Teras Kasi Archive
Thread: THE Guide to beating Jedi Knights+ (Updated)
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Richai
Sat Feb 12, 2005 7:04 am
#1
It has come to my attention that there are many threads discussing how a TKM goes about taking down a Jedi. There have been many responses, but I think some things need to be cleared up.
There are a number of ways to beat a jedi :
a)Out last there force bar
b)have an uber 1000+ damage weapon (particularly pikes) and just lay into them
c)Fire DoT them, and just to clear everything up, the ONLY way a Jedi can heal FIRE is if they are a Master Healer. That is the ONLY way.
The ranged proffessions have a very hard time dealing with Jedi if they are MLS, and because I am a TKM/Pikes I cannot comment on good strategies to use with ranged weapons.
Tactics
It seems that most Jedi, on my server anyway, use a Polearm saber, as it gives the highest damage output. This means that if you are a PURE stacker, ie no medic, you are going to find this fight particularly difficult. I used to be a pure stacker, and could still defeat Jedi, but it was most difficult. Now i have changed my template so I have medic 2xxx at least+bio clothes, so i can heal myself.
Now many people know of the Ls shields, I am not here to discuss if they are a bug or not, but i believe they are bugged in the sense that they should give an LS resist. Anyway, if you can find one of these obviously equip it.
(I stick to steak)
Anyway, whatever you are deciding to do, use it. People argue that if the Jedi has a low mind stat, use headhit, dont. If you go for their mind, it means they can switch to using a lower level force abilitiy just healing their mind, and not taking up as much force power. Stick to Unarmedhit3, and dont use combos, the combos hit nice stats, but they do less damage. And there is no force power that heals just action and health of whicih UA3 hits, so it means they have to use a power which heals all HAM, thus taking up more Force.
And yes the rest of the posts I do agree with, you MUST keep a Jedi stated, I have a macro that does intimidate every 10 seconds just to be sure, as long as intimidate is on a jedi, you cannot really go wrong. Just remember to keep your cool. Once the Jedi sees his/her force is nearly dead, they do sometimes run. As im not a BH, I dont particularly mind, as I will simply take a screenshot and note it down as a WIN for me, as they had to run. But for BH's the easiest thing to do is just to have a lunge macro ready. If you a Brawler/BH combo that is.
Oh and one thing, you DO NOT need to warcry to take out a Jedi, I do not warcry what so ever whilst I fight them.
This is just a basic overview, but This is a tried and tested method, and before people jump on and say I am wrong, you dont know what you are talking about, I have a screenshot of EVERY Jedi I have ever defeated in a Duel. I am not a well known duelist on my server, I just know how to deal with jedis. And also before say, "you must have been fighting sh!t jedi!!!11111one!!!!1 lolololol", shut up, there were all known to be good PvP'ers. The only Jedi I have lost to however, was one of my friends, and I cannot say he was crap as he had one of the best sabres on the server at that time.
I hope you find my post interesting
One Final Thing: the same rule applies for all Jedi's above the Knight stage, sentinels,enforcers,etc
Few people are asking what my template is:
Master Pikes
Teras Kasi Master
Medic 2xxx
Pistoleer xx4x
Combat Prowess xx24
Enhanced Reflexes xx2x
Heightened Senses xxx4
Message Edited by Richai on 02-17-2005 12:20 AM
Message Edited by Richai on 02-20-2005 02:45 PM
jedipsychofire777
Sat Feb 12, 2005 9:03 am
#3
Some good info in there for those who have never tried it before, 5*
LordBranamar
Sat Feb 12, 2005 9:41 am
#4
Its all pretty standard stuff. Good post. You can be very effective if you keep calm and don't clam up. I've noticed a lot of people that don't do well just because they can't remember anything else but Nexu Grin lol.
As a TKM you have to focus on landing your states and possibly getting you opponent to posture down. A good number of people are wising up to the ways around the dizzy/kd tactics, but you can still make several people flop at once if you stay cool.
Consider it this way, if you are fighting someone that is stunned, dizzied, blind, intimidated,and about to fall down, what chance "should" they have. Get some good dmg VKs and some Rakririan burnout sauce.
If its a jedi you shold focus on states and pray for one of those random bleeds, or switch when the time is right and stick a DoT. If it is any other profession, look for the hole in their armor. TKM is one of the only professions that can target any pool, and thats where people forget how quickly we can take them out.
Zarqon
Sat Feb 12, 2005 11:43 am
#5
A good sum up there. I happen to have been fighting jedi myself, and when they use polearm sabre as you say, it can be healed, but I find that I have a lot more problem against the jedi that uses mindhit with a good 1-h sabre. Even intimidated there's the chance that they'll take my mind down faster than their force runs out. Any tip there besides always keep a moun ready? heh
Message Edited by Zarqon on 02-12-2005 07:43 PM
LordBranamar
Sat Feb 12, 2005 12:21 pm
#6
Zarqon wrote:
A good sum up there. I happen to have been fighting jedi myself, and when they use polearm sabre as you say, it can be healed, but I find that I have a lot more problem against the jedi that uses mindhit with a good 1-h sabre. Even intimidated there's the chance that they'll take my mind down faster than their force runs out. Any tip there besides always keep a moun ready? heh
Message Edited by Zarqon on 02-12-2005 07:43 PM
Well what you should really be focusing on is keeping the jedi wasting that force to heal states. The "Lucid Strike" is pretty much impossible to defend, so all you can do is make them use another ability. You will eventually meet the jedi with the uber saber and he will dig your grave while killing you, but there is always a chance if you can lay the states on him.
Beef up the focus/willpower and then pop a steak and some dodge food (the name escapes me atm). Keep that center macro going and you can catch a break with a dizzy/kd. I've outlasted fighting several jedi at once just because TKM is such a meat sack when it comes to taking punishment. One on one vs. a jedi becomes a matter of who can last the last the longest, and since a good TK has no force to rely we have the advantage.
I really want to see the order of the Teras Kasi put into the game lol. I see why they felt like they were the only ones who could "watch" the jedi.
MrLeStat
Sat Feb 12, 2005 11:20 pm
#7
stun stun stun, intimidtate, and Center of Being macro.i have solo knights. you put a state on them. i suggest going xx4xmedic though. that give you MU 40, and i can heal myself around 1.2-1.7k a pop
TieWalker
Sun Feb 13, 2005 12:02 am
#8
i suggest using accuracy food too while fighting jedi, helps you stick states faster....because you need to be able to put states on fast or you die..some personnal experience there lol
Aphecks
Sun Feb 13, 2005 4:16 pm
#9
Jedis run from me... I'm so sad.. /cry
Mfencer/TKM/Mbrawler... I found one and got halfway through his health bar after the first attack(KD+Dizzied him) and than as soon as he got up he Force Healed and Force Ran away... than I started to wonder why they all run away..
Use Pikatta Pie(mine is +51% chance to dodge), and be sure to have 2500-2800 buffs with mind buffs as well, I use Canape, Pikatta, and a brandy at the beginning of the fight... but it doesn't help anymore... all they do is RUN!
Mfencer/TKM/Mbrawler... I found one and got halfway through his health bar after the first attack(KD+Dizzied him) and than as soon as he got up he Force Healed and Force Ran away... than I started to wonder why they all run away..
Use Pikatta Pie(mine is +51% chance to dodge), and be sure to have 2500-2800 buffs with mind buffs as well, I use Canape, Pikatta, and a brandy at the beginning of the fight... but it doesn't help anymore... all they do is RUN!
Richai
Wed Feb 16, 2005 4:59 pm
#10
Well I just thought I would post again
Today I have become an Unbeaten Jedi dueler of my home server Chimaera. One jedi had beaten me a long time ago, but today i brought the wins into my favour. I cannot say I have dueled every last jedi there is, however, I have taken on alot of the ones classed as being "good" and have defeated each of them in turn.
This is all with TKM, proof yet again that TKM is great.
ALL were taken down without a single use of Warcry.
If any of the the Chimaera Jedi are reading this and flame me for not beating you direcetly, challenge me here. This statement is to provoke some form of response from the people who have refused to duel me in the past. Prove me wrong!
So to the TK's who are still having problems with Jedi's do not hesitate to contact me, I can advise (if advising is needed)
/tiphat
Message Edited by Richai on 02-17-2005 12:10 AM
Marsirion
Wed Feb 16, 2005 8:04 pm
#11
"And there is no force power that heals just action and health of whicih UA3 hits, so it means they have to use a power which heals all HAM, thus taking up more Force."
Uhm, not quite. The 3xxx of the Jedi healer line can heal the individual health, action or mind and takes up less force. If the Jedi is 4xxx then he can heal all of the HAM lines in one blow. It does take up more force but the delay is just as long as inidvidually healing just one of the HAMs. Healing individually or all HAM would then be a tactical choice depending on the situation.
Richai
Thu Feb 17, 2005 12:27 am
#12
Marsirion wrote:
"And there is no force power that heals just action and health of whicih UA3 hits, so it means they have to use a power which heals all HAM, thus taking up more Force."
Uhm, not quite. The 3xxx of the Jedi healer line can heal the individual health, action or mind and takes up less force. If the Jedi is 4xxx then he can heal all of the HAM lines in one blow. It does take up more force but the delay is just as long as inidvidually healing just one of the HAMs. Healing individually or all HAM would then be a tactical choice depending on the situation.
yep
delay is same, and they have to use 2 force powers, which will waste more force as i believe it is just more than using the one heal, and also it will be a longer delay. what is your point?
Dynastar
Thu Feb 17, 2005 9:50 am
#13
Good post. The thing to remember is that most Jedi won't fight to win, but fight to not lose. Healing themselves will almost always take precedence over attacking you. Keep them stated and make them burn through their force power trying to stay alive. Most will run, but thats a win in anyone's book.
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