Teras Kasi Archive

Thread: KD in PvE is Useless again

MasterrSeth
Fri Oct 10, 2003 7:15 am
#1

I don't understand how knocking a creature down for 3 seconds is supposed to help? Even while using KD2, after about 3 seconds they're not even dizzy anymore. I appreciate everything the Devs are trying to do, it's just this move makes no sense at all....someone may be able to explain it to me


widow maker


sunrunner

Mynroe
Fri Oct 10, 2003 7:18 am
#2

well, i'm having alot of success with it. instead of the animal or npc getting up instantly with all debuffs removed, they stay down for a few (most of the time). i would say that this is FAR from useless, and while it's not perfect, it's a vast improvement.



-=-=-
Jenyme Fujikuro - Starsider - Ranger 4344, Sharpshooter 1102
-fishing-- the only nerf-free pasttime left-
lakekeman
Fri Oct 10, 2003 7:23 am
#3

knockdown now works as it shoud, target stays down for 5 seconds.

dizzy is still completely broken. funny =)
MasterrSeth
Fri Oct 10, 2003 7:26 am
#4

yes it was working great until the patch this morning. Twice creatures got up on me in about 3 seconds. To me this IS useless
Mistwaver
Fri Oct 10, 2003 7:38 am
#5

Yep, it's pretty useless again. You still get the 50% damage increase but still, what can you do in 3 seconds? When they are dizzied, they should stay down until dizzy has passed, or keep falling down until dizzy is over, just how it works on a player.


I was testing this on various different creatures on Dathomir last night. Using KD2 to knock them down, even when it dizzied them they got back up in 3 seconds. This sounds like a bug to me, but we'll see if it gets another change within the next week or so.


Thankfully, with unarmedhit3 I can still solo stuff pretty easily on Dathomir.




Reeli Owoo
Jedi Knight
TC Roughnecks
Proud TC-Prime player for over 2 years and counting.

TC-Prime players get pwned daily, multiple times a day.
Weezman
Miz Owoo
Weezman again
Vekro
Fri Oct 10, 2003 7:39 am
#6

Yup they broke dizzy it seems for npcs.


Regardless the way it was before this hotfix was overpowered I was soloing everything without being touched.




Virexian
Mistwaver
Fri Oct 10, 2003 7:41 am
#7

I will also add I have not tested this on NPC's yet. Hopefully it works as should on those.



Reeli Owoo
Jedi Knight
TC Roughnecks
Proud TC-Prime player for over 2 years and counting.

TC-Prime players get pwned daily, multiple times a day.
Weezman
Miz Owoo
Weezman again
Mistwaver
Fri Oct 10, 2003 7:42 am
#8

...gah well that's a shame.


Yes it was greatly overpowered, me and my friend were killing Ancient Bull Rancors like they were gnorts. Still needs a little work but getting there.




Reeli Owoo
Jedi Knight
TC Roughnecks
Proud TC-Prime player for over 2 years and counting.

TC-Prime players get pwned daily, multiple times a day.
Weezman
Miz Owoo
Weezman again
MasterrSeth
Fri Oct 10, 2003 7:43 am
#9

I agree it was overpowered until this morning. After KD2, everything stayed down for probably a minute now...lol... But not I feel it is useless again, hopefully it will be changed again soon
Mynroe
Fri Oct 10, 2003 7:45 am
#10

the reason they nerfed kd in the first place is they didn't want people using it as a tanking technique. they didn't want people being able to solo krayts (exaggeration, but you get the idea). and if you were that body lying on the floor, getting pounded on by a high level tka, 3 seconds would be an eternity


honestly though, how can you complain about getting 3 seconds of free shots? you can do probably 2-3k in that amount of time. anyway,it's 300% better than it was prior to the patch, so i'm not going to complain about it




-=-=-
Jenyme Fujikuro - Starsider - Ranger 4344, Sharpshooter 1102
-fishing-- the only nerf-free pasttime left-
lakekeman
Fri Oct 10, 2003 7:49 am
#11

knockdown is working exactily as it should, and i dont see why it is useless!

when i knock my target down i am able to land 5-6 hits while it is on the ground. these hits do 1,5x the damage of normal hits. the target is down for exactly 5 seconds, as it should.

knockdown is fine.

sure, dizzy is still broken.
RDSport323
Fri Oct 10, 2003 7:54 am
#12

Last time I checked, in PVP.. whenever I successfully knock the opponent down.. his body has a tendency to SLIDE a good 30-45m, which is enough time for him to get himself up, have a coke and a smile.. and get back at eye shotting me..


Yah that 3 seconds is enough, but it takes me longer than 3 seconds just to catch his sliding a$$.

MasterrSeth
Fri Oct 10, 2003 7:56 am
#13

bah, I take it all back! I realized the reason I was upset is that I was using KD as a tank to level on some other skill. And like the other poster said, KD is not intended for that purpose. In terms of fighting strictly as a TKA, you're right, KD is where it should be atm. My apologies to the Devs (although I did not curse them this time )
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