Teras Kasi Archive

Thread: Fun Poll: Defenses vs Offense vs Meditation

Ryutek
Thu Sep 23, 2004 7:09 am
#1

I wanted to start a discussion (keeping it generalized) about the different aspects of our profession and whether they truly define us, how important they really are, or whether we define those ourselves.

The questions:
  1. Which aspect, Defense, Offense, or Meditation, defines TKs (if you had to choose one) and why?
  2. Which aspect is most important (limited to one)?
  3. Do these abilities define us or should we define ourselves (i.e. role)?


Remember to keep flames to yourselves. If you want to debate a point that someone else made make certain it is a constructive debate. I'll post my responses in a bit (at work, so I can't take too long to post now )



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



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LordMaxx
Thu Sep 23, 2004 7:44 am
#2

Meditation most defines our prof to the dabblers who come into it...but our strongest draw for masters is our damage I believe...Speed and Damage modifiers combine to make us an etremely strong class without need of Heavily Modded weapons to be effective.

edit: Id Have to agree slightly with the 3rd poster...Martial arts are full of defensive techniques, but my assessment above is what defines us now within the game. Not many players pick up TK for its defensive abilities, they pick it up for the power output (and the great meditation skill)

Which direction should it go in? Maybe upping defense, but to counterbalance that we would have to give up something, I would not want to give up meditation, so it would have to be our power output.

Message Edited by LordMaxx on 09-23-2004 11:09 AM



Maxx Wolfe
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TravonLepen
Thu Sep 23, 2004 7:54 am
#3

1. I believe our meditative abilities define Teras Kasi. Meditate allows us to be so much more self sufficient on solo situations than the average player, not to mention it is the one ability that is unique to Teras Kasi only. Ask any player who has the skill points to invest, and he'll surely tell you that sinking them into the meditate line is well worth it.


2. Although /meditate is the defining attribute of Teras Kasi (imho), I believe that Defensive capabilities should be the main focus of this profession. Teras Kasi is a martial art, in most martial art, in rl or in video games, they are referred to as systems of self Defense. The true Teras Kasi artist also practices the art of diplomacy, not just the martial aspects. The best punch is the one not thrown, but if you must fight, then fight to win. Defending is our goal, no matter if it is freedom, family, self, way of life, or thought.


3. If defense is our goal, then each individual has the right to decide what it is they defend. I choose to defend the values of the Emperor, my guild, and myself. Those three things rule out me as a person who uses my skills to actively hunt Jedi, unless said Jedi tries to tread on those things, at which time I will Defend those values.



/target ryutek

/bow2

/meditate



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NeoEcks
Thu Sep 23, 2004 9:12 am
#4

at the moment Meditation defines TK from the rest of the professions. it is the unique ability to use one's mind to perform tasks that only medics and doctors can perform that sets us apart from the crowd.

personally i could never give up the meditation aspect of TKA. it is so useful on so many levels (curing, healing, regenerating, FoW and Powerboost) BUT i would love to see the art move to a more defensive profession.

speed and damage are great for a TKA, however Riflemen and Swordsmen have the power output market cornered.

defense in TKA is resonable, but Fencer and Pistoleer as single professions bury TKA in defenses

the ability to add a couple status effects and posture changes in TKA works pretty well, but Carbineer and Pikeman have the status / posture change area pretty well covered.

i would be willing to see a reduction in the power output of TKA...or PERHAPS even a reduction in speed, if we could gain the level of defenses a Master Fencer or a Master Pistoleer has...if not a bit more defense than either because once again, as the poor dead horse that has been beaten time and time again will tell you TKA gets one damage type. one damage type that is the single most resisted damage type in game.




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killerobe1
Thu Sep 23, 2004 1:32 pm
#5


1. I think (as like all the others) that Meditation defines what a TKA really is. Its our special ablity that makes us unique as a profession than the rest. Although i would really like to see a bounus for TKM's


2. As a TKM i think defence should be the most influential part of our repituar (sry bout the spelling). Sence we are diffrent from the rest of the melee comunity as not having big lumbering weapons to weald we should be able to take more damage if not block/dodge/counterattack it.


3. I beleve these ablitys define us the best as TKA's...we should be a special class with our ablity to meditate and our ablity to be able to take and take and take punishment from others... though our damage output shouldent be on par as say a swordsman we should be able to dish it out farly well and with loads of speed.


Thanks for hearing my ideas.

Ryutek=best corrispondent of all!


-Cineo Kawra

Master TKM/Doc

Flurry




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Vegitaa
Thu Sep 23, 2004 2:36 pm
#6

I wanted to start a discussion (keeping it generalized) about the different aspects of our profession and whether they truly define us, how important they really are, or whether we define those ourselves.

The questions:


  • Which aspect, Defense, Offense, or Meditation, defines TKs (if you had to choose one) and why? { It is true that dabblers pick up 4,0,0,0 for meditation as it is unique to our profession, but I feel that it is our ability to lay the smack down that defines us as a profession.}

  • Which aspect is most important (limited to one)? {In my opinion, laying the smack down is by far our most important aspect.}

  • Do these abilities define us or should we define ourselves (i.e. role)? {Well, thats a very philosophical question isn't it? Is it truly the clothes that define the man? LOL! We're the Sherman tanks of the game right now. We take a licking but keep on ticking so to say. I believe the players define themselves but the abilities guide our actions a bit. Teras Kasi needs some more backstory and quest like content in my opinion. Something like a mini-themepark with a POI to center around. A Teras Kasi temple with a few quest giving NPC's would rock. Especially if it was masters only. But I digress...}

( I apologize for the bad WWF/Rock refrences but I just watched "The Hard Way" last night and couldn't stop laughing... "Can you Smeeeeellllllll...... what the Dev's are cookin!" )






There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


Seomon
Thu Sep 23, 2004 7:28 pm
#7




I'd pick Defense. Our toughnessdefines us more at master than anythingelse. We get a ton of it.Martial Arts are more defensive than offensive. As for meditation, that'd go under offense because I just don't know how to judge that versus the 2.


Edit: Vegitaa needs to lay off the WWE

Message Edited by Seomon on 09-23-2004 10:31 PM



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yarble
Thu Sep 23, 2004 7:39 pm
#8


im going ot have to say its our brute strength, although i really want to say defense as well but since im stuck with one ill go with strenth and speed. i will go so far as to say i havnt seen any other profession, aside from jedi, hit as fast as we can and as hard. dizzy/kd combined with spamming unarmed hit 3 is oneruthless beating to give anyone/thing. ask anyone the first thing that comes to mind about tkm's and they will tell you about the savage beating that was placed on them at one time or antoher.

Message Edited by yarble on 09-23-2004 07:39 PM



Pain is an unavoidable side effect
BowraRisingDawn
Thu Sep 23, 2004 8:15 pm
#9






Ryutek wrote:



  1. Which aspect, Defense, Offense, or Meditation, defines TKs (if you had to choose one) and why?
    Because its funny to meditate in a shuttle line and all the noobs try /kneeling and /sitting next to you. and powerboost and healing my own wounds r0xx0rz and cannot be done by any other profession.

  2. Which aspect is most important (limited to one)?
    the offense. the fact that you can drop bilnd, dizzy, intimidate, and stun, as well as a KD without master brawler, is HUGE in pvp. With my template I have fought a TON of people who deal out WAY more damage than I do, but the states I can drop and the KD, though much maligned by others, see me through in the end.

  3. Do these abilities define us or should we define ourselves (i.e. role)?
    both. the VK and meditation are what they are... but also I think you have to look at your attitude and template in context... i guess i don't think i understand the question now that i read it again










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Ragol
Thu Sep 23, 2004 9:18 pm
#10


Before I answer the question, the one thing I have to say is that TKA is not defined by a single aspect but rather by the balance that we strike between them. As it stands TKA is the single most balanced profession in game, as it should be, we are masters of the body and therefore excel in its use.

If I had to pick one, I would say offense is the defining aspect of the TKA profession. While Meditate is unique, the true power of the TKA, IMHO, comes from quick, precise, high powered strikes at vital areas. We can target all the pools and we can apply all the states.

As for question two, as I said above, TKA are masters of the body and therefore excel in its use. It is almost impossible for me to define one aspect as the “most important” since it’s the balance between them that make TKA what it is. Tentatively I would have to say that the defensive toughness plays a very important part in the TKA makeup.


As for question #3, it’s the versatility of the TKA professions that allows us to define our role in SWG.




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CrashNgoBoom
Thu Sep 23, 2004 10:48 pm
#11

I would have to say Meditation best defines us. We are not as nimble as the defensive fencer and certainly aren't the most powerful profession in the game. We are a well rounded profession adaptable to almost any situation.

I say meditation because it is most closely linked to the mental disipline that is what a TKA is supose to be.

-It is our mental focus that allows us to strike with the percision to hit any HAM pool or inflict any statevery quickly and accurately.

-It is our mental focus that allows us to shrug off blows with out high UA toughness or deal with strikes via block, dodge, or counterstrike.

-It is our mental focus that allows us to will away poisons, disease, and wounds. Will ourselves to be physically stronger. And will ourself back to consiousness from near death.



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Issik
Fri Sep 24, 2004 12:32 am
#12

1) Gotta go with the posse here and vote Meditation. Single most powerful line in the game.


2) I think without the meditation line, we are a Class in the middle: Better defenses than Swordsman, Better offense than Fencers. We're a very balanced class, but meditation makes us what we are. Most important trait of a TKA.


3) From a role standpoint, we are defined by our average nature. Not exceptionally offensive, not exceptionally defensive, just a solid all-around class. We're a VERY versatile PvP troop; we can tank, or go on offense equally well.



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theyoungballa
Fri Sep 24, 2004 5:56 am
#13

I think,

Right now, meditation defines us mostyl. BUT the defense should b teh one to define us....
GOOD JOB RYUTEK BEST CORES EVER



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