Teras Kasi Archive
Thread: News Flash! TKM goes Ballistic on Rogue ATST!
So, i was at the Rebel PvE battlefield i enjoy so much, and i knew armor was seemingly busted, so i thought i would try (to break) my hand on an AT-ST. It had about halfof its HAMwhen i got to it, and was being shot by a few rebel NPCs. Well, i get up to it, take OFF my VK, and start hitting my hotkey for UH3. I managed to being it all the way down, without it getting a shot off on me. I really wish i would have gotten a screenshot, for that was certainly a battle to remember.
I did it again later, on a fully healed AT, and i got it to half life before it finally shot me in the face and knocked me flat on my ass.
oh, and to clarify, i'm not saying i was there for 10 minutes and it was paying no attention to me. I am saying i was dishing out so much damage that i got it from full life to DEAD in a matter of seconds. I love bugs, sometimes. ![]()
And imperials, don't worry. This isn't part of the supposed AT nerf, it's just the armor bug. It *should* be fixed tomorrow. At least, that's what Q-3PO tells us... Anyone else skeptical??
=/ its the armor resistant thing as you said.
also im hitting 200ish pvp aproximatly 1.2 ham per dmg. once armor is fixed TKAs will being causing nearly half the dmg as they expend with ham.....anyone else see a problem with this?
ofcourse we could just never style....but then i don't know if that is really ideal either.
will just have to wait it out and see what they do.
its really up in the air. in alot of ways the extra 75% did alot of good things for this game. i saw lots of people PVP who never had a shot before. it was alot of fun, but then there are underline issues, that really need addressed. like what i said above...armor isn't working atm, but what if it was? or if they remove the decrease to dmg then that deffintly leaves our KD2 in its current state way over powered.
medic indirectly became amazingly good, and that was sorta a neat side effect. going back to komikazi PVP doesn't sound appealing, but then neither does never being able to finish a fight once KD2 is fixed with this decrease.
i kinda liked the extra reduction to dmg, made our power boost even better, and made class's like pistoleer or anyone else, have a chance. made medic stronger, and when it really didnt have much of a roll in pvp before.
there is a serious of conected bagage with either desicion SoE decides to go with.
If they leave leave the dmg the way it is and bump the armor, and to compensate lower ham on melee even more.......then that allows melee, and specificly the TK who was intended to have huge costs for wearing armor the option to wear armor with little penalty. that would upset fencers even more, who get low ham costs and the oprotunty to wear armor w/o worring about their ham to a degree.
with either you get the good with the bad, there doesn't really seem to be a clear path that wont urk somone.
with the kd bug and at-st's armor removed
and the resist bug
id expect you to kill one............an artisan witha cdef could kill one
They are fixing it. Probably best ![]()
I'm not whining though, I got 650k xp in four hours yesterday. Thanks!