Teras Kasi Archive
Thread: can TKM solo.....
well i went hunting with a friend at the rancor cave and he pretty much took out everything inside without any help........i always wondered if tkm could solo stuff like krayts or kimos.........or if not being able to kill it take away a considerable amount of ham.........
I am not very far into the TKA tree yet, but this is what I have seen/heard. A TKA, preferbly at master level, can solo a rancor. If you let the rancor aggro you, then about 1/2 the time the others around you will aggro the rancor, effectively tanking for you. Rinse and repeat. (btw, when I saw this done, the player was a TKM, had full dancer/doctor buffs, was power boosted, and hod on a full set of 80% kinetic composite. He was beat to hell and back. So, it can be done, but not as easily as say...a piket plains walker lair (mad BaF there...) or some of the creatures on endor.
Second, I don't believe that a TKM could solo a krayt or a kimo. Maybe a krayt juvenile if a ranged class put a bleed on it. Any other krayt, then you will get owned. You have to remember, the krayts have medium/heavy armor (forgot which krayts had which after the last patch). Your vibro knuckler has light armor piercing. Also, even with 80% composite, the krayt will kill you in less than 5 hits, unless you have a doc with you, which is not soloing. Same thing goes with the kimo.
If you could solo full grown krayts and kimos, then the TKA class would need to be toned down. However, I feel that the calss is fairly balanced the way it is now.
(BTW, I don't consider soloing having 3 atst's with you......just to clarify the argument I had with a TKA on valcyn. =) )
Hope that helped.
rancors are beyond easy for a TKM with high kinetic armor and doc buffs..i would tank 3-4 at once without breaking a sweat..altho if they get too mny head hits in then it gets risky hehe..but then just eat some vercuppti and angeriac fishak and its all good
a TKM cant kill a krayt solo..it would take like 4 hours since they have 300k HAM and heavy armor
it is possible to tank some of the kimos altho i have never tried
The DEVs have said that they wanted players to beable to tank..and now we can with armor..so now a TKM groupmate is more useful in a fight than a pet
say it with me...rancors suck. soloing them can be done by a master dancer / hair desigher with pistol 3... if they got buffs, armor, and use some common sence...
rancors are NOTHING.
find another bench mark...
or cry for Rancor buffage... (my personal prefrence... being a master ch and all.... lol)
KingSnake. (TKM's can solo alot, but our explots are also greatly exazagerted... so don't belive everything you hear. my personl best is a night sister stalker.... and that was a FIGHT.)
I soloed a Kimo once. Without armor mind you
. I just used stims... a lot of stims...
A TKM should have no problem soloing a regular Kimo (the one that's just called "A Kimogila") with good armor and food buffs. But this really isn't a feat that's only doable by a TKM: I'd venture to say that any master elite meleer could do the same, only with different tactics. A swordsman would do it by using hefty mind bleeds and good up-front damage with a PH, while a low defense would mean he'd take quite a bit of damage. A fencer would do it by dodging most hits and slowly wearing it down. A pikeman would miss continually and die from special spamming, and a TKM would probably take lots of damage but do good damage very, very quickly.
But I would think it's possible with the right template stacked, that a TKA master could solo a krayt.
I got this from the character builder.. really nice site. Anyways I was able to master TKM, Master Brawler, Dabble in Fencing, and Pistoleer with 1 skill point left over.
Berserk +20 Carbine Accuracy +10
Carbine Speed +5 Combat Equilibrium +55
Defense vs Blind +90 Defense vs Dizzy +85
Defense vs Intimidate +20 Defense vs Knockdown +70
Defense vs Posture Change +50 Defense vs Stun +55
Dodge +130 Intimidation +20
Meditate +100 Melee Defense +161
One-handed Melee Toughness +37 One-handed Weapon Accuracy +75
One-handed Weapon Speed +40 Pistol Accuracy +55
Pistol Accuracy While Standing +15 Pistol Speed +48
Polearm Accuracy +55 Polearm Speed +30
Polearm Toughness +13 Ranged Defense +121
Rifle Accuracy +10 Rifle Speed +5
Taunt +40 Two-handed Melee Accuracy +55
Two-handed Melee Speed +30 Two-handed Melee Toughness +25
Unarmed Accuracy +210 Unarmed Damage +245
Unarmed Speed +120 Unarmed Toughness +62
Warcry +20 Unarmed Center of being +10
Unarmed Center of being duration +30 Polearm Center of being duration +17
One-handed Weapon Center of being duration +23 Two-handed Melee Center of being +18
Defense Acuity +81 Unarmed Center of being efficacy +90
Two-handed melee Center of being efficacy +50 One-handed weapon Center of being efficacy +65
Polearm Center of being efficacy +45
Sorry if it's hard to read. Should be distinguishble. Look at the template.. hehe... now I'm going to try my best to dabble in various combat professions with defensive modifiers as best as possible, and leaving Master Brawler out.
Block +10 Carbine Accuracy +10
Carbine Speed +5 Combat Equilibrium +55
Defense vs Blind +90 Defense vs Dizzy +85
Defense vs Intimidate +20 Defense vs Knockdown +20
Defense vs Posture Change +30 Defense vs Stun +55
Dodge +130 Meditate +100
Melee Defense +206 One-handed Melee Toughness +32
One-handed Weapon Accuracy +70 One-handed Weapon Speed +35
Pistol Accuracy +55 Pistol Accuracy While Standing +15
Pistol Speed +54 Polearm Accuracy +10
Polearm Speed +5 Ranged Defense +118
Rifle Accuracy +55 Rifle Speed +70
Taunt +10 Two-handed Melee Accuracy +10
Two-handed Melee Speed +5 Unarmed Accuracy +205
Unarmed Damage +245 Unarmed Speed +115
Unarmed Toughness +57 Rifle Concealment Chance +35
Unarmed Center of being duration +30 Polearm Center of being duration +5
One-handed Weapon Center of being duration +18 Two-handed Melee Center of being +5
Defense Acuity +81 Unarmed Center of being efficacy +90
Two-handed melee Center of being efficacy +10 One-handed weapon Center of being efficacy +65
Polearm Center of being efficacy +10
Notice the melee defense up to 206? Pretty much makes a player unstoppable (in PvE). Plus this with composite and doctor buffs, I could see a TKA soloing. This is more of a PvE template, sure there's a pvp.
Anyways TKA are somewhat like CH, IE before nerf CH was pretty powerful, and actually costed a little bit more skill points. TKA on the other hand used a little bit less, and pretty versatile on what he wants to dabble in... anyways just something something.