Teras Kasi Archive
Thread: Start raising your med skill now...
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vortex4
Tue Nov 04, 2003 10:05 pm
#1
Thanks to our short peek into the correspondent forum today, I learned that marksmen will soon be getting a knockdown with Intimidate.
My crafted Intimidate packs are 36 med use with no use experimentation.
My crafted Intimidate packs are 36 med use with no use experimentation.
DaemonMoerder
Tue Nov 04, 2003 10:33 pm
#2
You must be joking. No way they are going to be able to intimidate from 64m too. Bad enough they can KD at all. Now marksman get brawler skills. When are we going to get an unarmed version of stopping shot, I want to be able to hit somebody for 1k PvP damage from 64m while they are standing.
vortex4
Tue Nov 04, 2003 10:47 pm
#3
DaemonMoerder wrote:
You must be joking. No way they are going to be able to intimidate from 64m too. Bad enough they can KD at all. Now marksman get brawler skills. When are we going to get an unarmed version of stopping shot, I want to be able to hit somebody for 1k PvP damage from 64m while they are standing.
Marksmen already have 64m dizzies, posture changes, and knockdowns that fire every second, hardly ever fail (and if they do, so what, they get another in 1 second from any range and position), and cost next to zero HAM.
I don't think this new addition is ranged though. I believe it will be similar to pistol whip, but will add the intimidate.
Oh, the melee damage increase while wielding rifles and heavy weapons is going away too. The developer says he is adding a to-hit modifier in its place. What a freaking joke. A to-hit modifier won't make us hit anything so long as everyone still runs the same speed and the netcode keeps clients 4-10 seconds behind the server.
Neclonmite
Tue Nov 04, 2003 11:38 pm
#4
Sorry but what game are you playing? Nowhere in the marksman line is there a dizzy or a knockdown.
Neclonmite
Tue Nov 04, 2003 11:41 pm
#5
I see what you're doing. You're talking about BOUNTY HUNTER dizzy kd. Dont substitute "ranged class" for marksman it confuses the issue.
mega3113
Wed Nov 05, 2003 8:37 am
#6
You forgot the fact that pistoleers have better state defenses than pretty much any of the melee classes. No ranged class should have defense to KD or posture change. It's they only chance we have to beat them unless they are stupid and stand there.
LoBai
Wed Nov 05, 2003 10:51 am
#7
mega3113 wrote:
You forgot the fact that pistoleers have better state defenses than pretty much any of the melee classes. No ranged class should have defense to KD or posture change. It's they only chance we have to beat them unless they are stupid and stand there.
Let's stop blaming other people for our own failings or shortcomings. I kill all of these people in PvP without a lot of trouble...as do many other people here and as can you if you study and learn to play your class instead of calling for a nerf of another one. Toughen Up.
Stroikabot
Wed Nov 05, 2003 3:35 pm
#8
I think they should get rid of KD for all ranged......it's too ridiculous. They need no strategy......how much do they need.....they're already to afraid to go toe-to-toe. :^)
Mister_Heavy
Wed Nov 05, 2003 4:52 pm
#9
Well, I can't comment on anything in the Correspondent forum besides saying that lots of the stuff we talk about there is pre-test center. There's no guarantee that anything pre-TC will even make it to TC, much less live, which is exactly why they ask us not to talk about it. No reason to get excited or frustrated over something that's only an idea.
DaemonMoerder
Wed Nov 05, 2003 5:15 pm
#10
Even if they are restricted to the range of pistol whip, why are they going to now be the only class in the game that does damage AND intimidation at the same time. We've debated the ranged KD issue plenty, we were mad that they could do a brawler attack better than brawlers. Now they have yet another brawler attack, but in this case they added it in with the old stolen brawler skill to make one huge super brawler skill done by a non-brawler class. All they need is to add warcry to this and they will basically BE brawlers without getting novice brawler
_Macabre_
Wed Nov 05, 2003 5:20 pm
#11
DaemonMoerder wrote:
All they need is to add warcry to this and they will basically BE brawlers without getting novice brawler
Smuggler-Dirty Fighting II: Panic Shot.
At least smugglers need to have novice brawler ![]()
vortex4
Wed Nov 05, 2003 5:22 pm
#12
DaemonMoerder wrote:
Even if they are restricted to the range of pistol whip, why are they going to now be the only class in the game that does damage AND intimidation at the same time. We've debated the ranged KD issue plenty, we were mad that they could do a brawler attack better than brawlers. Now they have yet another brawler attack, but in this case they added it in with the old stolen brawler skill to make one huge super brawler skill done by a non-brawler class. All they need is to add warcry to this and they will basically BE brawlers without getting novice brawler
Marksman already have an equivalent special to Warcry, and of course, it works at 64m.
ChryssSR
Wed Nov 05, 2003 5:27 pm
#13
I don't even see this as being an issue right now. I took a peek at the Marksman forum and saw a post by the Marksman correspondent proposing and asking for ideas to spice up Master Marksman. He was suggesting a weapon that would come as a cert at Master Marksman that might have a chance of inflicting a state like dizzy. No where did I see anything stated that this is even something in development, just something to throw at the developers as part of a wishlist.
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