Teras Kasi Archive
Thread: Tara Kasi proposed changes
- TK's can pretty much Tank about any creature.
- TK with it's combined toughness and Composite in near invulnerable.
- TK weapon accuracy higher than any other profession by leaps and bounds (Never miss).
- Power boost and mediate takes away from Doc profession.
- Dodge with Defense acuity make you gods in melee.
- Stacked with other profession increases the unbalance.
- Defense versus states with defense acuity work better than any other profession.
- About the BEST specials around that can be spammed ONCE PER SECOND while buffed.
Solution:
- Drop accuracy.
- Reduce toughness or not allow any armor.
- Take out meditation/power boost or reduce their effectiveness.
- Lower Dodge skill.
- Don't allow stacking with other professions.
- Drop defense acuity maximums.
This is the only way to make this Profession balanced to the other professions. You must look at this from a constructive viewpoint and how this profession stacks up against the remaining professions. About any FOTM template includes TK in some way. This profession is way overpowered and broken.
Balance with the TK prfession......is Greatly needed.
2 things, The point I left is already in development I believe, and TKA is not broken. Pistoleer is broken because of the many non working specials. Pistoleer would be good if PMD (KD move) would hit more in PvP. Then you would be able to get someone on the ground, target their mind, and then you would have a strong profession. Disarming shot may help. But there are no broken TKA specials.
CarissaLeigh wrote:
Solution:
- Don't allow stacking with other professions.
This profession is way overpowered and broken.
Balance with the TK prfession......is Greatly needed.
Power boost and mediate takes away from Doc profession.
- Powerboost hardly takes away from the Doc Profession, I mean why are there so many TKM/Docs if Doc is not that big a deal.
CarissaLeigh wrote:
My Orginal post got deleted.......let's try this again with using the word that got me deleted.
CarissaLeigh wrote:
Facts:
- TK's can pretty much Tank about any creature. All melee profession can tank almost any creature, as well as most combat profession.
- TK with it's combined toughness and Composite in near invulnerable. You don't play TK do you? A decent fencer will eat a TKM alive.
- TK weapon accuracy higher than any other profession by leaps and bounds (Never miss). You don't play TK do you? Weapon accuracy was patched to ALWAYS have at least a 5% chance to hit, and ALWAY have at least a 5% chance to miss.
- Power boost and mediate takes away from Doc profession. You don't play TK do you? The max boost you can possible get it 550 to health, action, mind. If you try to fight with TK with VK's and unbuffed, you combat queue would be: special, special, heal. special, special, heal.
- Dodge with Defense acuity make you gods in melee. You don't play TK do you? TK does not have a DODGE mod, that's fencers.
- Stacked with other profession increases the unbalance. You don't play TK do you? The same is true with any dual combat stacking.
- Defense versus states with defense acuity work better than any other profession. You don't play TK do you? TK's have very low def vs. dizzy, KD, and posture change, and without a secondary defense aka dodge, counter, and block, CoB does very little. A fencer with CoB going has so much better defenses in general than TK does.
- About the BEST specials around that can be spammed ONCE PER SECOND while buffed. You don't play TK do you? The can be said of every profession.
Solution:
- Drop accuracy. See bulleted response.
- Reduce toughness or not allow any armor. Why should TK's be the only profession that is not allowed to where armor, other than Jedi?
- Take out meditation/power boost or reduce their effectiveness. This is the skill that makes TKs unique, and the reason why most stackers include TK in there template
- Lower Dodge skill. You don't play TK do you? There is no dodge skill in TK
- Don't allow stacking with other professions. So we should only be allowed 93 skills points instead of 250, ummm not to be harsh but this is just assinine.
- Drop defense acuity maximums. WHy?
This is the only way to make this Profession balanced to the other professions. You must look at this from a constructive viewpoint and how this profession stacks up against the remaining professions. About any FOTM template includes TK in some way. This profession is way overpowered and broken.
Balance with the TK prfession......is Greatly needed. I would agree with this statement, but you are going about it backwards, fix the broken professions, don't break the working ones.
Message Edited by JuCat on 08-23-2004 05:07 PM
CarissaLeigh wrote:
My Orginal post got deleted.......let's try this again with using the word that got me deleted.
CarissaLeigh wrote:
Facts:
- TK's can pretty much Tank about any creature. - so can heavy swordsman, fencer, and pikeman...what's your point?
- TK with it's combined toughness and Composite in near invulnerable. then explain to me why i get killed in pvp so much..can you point me to how i can fix this?
- TK weapon accuracy higher than any other profession by leaps and bounds (Never miss). lets see, would you have a better chance of swinging a stick and hitting somthing or hitting with your fists? of course we have high acc
- Power boost and mediate takes away from Doc profession. heh. we can meditate while on fire, intimidated, blinded, stuned, dizzied, we cannot meditate in combat, the MAX boost for powerboost is 550...tell me how this take away please
- Dodge with Defense acuity make you gods in melee. - hell no it dosent, pretty much every melee prof has its strong points, we're the jack-of-all-trades. hvy swords does a ton of damage, fencer is not hit often, and pikeman has a ton of DoTs..also, doge dosent stack with DA, and im still not totally sure what it does...
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- Stacked with other profession increases the unbalance. - so now we need to remove the ablilty to stack? ok, lets remove the ablilty to stack weaponsmith and smuggler too
- Defense versus states with defense acuity work better than any other profession. - eh...you're on the wrong board, the pistoleer board is the up a little ways...we dont have all that much, espcailly in the criticial ones; dizzy, posture change and knocdown..in fact, we have the least KD def of any melee prof if i remember right
- About the BEST specials around that can be spammed ONCE PER SECOND while buffed. - no we dont...unarmedhit3 does about 200 damage per second, head hit does a lot less...plus the 80% ken and 45% PSGs on the market dont exctly HELP our damage...
Solution:
- Drop accuracy. - why? dont say 'because we are unbalanced'
- Reduce toughness or not allow any armor. - so no more armor for any melee, huh?
- Take out meditation/power boost or reduce their effectiveness. - WHAT?!...go look at some of the REALLY old posts, we were nerfed, we're fine now :smileyindifferent:
- Lower Dodge skill. it only works when you are holding a fencer weapon or pistol
- Don't allow stacking with other professions. point made above
- Drop defense acuity maximums. good grief you're whiny
This is the only way to make this Profession balanced to the other professions. You must look at this from a constructive viewpoint and how this profession stacks up against the remaining professions. About any FOTM template includes TK in some way. This profession is way overpowered and broken.
Balance with the TK prfession......is Greatly needed.
CarissaLeigh wrote:My Orginal post got deleted.......let's try this again with using the word that got me deleted.
It did not get deleted, unfortunately, just 1-starred to oblivion (if you changed your ratings settings you'd see it.) No need to repost this.
antares
master pikeman
CarissaLeigh wrote:
Master Weaponsmith
CarissaLeigh wrote:
My Orginal post got deleted.......let's try this again with using the word that got me deleted.
CarissaLeigh wrote:
Facts:
- TK's can pretty much Tank about any creature.
- TK with it's combined toughness and Composite in near invulnerable.
- TK weapon accuracy higher than any other profession by leaps and bounds (Never miss).
- Power boost and mediate takes away from Doc profession.
- Dodge with Defense acuity make you gods in melee.
- Stacked with other profession increases the unbalance.
- Defense versus states with defense acuity work better than any other profession.
- About the BEST specials around that can be spammed ONCE PER SECOND while buffed.
Solution:
- Drop accuracy.
- Reduce toughness or not allow any armor.
- Take out meditation/power boost or reduce their effectiveness.
- Lower Dodge skill.
- Don't allow stacking with other professions.
- Drop defense acuity maximums.
This is the only way to make this Profession balanced to the other professions. You must look at this from a constructive viewpoint and how this profession stacks up against the remaining professions. About any FOTM template includes TK in some way. This profession is way overpowered and broken.
Balance with the TK prfession......is Greatly needed.
CarissaLeigh wrote:
If you read my Post I'm asking for constructive feedback on how to balance this profession versus other professions.
I would like to see a Dialogue on how it's not unablanced and it's ok that you can beat nearly any other profession 1 on 1.
Read your post again. Nope, didnt say anything about asking for constructive feedback on how to balance this profession vs. other professions. Just a bunch of misconceptions and generalizations based on said misconceptions. Might want to edjumacate yourself on TKA and heck all combat professions in general before offering any more unsound advice on how to balance things.
"My Orginal post got deleted.......let's try this again with using the word that got me deleted"
No it didn't. I just replied to your other thread which is the same as this one. You're just spamming the TKA forum.