Teras Kasi Archive

Thread: TKA/Rifle or TKA/Pistol?

TekDragon
Sun Mar 07, 2004 2:00 am
#1

Rifleman if your going for master. Pistoleer otherwise.



TekDragon DeSol
Duke Of House Atreides
Koonta
Sun Mar 07, 2004 10:26 am
#2

I am now master pistoleer/smuggler and tk 2/1/1/3 (mastering it with no other profs. not even medic :S ) but I should have alot of stacked(until nerfed) defense vs. mods and I have many choises in what I want to do in pve or pvp....try this TKM/master pistoleer/rogue (dirty fighting 4 in smuggler) you get low blow(ranged knockdown) panic shot(ranged group warcry) feighn death(also in pvp if you feighn death you can get incapted but no DB....so I have heard,haven't had the balls to try it) anddddddd........LAST DITCH ,I have done exactly 4357 damage with it with a plain 33% damage sliced scout blaster lol..enjoy



Groator Elder Jedi
Groator- Commando (Ex BH,260+ PvP Missions Killed)
-Groator 12 Point Chef

blaketheone
Sun Mar 07, 2004 11:32 am
#3



get TKM and Master Commando,not to good range,but up close its hard to be beaten. And also get novice medic with first aid 1


----------------------------------------------


Jundon "Wanderhome"

Master Sargent,imperial

Master Commando

Master Teras Kasi "wookies oh wookies I toss my cookies, Translation= I hate wookies

Master Marksmen

Novice Medic



--------------------------------
Jundon jundon- lvl 90 Sith Lord
Melee Stacker from Pre-Cu and CU
#14 out of 100 on "Wanderhomes Hall-of-Fame"

Svisxo- Ex Pre-Cu Jedi (Banned)
AngusMacGregor
Sun Mar 07, 2004 11:57 am
#4

Just my opinion, but TKM and Master Doc rules. But then again, I am PvE only.




"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
Cobbobles
Sun Mar 07, 2004 1:10 pm
#5

I was trying to decide if I should go with tka/rifleman or tka/pistoleer...both have ranged damage mitigation 3 and some nice specials and defensive abilities with them (more ranged defense with rifle...or more defense to things such as knockdown with pistoleer)


anyone with personal experience in these? I would appreciate any suggestions
00Mongo
Mon Mar 08, 2004 2:12 pm
#6

I am Master Rifleman/Master TK. I own ppl up close so they try and run to 'kite' me down, thats when I wip out my manhood and start spamming master headshot. Only thing that I dislike is that I MUST be on brandy, canope, and/or muon as to not kill myself with the mind costs. Other than that its fun to own ppl up close and personal or shoot'em in the dome while they try and run

The defenses are decent by themself too so it won't make too much of a big deal when mod stacking gets nerf'd
certifiedandrew
Mon Mar 08, 2004 3:48 pm
#7

Rifleman is actually useful for Ranged PvP. Shoot them when they're 50m away, then smack them around with TKA skills when they run to you. Pistoleer, however, is not good for PvP--AT ALL. I'm about to master pistoleer just cause I came this far anyway, but even using stun, you're only going to do 200 damage to your opponents with Stopping Shot (the most powerful attack), so don't bother.



*edited by admin*
Kammots-Ahazi
Mon Mar 08, 2004 10:03 pm
#8

Im not master pistoleer yet, but fan shot kicked tail in pvp for me. I am also tkm but since they were running away i was fan shotting them .. and took out 2 people that way. Pistols do little damage butI heard with dirty fighting in smuggler, they are pretty darn good. I just wanted the ranged knockdown and delay so I can chase them while try to kite me. Boring working the pistol exp. quenkers on Dant are good and dont deathblow.



Advocates of War - Kammots
"Work is where I go, not what I do there" - Kammots

"wOOt"

Koonta
Tue Mar 09, 2004 5:17 am
#9

"you're only going to do 200 damage to your opponents with Stopping Shot (the most powerful attack), so don't bother."


BS!!!!!!!!!!! dude I just said "last ditch" is the most powerfull. can you get over 4k damage in PVE with stopping shot? no



Groator Elder Jedi
Groator- Commando (Ex BH,260+ PvP Missions Killed)
-Groator 12 Point Chef

Wabit
Tue Mar 09, 2004 6:18 am
#10

heres what i'm considering...


TKM


MRifle with +7 speed attachments


Carbineer 4/3/0/4 with +8 speed attachments


and 2 boxes in the ranged defence line of marksman


supposedly chargeshot2 is getting fixed to an AoE KD.... so High Accuracy E11 Rifle (AoE stun, for the stackers), AoE dizzy with a jawa or E11, AoE KD with accuracy/speed carbine... run in for killing... this leaves no room for scout or medic though, so i hope to have a SL as group leader... right now chargeshot1 works for a single target KD, plus crippleshot has about the highest single opponet attack in the game...


i just started a new toon going for this template, working on the TKM first (its the cheapest, one set of VK's for like 5k and thats the only weapon i need)...


Wabit





I can just see a "Wait for the Combat Revamp" and "Wait for the Smuggler Revamp" quote all rolled into one.
"Wait for the Smuggbat Revamp"
Smuggbat, I like that
HashiEno
Tue Mar 09, 2004 8:33 am
#11

until very recently i was tkm/master pistol/smuggler df. overall, i really, really disliked pistols for pvp or pve, even with the smuggler skills (which will largely be a waste of time after publish 7 with the warcry/panic shot nerf). maybe im just burnt out on ranged fighting (former mbh) or maybe compared to tkm, pistoleer just sucks. in most situations i find myself wondering why im taking so long shooting away at something when i could just run up on it and beat it down in a matter of seconds. consequently, ive dropped the smuggler pistol line (stopping shot and fanshot are just as handy as last ditch, really, and with the coming panic shot nerf, its just too large a sp investment just for low blow), and i am in the process of trading pistoleer for fencer.


just my two cents

00Mongo
Wed Mar 10, 2004 3:23 am
#12

listen to this...

I just stood on the mountain behind the shuttleport in AnchorHead picking folks off with Master Rifleman. I would MasterHeadShot their arse before they could get to me and DB with sniper shot. I got jumped by 4 players (master smuggler, master swordsman, combat medic, and a TK) OWNED them all with a combo of KD2 and shots to the brain so they wouldn't heal...

...again, TKM/Master Sharpshooter!!!
kosegutt
Wed Mar 10, 2004 3:42 am
#13

i would go for tkm/pistoleer and rouge, if u play it right u wont get owned by mrifle. if i pvp agains rifle/tkm, they try to get distance and use headshot3 or ss2 or something. then i use panic to delay and lowblow, and get close and finish em of with tk. and i got 75vs.kd so u would have an anvantage in tk.

bard
Divine Order





Athaz
<I> IMMORTALS <I>
-------------------------------

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