Teras Kasi Archive

Thread: A Question For The TKA

tometaophion
Sat Jan 31, 2004 7:17 pm
#1

I have been pondering my charts of data, and have found this interesting set of facts.


Vibroknuclker 25-180 2.8 Spd(1.0 at master)


TKA Dmg Mod- 200


Master DPS- 380, Unarmedhit3- 1520


Two Handed Swordsman


Two Handed Curve Sword- 30-280 1.9 spd(1.0 at master)


Master DPS- 280, 2handheadhit3- 1120


Powerhammer - 150-680 5.4 spd(4.1 at master)


Master DPS- 165, 2handheadhit3-663



How is this at all fair?


Sitssosk
Sat Jan 31, 2004 7:23 pm
#2

Are you suggesting that it's not fair TKM does more damage with their bare hands?



Bare in mind you have compared unarmed 3 which is a non-pool specific attack to pool specific attacks. Swordsmen etc can concentrate all damage to the mind pool, whereas a TKM using unarmed 3 has a 1/3 chance to hit the mind pool. If you want to compare unarmed head hit 1 to the other melee head hits your findings would be a bit different.





Quickdraw and Teras Kasi Master
Resident Of Loka Desuna
Desert Sun
tometaophion
Sat Jan 31, 2004 7:39 pm
#3

Nothing in this game matters except dps. Hit where you like.
tometaophion
Sat Jan 31, 2004 7:44 pm
#4

Lol using headhit1- TKA DPS 950, 300 more than with the Swordsmans token weapon, lmao. Even where they suck, they are still #2
Sitssosk
Sat Jan 31, 2004 7:52 pm
#5

Meh I've had my mind pool raped by swordsmen but other TKAs seemed to take alot longer to bring my mind pool down.



weird.





Quickdraw and Teras Kasi Master
Resident Of Loka Desuna
Desert Sun
DOTMaister
Sun Feb 01, 2004 4:44 am
#6

Swordsman have two mind bleeds. I have also been raped and re-raped by swordsman, and I love it



Jonneh
DOTMaister
Sun Feb 01, 2004 4:45 am
#7

Bah! I was gonna say Swordswoman to make a joke. Too sleepy though, forgot



Jonneh
Kerian1350
Sun Feb 01, 2004 5:49 am
#8

yes swordsmen can make a mind bleed. that is vital to a TKA moves so plz redo your facts



Rostrek
Master Combat Medic
4/4/4/4 Rifleman
See mob, Shoot mob, Dead mob
Lowca system
Wamphyrri
Thu Feb 05, 2004 8:38 am
#9






tometaophion wrote:

Nothing in this game matters except dps. Hit where you like.





Are you serious? Wouldn't expect this kind of answer from a veteran..


Let me see if I can lay it out for you "Mr Veteran"...


Lets say you have TKA that can't target a specific pool and a Swordsman that can target a pool..


The Mob is a Saber Toothed Field Mouse with HAM of


3500


2100


2100


(Now





Thanks to Vasarian Brandy I am now the town drunk and ONLY go to the AA meetings to brag about the killing spree done during my drunken rage.
Wamphyrri
Thu Feb 05, 2004 8:42 am
#10






tometaophion wrote:

Nothing in this game matters except dps. Hit where you like.





Are you serious? Wouldn't expect this kind of answer from a veteran..


Let me see if I can lay it out for you "Mr Veteran"...


Lets say you have TKA that can't target a specific pool and a Swordsman that can target a pool..


The Mob is a Saber Toothed Field Mouse with HAM of


3500


2100


2100


usually if I fight a creature I take out most of the health and then it jumps to either mind or action.. once that is low enough then it switches to whichever was left over... roughly have to do (approx 6k of damage)


Swordsman targets the mind and 2100 is all he needs....






Thanks to Vasarian Brandy I am now the town drunk and ONLY go to the AA meetings to brag about the killing spree done during my drunken rage.
Wamphyrri
Thu Feb 05, 2004 8:43 am
#11

sorry about the double post... don't know what happened



Thanks to Vasarian Brandy I am now the town drunk and ONLY go to the AA meetings to brag about the killing spree done during my drunken rage.
Sosstuborx
Thu Feb 05, 2004 11:42 am
#12

You forgot to figure in the MEDIUM ARMOR piercing into the swordsmans damage...





Col. Cristos Diaz
-------------------------------
raider7734
Thu Feb 05, 2004 11:59 am
#13








tometaophion wrote:

I have been pondering my charts of data, and have found this interesting set of facts.


Vibroknuclker 25-180 2.8 Spd(1.0 at master)


TKA Dmg Mod- 200


Master DPS- 380, Unarmedhit3- 1520


Two Handed Swordsman


Two Handed Curve Sword- 30-280 1.9 spd(1.0 at master)


Master DPS- 280, 2handheadhit3- 1120


Powerhammer - 150-680 5.4 spd(4.1 at master)


Master DPS- 165, 2handheadhit3-663



How is this at all fair?






Your numbers are somewhat off and there are a bunch of factors left out:



  • The min damage on that vibro knuckler is too low

  • The unarmed damage bonus is +250 not 200

  • Swordsman weapons are AP2 whereas the vibro knuckler is only AP1

  • The best Swordsman weapon for DPS (until we get the scythe blade) is a speed sliced powerhammer

  • Hit 3 will make for a more valid DPS comparison than Head hit 3. Head hit 3 haskilling power very similar (superior,if youthrow in a couple bleeds that aren't reduced by armor and resists (soon to change))to Hit 3, but it has a substantially lower damage multiplier,so it is actually better than the numbers would indicate. Long story short,it is not directly comparable to any other profession's Hit 3.

Take all this into account, and the numbers will revealthe truth: a TK artist does more DPS than a Swordsman, against any and all armor levels.


To answer your question:No, it isn't fair...it's obscene and unbalanced.


The basic problem here isn't that TK is doing too much damage, it's that the other melee professions haven't got the love yet.


Way back in September, Q-3PO posted some notes by the combat designer, which included the following:


http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=565036







Melee Damage Output:
I believe that melee damage is too low across the board. I will be investigating move abilities and look into bringing all melee class damage up to a more appropriate level.







You know what happened next...TK got buffedin the damage department (it's easy to change a number to add up to +250), but the rest of us got the finger.


The other melee professions are going to be doing more damage, I think,but it's going to takea weapons balance pass (in progress) and this is in the context of a rework of the whole combat system, so... patience is advised.





----------
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"Persistence is synthetic Luck"
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