Teras Kasi Archive

Thread: PETITION : Make tka able to attack whil moving

DaForceUltra
Sun Nov 09, 2003 9:33 pm
#1

come on this is the only why to fix tka even if we have +15m range our opponents can run from us and we cant attack when running making it imposible to get even 1 hit on them i thik if we could do a kd from 15m whil running it will be much easyer to stop the opponent and finish him off


im a tka and i got ownd by a guy how hade only pistol 4 why becose he was runing from me , now giving tka ranged attacks is a bit stupid becose tka is a melee profesion after all but i think we should be able to attack when running i mean come on ranged profesions can do it why we cant and if ranged couldent attack when runing they would probably be scrwed


(sorry about the misspells i was busy when i wrote this)




-Pioter PowerS- (starsider) : Jedi Padawn
Ultamica (starsider)

Alwys a wookiee at heart
TsavhongLah
Sun Nov 09, 2003 9:37 pm
#2

Signed. It's very realistic, I mean Who can't hit while running? (football) I know the avatars doing their flips would be a problem, but have red ribbions just come out of our hands as we run, we'd rather be able to fight than have cool shapes in the air.




-Master Swordsman-
Tallu Kar
-Master Doctor-
NegativeOutcome
Sun Nov 09, 2003 9:46 pm
#3

I agree. I think this would fix alot of lag type problems with "out of range". When youlet off your arrow key you still take a few steps before stopping. Therefore by the time you are stopped normaly the other player is up from lunge and running again. I bet this would even be a better fix then more range for the brawler classes.



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Varbruss
Sun Nov 09, 2003 10:00 pm
#4

agreed.
Elsifr
Sun Nov 09, 2003 10:02 pm
#5

I don't understand what you're petitioning for here. TKA can attack just fine while moving. In fact Ialwaysmake my character move while attacking in PVP so I don't get stuck in place by the attack animations.


You do not have to be stopped to attack, you just have to be stopped to see the attack animation. You will know you are attacking because you'll see the red lines flying around.


Elsifr - TKM - Kettemoor

MadcowwithSARS
Sun Nov 09, 2003 10:09 pm
#6

my TKA can attack while moving.doesnt seem to be a problem with me.


on the other hand i do think we should run faster if we are unarmed and unarmored.or at least our legs unarmed or something.




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CalipsoX
Mon Nov 10, 2003 2:06 am
#7

You can attack while moveing....theres so many people who dont realize this.
Jenky
Mon Nov 10, 2003 3:43 am
#8

Not really.... Yeahh u can but its very rare it works!



And you cant really use specials!




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Kiako
Mon Nov 10, 2003 5:07 am
#9

well u an actually attack while moving... what is dificult is having a diferent result than "Your target is **edit**ing out of range" i get the dammed message 95% of the time and when i manage to land the unarmed lunge i just dont have time to close by and land a KD..... the only solution is going rpound a corner and pray for them to be stupid enough to charge round it.... and even then u can fail if u are laggy.



Apart from that im very happy with TKA so far.

chuckbaca
Mon Nov 10, 2003 5:10 am
#10

Absolutely. Nothing worse then getting a mob within 100 points of dying when they cut and run.



""If I had only known, I would have been a locksmith - Albert Einstein
- Jana Mooneshadow -
Corbantis - Tatooine
Master Teras Kasi Artist, Novice Doctor, Former Master Heavy Swordsman

DaForceUltra
Mon Nov 10, 2003 9:48 am
#11






Elsifr wrote:

I don't understand what you're petitioning for here. TKA can attack just fine while moving. In fact Ialwaysmake my character move while attacking in PVP so I don't get stuck in place by the attack animations.


You do not have to be stopped to attack, you just have to be stopped to see the attack animation. You will know you are attacking because you'll see the red lines flying around.


Elsifr - TKM - Kettemoor






right thats why when i was almost on top of the guy and hit unamred 3 it told me target out of range (i think you can attack whil running i duno but i know i cant hit when my opponent is running)



-Pioter PowerS- (starsider) : Jedi Padawn
Ultamica (starsider)

Alwys a wookiee at heart
ioshi
Mon Nov 10, 2003 10:14 am
#12

I haven't fought unarmed in PvP yet, but I can always finish off those creatures that run for their life when they have low HA or M by running along side them. I can also run and use specials. The running animation doesn’t stop but I see cool red ribbons on my feet and hands and I see my enemy’s life drop.




Jenky wrote:

..And you cant really use specials!






What do you mean "you can't really do specials"?
Either you can do them or you can't. I can, if you can't them I would report that as a bug.
marteh000
Mon Nov 10, 2003 10:25 am
#13

Ok.... heres what i discovered.


Just yesterday i went out, bought a router and took over myPC tomy friends house in RL who also plays SWG.


Just for fun we decided to to a test to see how bad the lag really is... Now here are the conditions


Cable connection


both PC's running 512MB ram (no more than a year old, dont feel like listing all the specs)


Ok... now we did a test that i would be on auto follow as he began to run.... on his screen i was 40m away from him but on my screen i was showing only 10m.


In another test it seems as if there is at least a 2 second delay of server lag... which would mean that if he began to move... i would not see it on my PC for about 2 seconds...


NOW, to me this is pretty bad lag... I feel either lag needs to be corrected some how or a range increase during PvP ONLY.


Back to the subject at hand... there is no problems while running and attacking it works just fine... how do you think that unarmed lunge hits when a target is trying to kite you (or any special for that matter).... if you had to stand still you would never be able to fight a ranged class PERIOD!!!




Thank You

Orerick Rudious (SL/Master Rifleman)
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