Teras Kasi Archive
Thread: People Running from Tks and ending duels before they are over.
Page 1 of 2
JMShunter
Sat Jan 24, 2004 5:59 am
#2
My first issue is burst run for melee professions. I have a friend whos a grenader, We duel all the time. Many of the duels degenerate into him running and me chasing and me getting flamed from a distance. Not that much fun for me. Melee professions should earn the 10 to 30 second burst run that replenishes very fast because I am sick of chasing people and not catching them till im a paste on the sand of tat. The second is ending duels, The second time I had him down and was pounding on him. He ended the duel laughed and let me burn to death. Understandably I was pretty angry. It didnt help when he called it a good tactic. I mean cmon, thats just cheap, not a tactic. So I think the whole ending duel thing if the battlemusic and the combat box is going on should be stopped.
Please tell me your thought and opinions.
Roguestar, Shadowfire
TK and ranger.
Niza
Sat Jan 24, 2004 7:44 am
#4
When I get someone running from me (out of my range)in a duelI duck into doorway or go behind a building and force them to come back to me. If they /end *shurgs* It's just a duel.
maddog0606
Sat Jan 24, 2004 8:39 am
#5
I always thought whena ranged personruns from a melee person the melee person should run AWAY from the ranged person and find some kind of terrain/building that would give them an advantage. Some kind of building or obstruction that would take the range advantage AWAY from the ranged person.
Also your friend sucks if he laughed at you and let you burn. Is this person a RL friend or some faceless person you met ingame? You don't have to answer, just curious.
JiveTimeMofo
Sat Jan 24, 2004 9:38 am
#6
this is one of our weaknesses. if it gets buffed, expect some kind of trade off.
piezo
Sat Jan 24, 2004 12:47 pm
#7
You know, running around is alsoa great tactic for tkas. I've been killed by plenty of them because they used the terrain to their advantage. For instance a bothan in AH had novic doc tag on, and was using a pistol, he shot me once and then ran into a cloning station. After a while i got impatient and ran in there to deal with him. The second i walked in the door i got floored with kd2.
TKA can be rather effective by moving around and NOT rushing like most do.
bounty77
Sat Jan 24, 2004 6:41 pm
#8
Cielago wrote:
yes your "friend" is cheap and so are duels.
so your saying let people stay where they are and let you kd dizzy them im sure thats not cheap
Ardus_Raines
Sun Jan 25, 2004 12:57 am
#9
Kd/dizzy is the only possible way to prevent kiting. If you stay out of range...you win. Simple as that. If you get within range to get Kd/dizzy, you deserve it. What else are we supposed to do? Chase you around anddie before we even get a hit in?
DRH_Fenen
Sun Jan 25, 2004 3:43 am
#10
Master Brawler unarmed lunge 2 can hit from 20 meters away. Which may help.... unless they were at 60m...
Ufgood
Sun Jan 25, 2004 5:48 am
#11
Hrmm, if he set you on fire he was at some point within 16m of you, thats within range of lunge. So why not use that, bring him to his knees, catch up to him and knock his ass around?
LordSaibot
Sun Jan 25, 2004 5:54 am
#12
Arrdus, tks still kd even if you don't run. It's the best defense, because the other person can't fight back. I've been a 2 handed swordsman for a while and i shock some of the tkms i see when i charge them. Anyway, the dizzy/kd is your bread and butter, if someone can take that away from you, why wouldn't they? I know i do (warcry). and to the original poster, if he let you burn to death, then he came into melee range at one point, and didn't get knocked down? Shame on you for not using your one and only lame tactic to beat his on and only lame tactic. Anyway, duels are cheap without some sort of honor anyway, tefs are the way to go. It's cheap to begin with so, they are more upset about the fact that they got jumped than the way you killed them.
Page 1 of 2