Teras Kasi Archive
Thread: tusken observer
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dugsegun
Tue Sep 28, 2004 1:30 pm
#1
not beinga smart ass, slowly sneak up from behind, if he starts to do the "c'mon" wave to u yer set charge his ass and keep hiim intimidated teh whole damn time they'r cool to fight
JRyall
Tue Sep 28, 2004 2:01 pm
#2
Ittsyk wrote:
Any thoughts on how to go about hunting one of these? My biggest concern is adv. strafe shot at 8K per hit. If this has been discussed before, please point me to the thread - my search function is not working right now (too busy).
Regards,
Ittsyk
Like most high end npcs
Your better off keeping them in
Melee range so they don't use
the high end ranged attacks on
you 
Samtha
Tue Sep 28, 2004 2:11 pm
#3
JRyall wrote:
Ittsyk wrote:
Any thoughts on how to go about hunting one of these? My biggest concern is adv. strafe shot at 8K per hit. If this has been discussed before, please point me to the thread - my search function is not working right now (too busy).
Regards,
IttsykLike most high end npcsYour better off keeping them inMelee range so they don't usethe high end ranged attacks onyou
And have good stims...
Three of us, two TKM and a partway up the tree rifleman took one of these guys down the other day. the two TKM tanked while the rifleman just kept shooting mindshot (we were using mind hit). every hit that came to us tanking was a noticible drop in HAM, so since I had higher meds I just let the other TKM take most of the assault while I kept him healed... for every 20 or so hits he got I got one....
The rifleman never took a hit or a shot...
Samtha
Tue Sep 28, 2004 2:25 pm
#5
Fezzig wrote:I can never even find these bastages...where they at?
We got ours about 100-200m from the squill cave on Tat. There was an executioner within 200m of him too. Yesterday when I was out at the squill cave again I saw another executioner on the edge of my radar..
Ittsyk
Tue Sep 28, 2004 2:50 pm
#6
Samtha wrote:
Fezzig wrote:I can never even find these bastages...where they at?
We got ours about 100-200m from the squill cave on Tat. There was an executioner within 200m of him too. Yesterday when I was out at the squill cave again I saw another executioner on the edge of my radar..
Right - I always see them (and die if I fight them) within a few hundred meters of the squill cave.
Ittsyk
Tue Sep 28, 2004 2:51 pm
#7
Not that I advocate macro fighting, but if I set up a healing macro, is an observer solo-able for a master swords/master doc?
Samtha
Tue Sep 28, 2004 3:29 pm
#8
Ittsyk wrote:
Not that I advocate macro fighting, but if I set up a healing macro, is an observer solo-able for a master swords/master doc?
I have never tried one solo, nor have I done swords and so I dont know your strengths and defenses, and it was all I could do as a m doc/tkm to keep myself and the other TKM healed ... I had to back off and peace out at one point to pull more state meds from crate. I think it was 170k or 270k HAM and 85% resist to kinetic and stun (I think less for energy but I didn't pay attention) and I do not know their blast resists..
When he hit melee style you could notice our HAMs dropping noticibly.. to the tune of 300-600 a shot PAST our armor and 2350ish buffs... if I wasn't on the ball with healing one or more of us would have died fairly easy...
Eufack
Tue Sep 28, 2004 5:05 pm
#10
Fezzig wrote:
I can never even find these bastages...
where they at?
i always find one about 500m away from fort tusk.
Fezzig
Tue Sep 28, 2004 6:26 pm
#11
ok, I found one about 500m from the squill cave entrance. Killed it in about 4 minutes. Nothing special at all. No loot either. /shrug
Ittsyk
Wed Sep 29, 2004 12:54 am
#12
Any thoughts on how to go about hunting one of these? My biggest concern is adv. strafe shot at 8K per hit. If this has been discussed before, please point me to the thread - my search function is not working right now (too busy).
Regards,
Ittsyk
Regards,
Ittsyk
Zarqon
Wed Sep 29, 2004 1:22 am
#13
They can usually be found around (0,0) which is very close to the squill cave. The reason they are there is that there is a bug that somtimes teleports NPC's stuck in walls or trees to the point (0,0)
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