Teras Kasi Archive
Thread: With TKA becoming the flavor of the month I propose higher pre-reqs.
Well I have seen about 40 active TKM's on my server now and im getting sick of seeing the ones who are MCH/MTK, MPR/MTK/MSM, MC/MTK, etc etc all the dabblers.. I think that since TK is becoming very powerful it should become an elite-elite class, here are the pre-requisites I propose
Master Brawler - this greatly benefits the class anyhow.
Dancing 4 - This could account for the high speed, agility, grace, and mind heals of meditation.
Master Medic or a line of medicine use - This could account for all the status healing, plus medical skills do help out the class greatly..
I think if people had to do more than 4 boxes to get it it would greatly reduce the amount of dabblers, im all for it as well considering TKA is very powerful and is continuing to get more and more powerful... making it elite-elite will stop the nerf crys (which ARE coming..) just a thought.
get out of our boards, master heavy swordsman, you are not tka, go deal with u're own problems
unless you like people jacking your boards
Let's make Novice Weaponsmith a prerequisite of Novice Swordsman because we use weapons. Dancing 4 should be a prerequisite of Novice Fencer because the one-hand 4 box in brawler says Dance of Blades. Master Medic should be a prerequisite of Novice Pikeman because they have to use a Stim C on themselves after every special. Novice Pistoleer should require Image Design 4 so they can look cool by having holsters and twirling their weapons.
I don't think the TKa proffession is overpowered at all. Dps wise our dmg is'nt any better then a pistoleer using a nice dx2 and stopping shot. W/o a VK on i hit for around 1200ish (not counting armor and resists) every second with unarmed hit3. With a high lvl VK I can hit for around 2kplus but at the same time the ham costs are real nasty. People with pistols are hitting for 2kish dmg with stopping shot at a fairly low ham cost. They also get the ability to kite and a range of 64 meters.
Bounty hunters and commandos can dish out MUCH more dmg then a tka.
Another thing about TKA is our best weopon is only a light armor peircer. If we try to fight stuff with heavy armor anyone with a medium to heavy peircing weopon will out dmg us. Another weakness is the fact TKAs do not have a bleed attack.
The advantage of playing TKA is beeing the best at absorbing melee dmg and having lots of status effect attacks. We can blind/kd/dizzy/stun.
I think the other 3 melee classes need to be boosted to near the power of a TKa. Compared to the rest of the non meleecombat proffessions I don't think tka is overpowered.
Tabcef wrote:
get out of our boards, master heavy swordsman, you are not tka, go deal with u're own problems
unless you like people jacking your boards
The tka profession is our main problem because the devs seem to have gotten the idea that the tka is going to be the god of melee combat. I wonder where they got that idea...
*looks at one of the many "OMGTKAZ SHULD BE ABLE TO OWNZER JEDI SOLO!" posts*
hmm indeed....
Mater Brawler, Master Medic, Dancing 4, You are on crack my friend. If someone is a master they are not a dabler. There is not much to do after you hit master in SWG. Maybe alot of people have matered a ranged profession and are now trying melee. That is why I started over on a new server. Made Master Rifleman/CH. Got tired of having pets tank for me. Dropped CH and started a Commando/Rifleman and while working up the UA line I got hooked.
DANCING, YOU HAVE TO BE KIDDING ME!!!!
EagleEyessss he is trying to make the tka balanced against the other melee professions so you guys don't get massively nerfed (soe would nerf you guys instead of fixing the other meleers because it is much easier and you know how they don't like to do small nerfs). He wants tka tostay more powerful than theother melee professions, but he alsowants the extra powerto be justified by having to spend more skill points to become a tka (Like a bounty hunter).