Teras Kasi Archive

Thread: To all TKM/4xxx Doc's

Epan
Wed Jun 22, 2005 3:20 pm
#1

I know that this combo is supposed to be an awesome tank... but is that for a one on one situation? or can you still tank multiple lvl 80's? I constantly get into fights that involve more than 1 high lvl mob, so I'm thinking that the higher defense I get from my current template will beat out the 200 a tick heal you get from 4xxx Doc. Currently I am MBrawler/TKM/MSwords/334x Pike and when unarmed I have 295 melee defense. That will drop to roughly 210 if I go the Doc route... So basically I wanted to know if it would be worth the grind to get the tree of doc so that I can be a better tank when fighting multiple mobs. Thanks for any/all replies!


~ Epan
jabjowie
Wed Jun 22, 2005 3:32 pm
#2

you will be a far superior tank with heals. due to CoB your defenses will still be off the charts and will protect you just fine. however, as a tank, you are taking damage, and eventually it is going to wear you down even if it is only hitting for 23 points each time.

if you can heal for a few hundred points whenever you want, you will be able to stand many situations for as long as you want because you will always be able to outheal the damage and in the more intense situations you will at least last a lot longer. and besides, healing is a lot fun.



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Epan
Wed Jun 22, 2005 3:39 pm
#3

awesome. thanks for the quick reply. I think I might be joining the ranks of TKM/4xxx Doc.
sArAhBrIgHtMaN
Wed Jun 22, 2005 4:14 pm
#4






Epan wrote:
awesome. thanks for the quick reply. I think I might be joining the ranks of TKM/4xxx Doc.






well its not just tkm/4xxx doc that gets the job done for me, its TKM/Master Pikes/Doc4xxx that really makes an advanced tank IMO. That 200tic is nothing compared to healing efficency 105 (without clothes its 80) with just a healing bandolier my bacta shot heal is in between 650-700 per heal, and not a slow cooldown timer aswell. combined with the bacta infusion tic, you can stay alive in a big mob for a long while (aslong as the mind bar permits).


but really its the combo of TKM with Master Pikes that helps the most, besides healing its the offense that keeps me alive, meaning i need to kill whats hurting me.


on the web weaver path i had 2 ferel wookiees, and two of those nasty spiders attacking me, and even though it took a long time to finish all 4 off, without the healing ability from doc4000 i would have had no chance, even with COB's +500 to defense and Powerboost 500 to health, they were doing some fast damage to me.





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Melakum
Wed Jun 22, 2005 4:23 pm
#5

i can regularly tank 4 cl 80s yes and about 3 cl 82's easily with CoB and doc 4000 hehe healing always beats defensive mods man, the ability to refill health is always better then high mitigation, with this combo you have both





Melakum
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ShrekECPI
Wed Jun 22, 2005 4:31 pm
#6

Dropping from 290 to 210 in Melee defense will have little effect thanks to your heals and the fact the the extra 80 defense is offset by the diminshed return factor. You might get his for59 dmg instead of 50 with CoB


Get doc, it is worth it.



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Melakum
Wed Jun 22, 2005 5:42 pm
#7

hes right CoB pretty much nulifies melee and ranged defense when it is on and you have a good macro,





Melakum
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Former Teras Kasi Master

Elder Player (Pre-Order, Pre-Publish Six, Pre CU, Pre NGE, and still here)

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sArAhBrIgHtMaN
Wed Jun 22, 2005 5:58 pm
#8


ok heres the best testimony to prove healing is better, on the webweaver path in the ryatt trail i kept falling off the level completely, tossing me down into a place of nothing where i was forced to /unstick. this happened 4times in a row forcing me to go back to the beginning everytime, so on the fifth time i decided...im just gonna run till i get to the next path guide marker, i had several lvl80 mobs chasing me, some were alot of spiders, and not to mention i ticked off a whole mob of ferel wookiees.


i healed my whole way till the end, letting myself get incappedat the feet ofthe path guide, the mobs then where warped back to their original location and all was well....words can't describe the amount of healing that was done.


Message Edited by sArAhBrIgHtMaN on 06-22-2005 05:59 PM



P.E.T.A. People Eating Tasty Animals!
Melakum
Wed Jun 22, 2005 6:15 pm
#9

lmao same exact thing happened to me and my team on the ryatt trails how funny





Melakum
Master Spy
Former Teras Kasi Master

Elder Player (Pre-Order, Pre-Publish Six, Pre CU, Pre NGE, and still here)

Master Spy -JKO-

-JKO-
Epan
Thu Jun 23, 2005 7:20 am
#10

Yeah. I have master swords as well so I do have an extra defense bonus. I switched over to Doc last night and did a Katarn run. Worked really well. I was rather impressed. Now comes a new question. lol. Do I use healing efficency clothes and replace Melee/Ranged Defense... replace Unarmed Damage/TN or just not use healing clothes?

~ Epan
sArAhBrIgHtMaN
Thu Jun 23, 2005 4:10 pm
#11






Epan wrote:
Yeah. I have master swords as well so I do have an extra defense bonus. I switched over to Doc last night and did a Katarn run. Worked really well. I was rather impressed. Now comes a new question. lol. Do I use healing efficency clothes and replace Melee/Ranged Defense... replace Unarmed Damage/TN or just not use healing clothes?

~ Epan





you can do both, i wear a healing bandolier +18 healing, some healing pants +14, and a melee/ranged defense shirt +16, with +500 from cob i dont find it extremely important to wear more defense clothing, diminishing results etc. but if you wanted to even it out between defense and healing you can always get a defense spec ops duster aswell.


someone told me that unarmed clothing mods were not working properly (BE ones)





P.E.T.A. People Eating Tasty Animals!
Geeto
Thu Jun 23, 2005 5:12 pm
#12

Well here's a question for you is it better to have master swords or master pike? Opinions?


Turanko





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Terran_Riik
Thu Jun 23, 2005 5:57 pm
#13


Well, I'm by no means an expert atm, im grinding back up tka after switching to bh for awhile... But I would think swordsman would be great for added tanking ability. Swords flurry gives a temporary +160 to defence I believe and just has slightly less damage. With that and CoB you should have almost 870 defence. My planned template will be TKM, Mswords, and 4000 doc.

Message Edited by Terran_Riik on 06-23-2005 09:00 PM



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