Teras Kasi Archive
Thread: To all TKM/4xxx Doc's
if you can heal for a few hundred points whenever you want, you will be able to stand many situations for as long as you want because you will always be able to outheal the damage and in the more intense situations you will at least last a lot longer. and besides, healing is a lot fun.
Epan wrote:
awesome. thanks for the quick reply. I think I might be joining the ranks of TKM/4xxx Doc.![]()
well its not just tkm/4xxx doc that gets the job done for me, its TKM/Master Pikes/Doc4xxx that really makes an advanced tank IMO. That 200tic is nothing compared to healing efficency 105 (without clothes its 80) with just a healing bandolier my bacta shot heal is in between 650-700 per heal, and not a slow cooldown timer aswell. combined with the bacta infusion tic, you can stay alive in a big mob for a long while (aslong as the mind bar permits).
but really its the combo of TKM with Master Pikes that helps the most, besides healing its the offense that keeps me alive, meaning i need to kill whats hurting me.
on the web weaver path i had 2 ferel wookiees, and two of those nasty spiders attacking me, and even though it took a long time to finish all 4 off, without the healing ability from doc4000 i would have had no chance, even with COB's +500 to defense and Powerboost 500 to health, they were doing some fast damage to me.
ok heres the best testimony to prove healing is better, on the webweaver path in the ryatt trail i kept falling off the level completely, tossing me down into a place of nothing where i was forced to /unstick. this happened 4times in a row forcing me to go back to the beginning everytime, so on the fifth time i decided...im just gonna run till i get to the next path guide marker, i had several lvl80 mobs chasing me, some were alot of spiders, and not to mention i ticked off a whole mob of ferel wookiees.
i healed my whole way till the end, letting myself get incappedat the feet ofthe path guide, the mobs then where warped back to their original location and all was well....words can't describe the amount of healing that was done.
Message Edited by sArAhBrIgHtMaN on 06-22-2005 05:59 PM
~ Epan
Epan wrote:
Yeah. I have master swords as well so I do have an extra defense bonus. I switched over to Doc last night and did a Katarn run. Worked really well. I was rather impressed. Now comes a new question. lol. Do I use healing efficency clothes and replace Melee/Ranged Defense... replace Unarmed Damage/TN or just not use healing clothes?
~ Epan
you can do both, i wear a healing bandolier +18 healing, some healing pants +14, and a melee/ranged defense shirt +16, with +500 from cob i dont find it extremely important to wear more defense clothing, diminishing results etc. but if you wanted to even it out between defense and healing you can always get a defense spec ops duster aswell.
someone told me that unarmed clothing mods were not working properly (BE ones)
Well, I'm by no means an expert atm, im grinding back up tka after switching to bh for awhile... But I would think swordsman would be great for added tanking ability. Swords flurry gives a temporary +160 to defence I believe and just has slightly less damage. With that and CoB you should have almost 870 defence. My planned template will be TKM, Mswords, and 4000 doc.
Message Edited by Terran_Riik on 06-23-2005 09:00 PM