Teras Kasi Archive

Thread: TKAs, Impending Nerfs, and TH's Comment

Mister_Heavy
Mon Dec 15, 2003 3:37 pm
#1

By now, the quote is famous.


"Its got to be reasonable, for instance, if TKA's are the damage dealers, then they are going to need a weakness and they can't be stealing all the thunder either."


This little snip by TH has lead to all kinds of speculation on whether and when TKAs are going to get nerfed. I want to officially put an end to that speculation.


I have talked with TH regarding this post, and he has basically confirmed that he was not saying that TKAs need to be nerfed.


If I were to translate this quote to be a bit clearer it'd read:


"If it eventually turns out that TKAs assume the position of "the damage dealer", they'll also have to have some kind of weakness to compensate for being so strong in that particular area. Furthermore, no class, including TKAs, will be allowed to be masters of everything, stealing all the thunder."


TH was using TKs as an example to illustrate that no class will be allowed to be the best at everything, and excelling in one area will require a balancing weakness in another. Looking at the "what do you want TKAs to be" thread, we're don't even want to be "the damage dealers". So there's certainly no fear of us being nerfed for having that advantage.


TKAs may be nerfed some day, who knows. But THs quote was no indication that any kind of nerf is waiting for us in the wings.




So for cryin' out loud. Quit worrin' about it



... at least for now.

Message Edited by Mister_Heavy on 12-15-2003 02:39 PM



Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
Hoonge
Mon Dec 15, 2003 3:45 pm
#2

If only this would make the "OMG THEY'RE GONNA NERF US!" posts stop... but... it probably wont.


Good to hear the news, though.






Nizro Norea
Getting back to my melee roots...

KnightHawk420
Mon Dec 15, 2003 3:57 pm
#3

Were really not the dmg dealers we are made out to be either.



Only if you don't take armor's and resistances into account can that truly be an accurate statement.



Take your voritor lizard missions for example. On the higher end there isn't much we can do to a creature with AR2 and high kinetic resists. We can sure debuff them, serve as meatshields, but the real dmg dealing needs to come from other classes... such as commando for instance.




Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Amrien_Talfrey
Mon Dec 15, 2003 5:55 pm
#4

Well you gotta admit, it's a scary prospect. I mean, this is the first proffession I have truly enjoyed playing, and the thought that all of a sudden I'd be like a pikeman again (no offence to pikeman out there) scares me more than I can say...



Amrien Talfrey.
Retired Colonel of the Imperial Navy.
Curator of the Theora Aquarium.
...currently training as a Teras Kasi and a Doctor.
Darq_Reality
Mon Dec 15, 2003 6:48 pm
#5

I wanted to be a TK when the game was released, I acheived Master TK about 3 weeks after release. I dealt with the KD nerf being 4x ham cost, I dealt with the fixes and I love the skill mod boosts. But the one fact remains, Yes we dish out alot of dmg in a short period of Time, but when it comes to defense vs, we suck plain and simple. We can be easily Knocked down, Dizzied, brought to a kneel, blinded or wutever. our highest mod is Def vs posture +30. Ther ehas been numerous times I was brought to my back and hit repeatedly. What we excell in Offense, We still Lack in Defense. Yes we have high Toughness, that was done on purpose, But our Melee/Ranged Defense aren't the highest either...Fencer has better defense mods than TK's do.




_________________________________________________________
Darq Reality - Master Teras Kasi, Master Doctor

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Hypatian
Mon Dec 15, 2003 8:05 pm
#6

Darq: Yup. I think the feeling most of us have (from the what do we want to be thread) is that we'd rather be super good at defense than super good at offense, or balanced, if anything. We'll definitely have to see how things go, but, well, *everything* is going to be way way different when they do the new changes.

I suspect, just because of the vision of many TKAs, that we're going to end up more defensive than we are and less offensive.



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Mayor of Reunion Radioactive Power Broker


Knocky
Mon Dec 15, 2003 8:41 pm
#7

We already haveweaknesses. No bleed shots and no armor piercing ability. We can kill anything UNARMORED in a couple of hits. Put something in front of use with armor? Then the time it takes to get through AR1 significantly rises.AR2 or AR3? You had better run.
sysfailur
Tue Dec 16, 2003 12:04 am
#8

Oh please... with the right tactics you can solo anything. Of course you'll need to be buffed with armor on, but it's very possible. It may TAKE an extremely long time but it can be done. And I'm not saying that this is a bad thing, but it is possible for a TKM to take down anything in the game, solo. It just takes quite a bit of time on certain stuff. As was stated in a previous post, we do deal dmg, but the real dmg dealers are commandos for example. They are doing their job appropriately. We are doing our job as tanks just as good.



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Razorlord
Tue Dec 16, 2003 2:29 am
#9

We have a weakness... we suck against ranged and we dont have dots.


other weakness is we are seen as pets (tanks)


Louis_Cypher
Tue Dec 16, 2003 4:20 am
#10

We also have the weakest defences too.


Louis_Cypher
Tue Dec 16, 2003 4:23 am
#11

Weakest defense of Brawler/melee professions with COBand some ranged ones too.
Louis_Cypher
Tue Dec 16, 2003 4:25 am
#12

Good toughness bonus but isn't it better not to be hit in the first place ?
Knocky
Tue Dec 16, 2003 5:12 am
#13






sysfailur wrote:
Oh please... with the right tactics you can solo anything. Of course you'll need to be buffed with armor on, but it's very possible. It may TAKE an extremely long time but it can be done. And I'm not saying that this is a bad thing, but it is possible for a TKM to take down anything in the game, solo. It just takes quite a bit of time on certain stuff. As was stated in a previous post, we do deal dmg, but the real dmg dealers are commandos for example. They are doing their job appropriately. We are doing our job as tanks just as good.





The Krayts and Jedi Masters are being ramped up to 300K HAMs.


Let me know when you plan to solo them so I can watch you die. Also I watched my Rebel counterpart in my City attack a mid-level Dark Jedi (she only hada name but rebels could attack while Imperials could not). The HAM was deceptively low. Only in the 30K range. She resisted every KD/DIzzy he threw at her. Shewas hitting him with a lightsaber for 2K damage at a time. He died 3 times trying to kill her. In theend he did win sinceshe never stims herself and I was there to rez his ass everytime he died.


Is that what youmean by taking an "extremely long time"? Having your ownpersonal Master Doc follow you around to rez you so you can "solo" anything?

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