Teras Kasi Archive
Thread: PVP Denfending your Mind Damage
Does anyone have any suggestions to try to either Slowdown the damage rate or Stop it all together? Any advise it appreciated.
Ewah
Do you still use your VK's or have you switched over to bare hand?
I've been told that not having the HAM costs of the VK help alot, but I haven't been willing to unequip them yet ![]()
Without sounding too condescending, before you reply to a new thread it would bewise to first read the entire topic title. He is referring to PvP mind dmg-presumably from rifle shots at 64m.
Sorry friend, there is no sure fire cure for such things. Just buff, boost, and eat/drink/spice your mind the best you can. And though it should go without saying, remember to wear the best armor your money can buy.
You can't "get around" mind damage. You can try to mitigate it by:
Migrating your stats to allow for more focus and will power this will help with the mind regen rate.
Buff, use muon, meditate, CoB ( even if it isn't working right for TKA, that's a whole other thread..)
Putaway the VK's at Master. The damageinflicted vs. HAM use ratio does not justify their use in my opinion and they can interfere with certain moves like lunge.
Wear good composite armor. The helmet should have some good resists to kinetic and energy if possible. The fact is in PvP you will be facing all kinds of ranged attacks. If your opponent is smart they won't let you within 20m of themselves while they kite you and spam energy/heat/kinetic damage. You will have to do as most PvPers do and get some sort of ranged attack / KD to even the odds.
recon6 wrote:
Carbineer has chargeshot and Pistoleer pistol whip, but only the carbineeris ranged.
quick fyi:
it's fencer/pistoleer, carbineer/swordsman, and rifleman/pikeman that stack defenses such as dodge, counterattack and block.