Teras Kasi Archive

Thread: What do you think is ACTUALLY going to happen to us in the Combat Fixy-Thingy?

Kasamatsu
Mon Mar 14, 2005 10:23 pm
#1

Since I haven't been "chosen" for beta yet, on any of the accounts that are mine or that I have access to, I am FREE to specualte, communicate, and pass on rumors that I have heard.
To all of you out there that are in my boat, I encourage you to do the same in this thread here.
I would like to know what everyone thinks will happen to Teräa Käsi. (not what you would like to happen but what the DEVs will do to us )

I have been playing the game since July 2003, always as a TKA on this my primary account. I have observed and taken notes of the changes made to our profession and I feel I have a pretty good sense of what SOE will do.


My predictions:
Firstly I think that we are going to be lined up as the Tank, the big defensive Melee class. By evasion, toughness, etc. I really feel that is what role we've been assigned.

I think we are going to be toned down a bit damage wise. We will probibly loose all 4 of our currently commonly used skills... UnarmedHit3 (high random pool damage); UnarmedMindHit1 (Moderately high mind pool damage); Knockdown2 (Knockdown Plus Dizzy in one button); and Lunge (increased range posture down).

I do think we are going to keep our combo hits, hitting all 3 pools and get a bit more damage multiplyers in them. Why?
Well...
They have stated that they intend make it so that mind is not the end all pool to hit, YET they have also stated that they will keep pool specific attacks. SO, the easiest way to do this, would simply be to 1. allow mind healing via stims again (wayyy back in the day stims did heal mind like the rare damage stims do) 2. Make it so that in order to incap you have to take out more than one pool.
So our strength would be in this ability to hit everything... We've whined for years about how useless the combo attacks are in general, and never gotten them changed, so they have stuck for some specific reason.

I believe we will still have dizzy attacks and a knockdown or two. But We're probibly going to end up loosing some other state attacks, due to changes in the brawler tree. Why will the brawler tree change?
Well...
Based upon my specualtions of changes to the ham system, they will have to add H/A/M specific attacks to brawler in order to be able to do any basic PvE att a low level. So that pushes out all the other attacks that are there now.
Also I dont think the devs like intimidate as it is. Anyone can get a major advantage by taking novice brawler for it and for warcry. These skills are very likely to get moved somewhere else, somewhere not so easy skillpoint-wise to get.

As for how defenses will work, I have no good working theory, not enough to base a prediction on yet; the DEVs poor implementation of Defensive Acuity and thus Center of Being for TKA leaves alot of speculation on my part as to what they intend. Center of Being will definitely stay, and TKA as the defensive masters will have it. What CoB it will increase I don't know. I think defensive stacking will be toned down.

I'd be willing to bet that all combat professions across the board will loose accuracy. However, the new skill mods from the Force Sensitive Trees , general Ranged Accuracy (and Speed) general Melee Accuracy (and Speed) make me believe that we will see these mods in the normal professions a bit more, and thus make it benificial to stack a couple melee professions together for increased general melee accuracy (and speed). So offensive stacking will probibly be encouraged.


In closing, again I remind you, based upon things I've read on the forums, and worked out from supporting evidence, this is what I think is going to happen to "us." There is probibly a lot more happening that I haven't figured out yet; and when I do figure it out (as long as I'm not bound by an NDA) I'll bring it here. How it will all fit together depends upon how other professions will be changed. So don't get pissed off yet if you don't like what have speculated. And of course I could always be wrong.

Kasamatsu

P.S. -- If this post all of a sudden disappears then (ROFL SOE cloak and dagger, top secret B.S.) you will know I must be pretty damned close to the truth, and that SOE believes you all can't handle the truth.



TKM for Life.

- I support keeping & balancing the current combat system You can too

Whoever said "Don't bring a knife to a gunfight" was right; it wouldn't be fair. I can kick your butt without the knife.
TheRockStar
Tue Mar 15, 2005 12:33 am
#2

Interesting....
Have a quick look in the correspondant's sig/stickies for some info



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Kasamatsu
Tue Mar 15, 2005 4:23 am
#3

Yea, once I do actually "know" something I can't hide behind guesswork, and the NDA will have me...
But untill then I'm going to keep trying to put the clues together...
and when I do, I'll put them here!

I have a "hunch" about a few other things, but untill I have something more concrete I won't go writing them all down, sending the forums into an uproar. (And I do believe there are a few yet to be disclosed things which just might do that! One in reguards to TKA as a matter of fact. It's the only logical reason to be so hush, hush on SOE's end aobut a couple specific topics.)

Someday SOE will wake up and learn that communication keeps customers happy, and that 'shooshing' by force further alienates its loyal player base.

Pay no attention to that man behind the curtain!

/shrug

Kasamatsu



TKM for Life.

- I support keeping & balancing the current combat system You can too

Whoever said "Don't bring a knife to a gunfight" was right; it wouldn't be fair. I can kick your butt without the knife.
Mankind00
Tue Mar 15, 2005 4:31 am
#4

Feel free to speculate a bit, but try not to take it too far,I don't want to have to report the thread.


I'm very intrested at the moment to see what people are expecting from the CU.



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


Mankind00
Tue Mar 15, 2005 1:28 pm
#5

Intresting speculation.


As Tal has said I have covered alot in the thread thats linked to in my sig however that was before I was a correspondent & so I didn't know anything for sure then, but much of this is very similar to what I wrote a couple of months ago now so it seems there must be something happening along some of these lines, however if there is or not I cannot say.


One thing I will say is hold out just a while longer & soon the goodness that is the CU will be entering beta etc, though I have no date nor could I say one if I did but with Rage of the Wookiees due in May I assume the CU will be around the same time, after all whats the point in been sat there coding everything only to have to change it again, personly I'm going to be keeping even more of a watchful eye on these forums then ever from now just to see when information does come up.


Personly I can't wait for the CU, I'm very intrested as to how the comunity will take to our role whatever it may be, but until Beta or any public docs, but good things come to those who wait.


By the way in regards to the NDA, if you have applied for Beta you are covered by the NDA, but this is speculation based on the Dev posts so theres nothing wrong with that in my opinion, though if it does disapear it's may not be as it's true but more as they don't wish people to be convinced the wrong thing is coming, keep in mind though no matter what things do & will change.



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


Atama
Thu Mar 17, 2005 6:38 am
#6

I think we'll all get t-shirts, but that too is merly speculation.



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If you claim to "own" me, I want to see the receipt.
Kasamatsu
Thu Mar 17, 2005 1:01 pm
#7

Alright, I will speculate a bit... especially as none of the other TKA (who are alowed to talk) have spoken yet.

TKA and Armor:

We know that the DEVs did not intend for such extreme examples of defense stacking.
The DEVs have stated that they didn't think we would ever be able to make such powerful armor.

Add the two of those together (with the exception of DoTs) and stupid "uber" weapons, it is pretty much impossible to kill a defense stacker... hour long stacker duels and such are common.

So in order to avoid such situations in the future I believe that there will be less defensive stacking available. But as Teräs Käsi are (by my best guess) being lined up as defensive masters, I'm sure that we are going to be limited in what armor we can wear.

Now, because we are a normal profession and not Jedi, they won't tell us we can't wear armor. But I have read hints to the fact that armor will restrict movement speed, and myabe attack speed as well. However, there will probibly be professions with skills that mitigate armor effects. I'd say the DEVs are smart enough to simplify it into armor certifications insead of making a bunch of misc. skills cluttering up skill boxes which may be stacked to absurdity.

The armor certifications seem to be in place already as there are 3 very set types of armor. So certain professions will gain certifications for certain armor types... which will assist in keeping professions in their "assigned" roles.

I am guessing that Teräs Käsi will get only the lightest armor certification, but maybe not even that. We will be able to wear armor, but not use TKA skills while in armor as effectively. Not quite as bad as Jedi have it but it still leaves me with an eyebrow raised...

Whether or not we will be able to train in a different profession and use that armor certification while fighting in TKA-mode is still something about which I have not come to a good concusion.

Kasamatsu

edit: corrected a bit of grammar... that darned 9th grade English Teacher still haunts me.

Message Edited by Kasamatsu on 03-17-2005 12:02 AM



TKM for Life.

- I support keeping & balancing the current combat system You can too

Whoever said "Don't bring a knife to a gunfight" was right; it wouldn't be fair. I can kick your butt without the knife.
Gameboyman
Fri Mar 18, 2005 7:58 pm
#8

t-shirts and a complimentary cofee mug...but like said b4...just speculation
JuggernautRM
Fri Mar 18, 2005 8:13 pm
#9

From what i tell, pool specific specials might go, or might stay, but have different effects as before.

This is pure guess work. Imagine a previous action attack might be a attack that hits someone when they are winding up for their attack, maybe a melee attack, and delays them.



Romolo Karminov - Wanderhome - RGU - All around Badass.

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Si vas Pacem, Para Bellum.
obiwan137
Fri Mar 18, 2005 11:40 pm
#10

New prerequisit: Unarmed 4 and 2handed Swords 4

My oppinion:
WTH for?



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Bria : New Solah
"Live long, and prosper."
"If you eliminate the impossible, whatever remains, however improbable, must be the truth."
Kasamatsu
Sat Mar 19, 2005 12:14 am
#11

I'll take a T-shirt... Adult Large please.

New Prerequisite? No, no, no, and NO. There has been absolutely no evidence of that. And it is logistically impossible to add in requirements to an already established player base. Not gonna happen.

As for Pool-Specific attacks, it has been stated by a DEV post that they are staying. And also that certain professions will still get more powerful pool specific attacks.
In order for this to happen: they're going to have to give pool attacks to everyone, but only at lower damage multiplyers... probibly in the Marksman and Brawler trees; mind will be more easily healable; and to incap it will take more than just taking down one single pool (which is why they have to give lower damage pool specific attacks to everyone). Its all very obvious for it's the simplest way to solve current problems.


Its starting to get much more general than what I would like to focus on.
I want to discuss what "we" think the DEVs will do to us Teräs Käsi.
I know what I want us to be and to "get" but the DEVs repeatedly display a lack of knowledge of Bipedal Kinetics. (look at the new Tumble dances on TC for example... I teach 6 year olds to do better "tricks" than that every day; look at our lousy TKA martial arts acrobatic animations, again I teach 10 year olds to do better "stunts" than that every week.)



TKM for Life.

- I support keeping & balancing the current combat system You can too

Whoever said "Don't bring a knife to a gunfight" was right; it wouldn't be fair. I can kick your butt without the knife.
Mankind00
Sat Mar 19, 2005 2:16 am
#12






Kasamatsu wrote:
I'll take a T-shirt... Adult Large please.

New Prerequisite? No, no, no, and NO. There has been absolutely no evidence of that. And it is logistically impossible to add in requirements to an already established player base. Not gonna happen.

As for Pool-Specific attacks, it has been stated by a DEV post that they are staying. And also that certain professions will still get more powerful pool specific attacks.
In order for this to happen: they're going to have to give pool attacks to everyone, but only at lower damage multiplyers... probibly in the Marksman and Brawler trees; mind will be more easily healable; and to incap it will take more than just taking down one single pool (which is why they have to give lower damage pool specific attacks to everyone). Its all very obvious for it's the simplest way to solve current problems.


Its starting to get much more general than what I would like to focus on.
I want to discuss what "we" think the DEVs will do to us Teräs Käsi.
I know what I want us to be and to "get" but the DEVs repeatedly display a lack of knowledge of Bipedal Kinetics. (look at the new Tumble dances on TC for example... I teach 6 year olds to do better "tricks" than that every day; look at our lousy TKA martial arts acrobatic animations, again I teach 10 year olds to do better "stunts" than that every week.)





Psst Kas, I'd go read what Blair posted last night, theres a link in the new sticky, sorry only just got outa bed so to tired to try & make a clicky for you at the mo.



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


Kasamatsu
Sat Mar 19, 2005 3:26 am
#13

W?T?F?

I just saw, ran back to here to admit my mistake, and I'm pissed as hell!!!

I sure didn't see this coming.

Well now after reading that I believe they're forking the whole game.... shoulda just made a new one...

I'm not a happy camper.



TKM for Life.

- I support keeping & balancing the current combat system You can too

Whoever said "Don't bring a knife to a gunfight" was right; it wouldn't be fair. I can kick your butt without the knife.
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