Teras Kasi Archive

Thread: You All Can Do Everything Any Other Melee Can Do But Better... How Is This Fair?

Keanti
Mon Sep 08, 2003 6:21 pm
#1

i have seen KTA's outdamage Swordsman



KTAcan stun, KD, blind, Dizzy,and target every pool.



you have great defence stats



you can meditate.



what cant KTA's do... you all are sooo good that its pointless to be anyother melee class... soon enough the whole game will be commando's and KTA's... dont you think its kind of silly?



you can do anything that any other melee can do, but better... i have seen it been done. how can you justify this? you all need a big nurf and you know it or all the melee;'s in the game will be KTA's



already KTA's outnumber any other melee at least 4 to 1. and your polulation is growing... you know you are the most powerfull melee... just admit it... for the sake of the games future.... nurf them or make all the other melee's just as good. if this game turns into KTA and commando war's im just going to quit... along with many other players that see this comming...



please look at this from a 3rd person point of view... you all know this just as much as i do... but you all just want to stay the most Ub3r 1337 so you say you stink for the sake of staying the best.

lCricketSFRGl
Mon Sep 08, 2003 6:31 pm
#2

uhhh ohhh someone change his diaper.... tka is like a base melee we got everything most defence blah blah, but we dont have more offence... if u wanna be a good brawler master tka and master another brawler profession so u can have super offence againts others... tka's beat brawlers in pvp.. but i know sure as hell i couldnt fight 4 people like a pikeman could... or do 6k damage like a heavy swordsman.. and plus tka's moves r powerful and we are the strongest brawlers but... we whoop our own ass we cant take on two things we can just beat the hell out of 1.. cuz our ham drain is super high
KoozPhoenix
Mon Sep 08, 2003 6:34 pm
#3

IS there something wrong with being the best???


THATS WHY I CHOSE TERAS KASI


give me a break, you will get no sympathy from me. If you dont like it, then become one yourself.


And besides, most if not all Teras Kasi are not only teras kasi. We have to be other classes to do be able to stop kiters and what not. We are not all powerful as you make us out to be.


Also, of course we have special moves becuase Teras Kasi came about to defend themselves specifically against jedi.


somebody call the whambulance and haul this nerf cryer away


/bah




Koozyo Phoenix - Phoenix Mercenaries Commander
Teras Kasi Master // Master Creature Handler // Carbineer // Medic
Keanti
Mon Sep 08, 2003 6:40 pm
#4

1... swordsman can do 6k damage... but very slowly... you have just as good if not beter DPS... expecialy since the patch when they upped your damage...



if only a pikeman could take on 4 people at once you would have a point.



and once agen, you can target every pool, KD, Stun, Dizzy, Blind... you can do EVERYTHING... you know just as much as anyone else that TKA's are the best...



and i dont care that you are the best in PvP, but your the best at everything... TKA's already outnumber every other melee 4 to 1 at least. im woryed that all the other melee's will be as rair as jedi a year into the game...



you all already see this happening...

Nenjah
Mon Sep 08, 2003 6:45 pm
#5

Its Tka (teras kasi artist) TKM (teras kasi master)

1) We do far less damage than most other classes. A TKM doing unarmedhit3 to monster is around 1600. I saw on the pikeman thread that some guy did 3000 damage to a monster with polearmhit2.

2) we get more damage as we level, Other melee classes get their weapon from novice. Even with VK's its not as easy as other classes.

3)Our defence is hige because we have NO counterattack/dodge/block. We will take damage from almost every hit no matter what.

4)meditate woooooooooo, sure its good. it can heal wounds and thats about all its good for. We cant meditate during battle so DOT (damage over time) moves still hurt us. power boost is a joke and FOW is alright except range auto attack us when we get up and its incap again.

5)KD is so we can controll out enemys movement because we do low damage quick where other melee classes do high damage right away. We can out damage a swordman IF we are attacking someone with a gun equipped and they are attacking someone with melee equipped then its even. Plus our range with VK's on is 3m (even if it says 5m in the update) oh, yea get master brawler then any melee class can knockdown. And from what i hear pikeman is getting a range increase (8m i herd)

6) as for our population, the "nerf KD" patch hit our population hard, very very hard. Im sure we lost at least 30-40% of the people including masters.
7) all of our defence vs (input) is low, its lower than all of the ranged classes i belive, in return we can stun/blind/dizzy.

8) most people dont take this into account but our unarmedhit3 doesnt attack a certin pool. its random, where other melee classes can WOUND and BLEED pools. along with their master move being a pool attack.

yes, im a teras kasi master on kettenmore. Name is Chro
Wildjames
Mon Sep 08, 2003 7:11 pm
#6

1) We get no DOTs


2) I haven't played any other melee classes into an elite class, so i don't know how damage compares


3) If you find your damage lacking, put some posts on your boards to ask for some updates from your correspondent/dev, as we aren't getting our damage lowered (it's going up more, see Holo's most recent TKA post)


4) Remember all melees suck, so, please try and bring us all out of the ditch, rather than dragging TKAs even further in

AryelleCruz
Mon Sep 08, 2003 8:45 pm
#7

I think you are talking about me considering this post popped up after our three duels where i won each one, and then i let you hit me repeatedly with power hammer without me fighting back and most you did was 143 to my mind pool.


First of all I have 3 master professions, 1 of those being TKA. I have high melee defense and lots of other nice little defences.


You are novice 2H swordsman.


I am master of 3 professions and dabbling in others.


You are novice 2H swordsman.


See where im going with this?


Dont get upset if you are novice and you get beat by a triple master. 2H is still a really good profession. It targets the mind pool which is a big plus and it is powerful.


Im not flaming you or anything, they were fun duels but if you die to someone with a lot more skills and skill mods dont get upset, just get more xp.


-Ari

UnseenForce
Mon Sep 08, 2003 10:03 pm
#8

Oh! Here is a good one! A tka's fist has a longer reach than a pikemans vibro lance or long vibro axe!!! Isn't that awesome?!



Insusurro Gafiw

Master of the Single Handed Blade

Master of the Art of Tera Kasi

and Master of the Brawling Profession



Live well, Fight with honor, Rest in Death
Zarne
Mon Sep 08, 2003 10:27 pm
#9

"We do far less damage than most other classes. A TKM doing unarmedhit3 to monster is around 1600."


Equip my vk and I am never suprised to see 2400-2700 pop over the monster's head. Even without my vk, 1600 isn't that unobtainable. I just want to see the ham cost on unarmed hit 3 FINALLY get reduced. I'm a master of my profession but my main attack is a novice skill.




Darkel - Teras Kasi Master/Creature Handler/Medic

"This topic is being closed because it does not promote constructive discussion." - SOE Quid
Cobok2002
Mon Sep 08, 2003 10:44 pm
#10

Can we fix TKA first before we nerf it ?
Noz
Tue Sep 09, 2003 5:44 am
#11

The complaints about TKA damage is actually misplaced, they are not a problem with the class. Rather its the Knucklers that make it so.



I am not that far along in the TKA tree yet(0,1,2,1) but frm my experience this is how it is. Whan im out fighting barefisted, not using knucklers, i can usually take down what is within reasonable limits. Whites and sometimes Yellows. Reds mostly have too much ham and depends on me getting Intimidate in multile times as well as KD working and the next hit doing good damage on the KDd opponent. I hit for about 400 with my UAHit2 and if the target is down it tops at about 700-800. With my knucklers i will hit faster than greased lightning for 300ish, thats normal hits. My knucklers seem to be pretty good 48 - 191 with a 2.2 delay.A TKA master i met said he would have payed 100k for knucklers with stats like mine so maybe thats part od why im feeling so **edit** über when i use them.


I can easily rip through a pair or more of white cons,encounters that would leave me Incapped or dead if i had not used them.Its the speed more than anything really. A miss doesnt even matter since the next hit comes so fast, and if i do an UAHit2 with them its up in the 1k plus range almost everytime. On a standing opponent. If they are down i usually hit for 1400-1600, i have hit for 2100 once but i cant remember on what, might have been a rifleman or someone with another ranged weapon.


The point of this post is as follows, before anyone screams nerf, try out a TKA without knucklers and see what that plays like. Sure im not weak without my knucklers, defenitely not. But my Polearm master friend(he isnt into theadvanced tree just master of the brawler polearm) hits alot harder and can target a specific pool already. He can kill alot of things in 2 hits with leg hit and his new Long Vibro Axe. I can kill things in two hits if i use knucklers and land a knockdown followed by a UAHit2 that hits the same pool that KD hit, if it hits another pool then it takes a few more.
I have body hit but that cost me 40k combat exp, and its another 85k to get Leg hit. Considering when we get them in comparison to when the other classes get theirs it seems pretty good as is. As it is now, im doing more damage than him without my knucklers almost all the time, but is that wrong? He is just a master of a base profession and i am a bit into an advanced profession. Shouldnt i do more damge? Add to this thati am a Trandoshan and its even easier to see.


I can say right now that if i had been Master Unarmed i would have been doing a fraction of the damage that he does on a bad hit with his weapon, and all to random pools at an attack rate not much better than his. And on the flipside, had he been specced in the Advanced Polearmsman tree then he would more than likely be doing TONS more damage than i(per hit) wether i use knucklers or not. The damage i can imagine him doing with the next Leg attack and a Vibrolance is pretty high. And add to that the bleeding effect attacks and i think he would be more than a match for damage output. On the other hand if he misses it hurts, if i miss i just swing again. Its a tradeoff. Not sure if he gets KD of anykind but with bleeding and pool specific attacks like they get it evens out. Maybe not in PVP But thats not what im about, and PVP balacing shouldnt hurt people who dont want to be apart of it.


I really want to get up the Power tree so i can max my Attack Speed and hopefully not have to resort to using my Knucklers except maybe for emergencies. I prefer not using any type of weapon.


Basically, from what i have seen Knucklers might need some looking into, specificallythat it seems as if unarmed DMG/Speed STACKS with theDMG/Speed of the Knucklers used. Knucklers ahouldnt have aspeed modifier, not a positive one anyway,its odd that i get faster when i hold ametal grip in my hand than if im unarmed...More damage sure, thats the point but speed should be penalized rather than increased.


So if they get any thoughts about reducing the damage TKs do again because of complaints or whatever, look at the knucklers not the class. So far i feel that without my knucklers i am balanced. With them i feel too powerful, this might even out as i get higher in the tree though i dont know.


I only want to be balanced, with other melees as well as ranged. How they achieve that balance is up to them, but i want balance in the class, not through items. Sure for weapon classes that might be the answer but not for us. We are an Unarmed class and should be balanced as such, any increase in effectivity caused by weapons is nice, but i want to be able to get by without them if i feel like it, and as it is now, i can. Im very pleased with my class as it stands now. The only point i see for complaint is that maybe the Meditate tree should have something more than just the Meditate skills. As it is there is really no good point in taking it before Power for instance. Maybe thats the way it was planned but still, it feels as if any of the three trees should be equally viable to start with, just in different ways. When i check the description on the Meditative Techniques boxes it says that it gives the TKA a better chance to hit with Melee attacks... but there are no +accuracy mods there. Is this just something they changed long ago and forgot to update the description or is it just that they buffs are hidden or not implemented yet? This has puzzled me for some time.


I should point out that i am also going for Master Brawler and have reached only expert in 2h sword, but alreadyi am dishing out damage that is almost comparable with what i do Unarmed, and i can target one pool. My weapon isnt that good either, a bazaar bought 2hCurved Sword with nothing special about it, and pretty slow. With a good sword i could probably outdamage my unarmed TKA without any problems whatsoever against the same mob.


Well, i think i got a bit mixed up while writing this, im having a headache and im pretty tired so excuse the longwinded-ness


Just posting my thoughts on the matter. Have a good one all.



Noz
Mostly satisfied TKA

eXeDoggy
Tue Sep 09, 2003 5:45 am
#12

It is my opinion that all melee classes should band together, not fight amongst one another. These lamers coming to this board calling for nerfs is ridiculous. Why don't you stay on your own board and cry for enhancements instead of nerfs for other classes? This kind of behavior on these lame boards is what is causing the game to blow.



Jase Darkmist (Gorath)


Xiro Nightshade (Eclipse)


Elanae
Tue Sep 09, 2003 7:30 am
#13


It is my opinion that all melee classes should band together, not fight amongst one another. These lamers coming to this board calling for nerfs is ridiculous. Why don't you stay on your own board and cry for enhancements instead of nerfs for other classes? This kind of behavior on these lame boards is what is causing the game to blow.


/applaud




Elanae Curvacious -- Master Tera Kasi / Master Doctor on Lowca -- "Fear the wrath of the Cinnabuns!"
Med Supplies -- 6968, 6845 E of Kaadara

"Teras Kasi are lethal, nearly impossible to knock down or unbalance...Facing an opponent armed with ranged weapons, high-level abilities enable his or her to evade blaster fire and close in quickly, bringing him or her enemy swiftly to the ground. " - Page 267, SWG Strategy Guild on Teras Kasi


Where's the beef?! Buying Herb/Avian meat!
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