With my template I have fought a TON of people who deal out WAY more damage than I do, but the states I can drop and the KD, though much maligned by others, see me through in the end.
- Do these abilities define us or should we define ourselves (i.e. role)?
both. the VK and meditation are what they are... but also I think you have to look at your attitude and template in context... i guess i don't think i understand the question now that i read it again
Before I answer the question, the one thing I have to say is that TKA is not defined by a single aspect but rather by the balance that we strike between them. As it stands TKA is the single most balanced profession in game, as it should be, we are masters of the body and therefore excel in its use.
If I had to pick one, I would say offense is the defining aspect of the TKA profession. While Meditate is unique, the true power of the TKA, IMHO, comes from quick, precise, high powered strikes at vital areas. We can target all the pools and we can apply all the states.
As for question two, as I said above, TKA are masters of the body and therefore excel in its use. It is almost impossible for me to define one aspect as the “most important” since it’s the balance between them that make TKA what it is. Tentatively I would have to say that the defensive toughness plays a very important part in the TKA makeup.
As for question #3, it’s the versatility of the TKA professions that allows us to define our role in SWG.
Right now, meditation defines us mostyl. BUT the defense should b teh one to define us....
GOOD JOB RYUTEK BEST CORES EVER