Teras Kasi Archive

Thread: Full Defense Skill Chart for Melee and Ranged Professions.

Opiium
Sun Sep 07, 2003 4:43 am
#1

Melee


Master Teras Kasi Artist


Combat Equilibrium +55
Defense vs Blind +10
Defense vs Dizzy +5
Defense vs Knockdown +20
Defense vs Posture Change +30
Defense vs Stun +15
Melee Defense +32
Ranged Defense +30
Unarmed Toughness +57


Master Fencer


Combat Equilibrium +30
Defense vs Blind +20
Defense vs Dizzy +20
Defense vs Intimidate +20
Defense vs Knockdown +40
Defense vs Posture Change +40
Dodge +25
Melee Defense +24
Ranged Defense +19
One-handed Melee Toughness +32


Master Swordsman


Counterattack +25
Defense vs Blind +10
Defense vs Dizzy +20
Defense vs Intimidate +20
Defense vs Knockdown +25
Defense vs Posture Change +10
Defense vs Stun +30
Melee Defense +20
Ranged Defense +15
Two-handed Melee Toughness +38


Master Pikeman


Block +20
Defense vs Blind +20
Defense vs Dizzy +40
Defense vs Knockdown +20
Defense vs Posture Change +30
Defense vs Stun +30
Melee Defense +20
Ranged Defense +15
Polearm Toughness +26


----------------------------------


Ranged - (Note that these were generated with the extra line "Ranged Weapon Support" line under Novice Marksman)


Master Rifleman


Block +20
Defense vs Blind +10
Defense vs Dizzy +10
Defense vs Posture Change +30
Defense vs Stun +10
Melee Defense +20
Ranged Defense +26


Master Pistoleer

Defense vs Blind +20
Defense vs Dizzy +20
Defense vs Knockdown +30
Defense vs Posture Change +20
Defense vs Stun +20
Dodge +30
Melee Defense +13
Ranged Defense +13


Master Carbineer


Counterattack +20
Defense vs Intimidate +15
Defense vs Knockdown +15
Melee Defense +2
Ranged Defense +6


Master Bounty Hunter


Alertness +10
Melee Defense +2
Ranged Defense +24


Master Commando


Alertness +10
Defense vs Knockdown +5
Melee Defense +9
Ranged Defense +22
Unarmed Toughness +20


----------------------------------


I keep getting asked in game about defense lines and what's best to go for when choosing secondary (or even third !) elite combat professions.


So here's a list for you to compare. Let me know if I've got anything wrong, I think it's all accurate. (crosses fingers)


As my sig states, personally I went for Master TKA (duh), Master Fencer, Novice Pikeman (defense line) and Medic.


Now the question is, do all these skills work fully or even as intended. And to give you an honest answer I don't think they do. They still haven't answered any questions regarding them. There was a small sentence in the recent big patch :


· Fixed issues with state defense modifiers. They didn't work, now they do


As to whether they all fully work.... /shrug




¤º°`°º¤ø,¸¸,ø¤º°`°º¤ ø ¤¤º°`°ºø,¸¸,ø¤º°`°º¤º°`°º¤ø,¸¸
soul in the music, soul in the mix

Teras Kasi Master | Blademaster | Rebel Colonel

Opiium
Sun Sep 07, 2003 1:37 pm
#2

/me prays to the gods of sticky ^_^



¤º°`°º¤ø,¸¸,ø¤º°`°º¤ ø ¤¤º°`°ºø,¸¸,ø¤º°`°º¤º°`°º¤ø,¸¸
soul in the music, soul in the mix

Teras Kasi Master | Blademaster | Rebel Colonel

High_on_bread
Sun Sep 07, 2003 1:54 pm
#3

Where are the commandos getting the unarmed toughness mod?



Please nerf TKA's! I just one hit incap'd myself again with knockdown!
High_on_bread
Sun Sep 07, 2003 1:55 pm
#4

Oh, you're counting brawler mods, nevermind...



Please nerf TKA's! I just one hit incap'd myself again with knockdown!
AurosBain
Sun Sep 07, 2003 2:33 pm
#5

I to am thinking about Master Brawler,Master TK, Master Fencer, the defensive tree of Pikeman, and the defensive and expert level of offensive tree's of Swordsman.
HeadRoll
Mon Sep 08, 2003 3:54 am
#6

Pistoleer get +30 Dodge bonus while unarmed TKA's get none? /boggle



Iodai
Mon Sep 08, 2003 4:06 am
#7

yea master rifleman/tka is a good combo - im currently a master rifleman and i just recently decided t master tka... because they both work really good together i get a lot of extra ranged defense for rifleman and a lot of extra melee defense/block from rifleman for tka




Master TKA..Master Pikeman..Master Brawler
0040 Heavy Swordsman
0010 Fencer
0000 Medic
-Divine Retribution-
sirvanguard
Mon Sep 08, 2003 7:53 am
#8

Atm I'm MTK & MCH and glade now this was mentioned, as I was about to surrender MCH to test Opiium theory


The idea I had in mind was;


MTK
Master Fencer
Master Brawler
some lines in Swordsman and the rest in Pikeman.


The question is: If I'm MTK & Master Fencer will I benifit in combat from the +25 Dodge fighting Unarmed?


Opiium, I'm also on Eclipse, so I would be glade to offer my service as a TKM to a Dual, to see if the extra stats provided do benefit you?.


Example; If I at TKM got +40 to KD and you have +80 I'm sure if we duelled then the results would say it all.


Hope I haven't confused anyone and got my point across.


In game name "Devour-of-souls"


Thanks

Taltas
Mon Sep 08, 2003 8:48 am
#9

I have found that the defensive mods only work for the profession you are currently using. I take much less damage when using VK than I do with any other weapon, since I have advanced most in TKA.


I think the game is only applying the defense mods for your current weapon, much like mission terminals give you missions based on your skill with the current weapon you are wielding.


This is only conjecture, but it seems to be true for me.




Taltas Valeisin

Editor and Ace Reporter for the HoloNet News

Click to read the news as I see it:
1 2 3 4 5 6 7 8 9
Ehogack
Mon Sep 08, 2003 9:20 am
#10

You take less damage because of that +57unarmed toughness. Every stat that doesn't have a particular branch name, i.e. pistol accuracy while moving, unarmed toughness, stacks.. at least that's how I think it works.
MalibuBrooke
Mon Sep 08, 2003 10:58 am
#11

You left off Master Squad Leader, with +30 to melee and ranged defense.



Teras Kasi Master
Master Squad Leader
Novice Rifleman

The definition of insanity is doing the same thing over and over and expecting different results. - Benjamin Franklin
LackingToast
Mon Sep 08, 2003 2:53 pm
#12

This is a great thread...


What does dodge really do?


ranged defense affects % to get hit or % of damage?

Azralon
Tue Sep 09, 2003 1:53 pm
#13

Excellent chart; too badthe forumscan't easily do table formatting so we can see a side-by-side of the classes.


Right now my build is a hodgepodge of skills so as to get myself up to +67 Melee Defense (eventually). It's a **edit** pity that I have to "multi-class" in order to support the only class I really care about: TKA.




___________________________________________________________________

-- Daerys Kyne of Coronet (Teras Kasi Master / Novice Entertainer 0044 / Novice Dancer 4244 / Novice Medic 1000 / ex-Master Ranger)

"Yeah, so the holocron said Dancer. I can still Teras you a new one."
Page 1 of 2
Previous Next