Teras Kasi Archive

Thread: News Flash! TKM goes Ballistic on Rogue ATST!

StrychnineRictus
Fri Oct 10, 2003 1:00 am
#1

So, i was at the Rebel PvE battlefield i enjoy so much, and i knew armor was seemingly busted, so i thought i would try (to break) my hand on an AT-ST. It had about halfof its HAMwhen i got to it, and was being shot by a few rebel NPCs. Well, i get up to it, take OFF my VK, and start hitting my hotkey for UH3. I managed to being it all the way down, without it getting a shot off on me. I really wish i would have gotten a screenshot, for that was certainly a battle to remember.


I did it again later, on a fully healed AT, and i got it to half life before it finally shot me in the face and knocked me flat on my ass.


oh, and to clarify, i'm not saying i was there for 10 minutes and it was paying no attention to me. I am saying i was dishing out so much damage that i got it from full life to DEAD in a matter of seconds. I love bugs, sometimes.


And imperials, don't worry. This isn't part of the supposed AT nerf, it's just the armor bug. It *should* be fixed tomorrow. At least, that's what Q-3PO tells us... Anyone else skeptical??




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Jabrakk
Creature Handling Teras Kasi Medic
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Valkari-TKM
Fri Oct 10, 2003 1:13 am
#2

ya nunas have been tearing up AT-STs post patch.....



Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

StrychnineRictus
Fri Oct 10, 2003 1:18 am
#3

Thanks for taking the wind out of my sails



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Jabrakk
Creature Handling Teras Kasi Medic
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Valkari-TKM
Fri Oct 10, 2003 1:21 am
#4

=/ its the armor resistant thing as you said.


also im hitting 200ish pvp aproximatly 1.2 ham per dmg. once armor is fixed TKAs will being causing nearly half the dmg as they expend with ham.....anyone else see a problem with this?


ofcourse we could just never style....but then i don't know if that is really ideal either.




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

StrychnineRictus
Fri Oct 10, 2003 1:36 am
#5

i see a major problem with it, Valkari, but i hear they are undoing that extra 75% PvP damage reduction. As it was today, i was using 202 HAM to do UH3 with VK's but doing about 170 damage against my carbine wielding friend. So basically, PvP is going to bea knock-down drag-out (no specials) fight everytime. heh



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Jabrakk
Creature Handling Teras Kasi Medic
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Valkari-TKM
Fri Oct 10, 2003 1:40 am
#6

will just have to wait it out and see what they do.


its really up in the air. in alot of ways the extra 75% did alot of good things for this game. i saw lots of people PVP who never had a shot before. it was alot of fun, but then there are underline issues, that really need addressed. like what i said above...armor isn't working atm, but what if it was? or if they remove the decrease to dmg then that deffintly leaves our KD2 in its current state way over powered.


medic indirectly became amazingly good, and that was sorta a neat side effect. going back to komikazi PVP doesn't sound appealing, but then neither does never being able to finish a fight once KD2 is fixed with this decrease.




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

StrychnineRictus
Fri Oct 10, 2003 1:46 am
#7

I think i'd be fine with it, if they would just bring the HAM costfor PvP specials in line with PvP damage.



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Jabrakk
Creature Handling Teras Kasi Medic
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Valkari-TKM
Fri Oct 10, 2003 1:54 am
#8

i kinda liked the extra reduction to dmg, made our power boost even better, and made class's like pistoleer or anyone else, have a chance. made medic stronger, and when it really didnt have much of a roll in pvp before.


there is a serious of conected bagage with either desicion SoE decides to go with.


If they leave leave the dmg the way it is and bump the armor, and to compensate lower ham on melee even more.......then that allows melee, and specificly the TK who was intended to have huge costs for wearing armor the option to wear armor with little penalty. that would upset fencers even more, who get low ham costs and the oprotunty to wear armor w/o worring about their ham to a degree.


with either you get the good with the bad, there doesn't really seem to be a clear path that wont urk somone.




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

StrychnineRictus
Fri Oct 10, 2003 1:59 am
#9

There never is. Someone will always have complaints. I guess SOE usually goes with the bigger group of complainers [i don't mean that in a bad way. Just the biggest group of people who have issues with the system]



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Jabrakk
Creature Handling Teras Kasi Medic
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uMPrOphiX
Fri Oct 10, 2003 2:35 am
#10

with the kd bug and at-st's armor removed


and the resist bug


id expect you to kill one............an artisan witha cdef could kill one


Xeonus
Fri Oct 10, 2003 4:40 am
#11

You should a used the new UBER Knockdown! BWAHAHAHAHA! Have you seen this thing...OMG...I am going to Dathomir..alone!!!!! lol



Lo'Pan (Master Creature Handler / Going Back Up The TKA Tree / Medic)

Kauri Server

"There are many mysteries, many unanswerable questions. Even in a life as short as yours." -David Lo Pan (Big Trouble In Little China)
Zinki
Fri Oct 10, 2003 5:22 am
#12

They are fixing it. Probably best


I'm not whining though, I got 650k xp in four hours yesterday. Thanks!




Estelle Lusignan of the Ferocious Kittens
GerinTheFox
Fri Oct 10, 2003 9:28 am
#13

KD and Dizzy did not work on the AT-ST. I know because myself a TKA and a Smuggler frien where smoking them without the AT-ST ever getteing a shot off.
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