Teras Kasi Archive
Thread: Teräs Käsi Discussions and Focus Threads Rev. 08 Dec 2004
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Ryutek
Wed Aug 25, 2004 10:20 am
#1
This thread is a way to consolidate posts that are important to discuss without having to have multiple stickies..
- Teräs Käsi Issues/Bugs/Features - 16 November 2004 to Present
http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=90112
- Teräs Käsi Discussion: Issues / Bugs (OLD)
http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=79202#M79202
- Teräs Käsi Focus: Jedi, Should We Have A Role... (OLD)
http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=79429#M79429
- Alternate Damage Type Discussions
- Razor Knuckler/alternate knuckler discussion thread.
http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=75656#M75656
- Thoughts for Discussion...
http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=80642#M80642
- Razor Knuckler/alternate knuckler discussion thread.
- Teräs Käsi Poll: Combat Balance
This poll is designed to get an idea of what you would like to see TKs as after the Combat Balance.
http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=83783#M83783
- Fun Poll: Defenses vs Offense vs Meditation
http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=84879#M84879
- Teräs Käsi Discussion: Combat Balance
http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=78225#M78225
- Teräs Käsi: Testing the Combat Balance
http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=79255#M79255
- Teräs Käsi: Testing the Combat Balance
**REPOST**
Ryutek wrote:
Teräs Käsi: Sandbox Testers
It was very difficult to narrow down the list of (yep, eighty-two) applicants into a much smaller list, and from there into a final selection. There was not a single person who applied that I wanted to leave out. I wish I could have everyone in the sandbox, but unfortunately I am limited to five.
To everyone who applied, I thank you. Although you may not get a chance to test the sandbox, create a character on Test Center and get ready for it to pass the sandbox and hit those servers. The more people we have test it the better, as there is no way to catch every bug before it makes it to TC.
I (still) do not know when this will happen at this time, or what exactly will be required of each participant but will update you when I have that information. Remember, this will be to TEST, not to play.
That being said, here are the Teräs Käsi Testers (in alphabetical order):
- Atama
LordMaxx- Replaced by Travon Lepen
- OnlyMaestro
Spuzzed- Replaced by Seomon
- Vegitaa
The Alternates are (in alphabetical order):
- AuleyDavyds
- commandobob
- Mankind00
Seomon
Travon Lepen
I chose to pick a couple more alternates due to the fact I had such an overwhelming response, and also felt it better to have an equal number of testers and alternates. Thank you all for your interest, we truly have some of the most dedicated on this forum!
Message Edited by Ryutek on 12-08-2004 05:12 PM
LordMaxx
Wed Aug 25, 2004 10:33 am
#3
I think you should link my petition to destroy Rori using the Death Star to free up server space for Dantooine...that helps TKs alot who grind on Dantooine 
Message Edited by LordMaxx on 08-25-2004 01:34 PM
Ryutek
Wed Aug 25, 2004 10:42 am
#4
Heh, I have no problems adding the link 
Don't be surprised if I end up adding all sorts of things come to think of it...
hrmmm.... wonder if they would notice a proposition to make all planets except Endor blow up, obliterating any characters that happened to be on teh planet at that time.... (note, for those who are not sure, this line is a joke)
TravonLepen
Wed Aug 25, 2004 11:50 am
#5
Since we're making requests.....
I petition that all rebels be destroyed. period.
(maniacal laughter)
ArythR
Wed Aug 25, 2004 11:51 am
#6
LordMaxx wrote:
I think you should link my petition to destroy Rori using the Death Star to free up server space for Dantooine...that helps TKs alot who grind on Dantooine![]()
Message Edited by LordMaxx on 08-25-2004 01:34 PM
Please get rid of it. I live there and it's such a bother. It feels like the Arkansas of the galaxy (no offense to those from AK, I have relatives that live there).
A~
Kud
Tue Aug 31, 2004 12:57 am
#7
*tear* I was looking forward to the sandbox, i rarely play anymore cuz im bored. The sandbox would have kept me on =/
TYR2100
Mon Sep 06, 2004 1:19 pm
#8
Teras Kasi Artist
Place in the Galaxy
- My impression of the TKA in the galaxy are based on some basic research I got from a website and are as follows;
- First they did not hunt down Jedi per say. The formed this style of martial art [MA] as a way of defense for them selves and others. But it was also used to counter and go after Jedi who have turned to the Dark Side.
- Second TKA is a less know style of and probably not that well know.
- Third TKA were tough and deadly.
- Fourth [obvious view] there are Teras Kasi Artist [TKA] and Teras Kasi Artist Masters [TKM]
- First they did not hunt down Jedi per say. The formed this style of martial art [MA] as a way of defense for them selves and others. But it was also used to counter and go after Jedi who have turned to the Dark Side.
General Thoughts:
- After much thought I think TKM should be less common. This being the case, instead of automatically gaining TKM when a TKA completes all four branches, the TKA will now have to acquire 4 million UA XP, require 6 skill points, and 1000 AP to master TKA. The only exception is for those of us who have had TKM for six months or more [3 months of have to be consistent]. But only if there is a decent revamp of TK!!!!.
- I like the idea of having a TKA temple, but I think it should be a quest item (see quest) and that only a TKM can place them. The Temple would have a meeting room, garden room, meditation room, crafting room [with bonuses], reception room, and a training room. The training room will have the ability to spawn training droids [which would have different style of fighting and require credits to produce]. A temple terminal [similar to guild terminals [{note: a player can belong to both a temple and a guild at the same time}]. A chat tab for temple communication.
- We need a Power Boost Timer
- There should be quest [see quest section].
Combat and Speical abilities:
- I think that FoW should be available to TKM only.
- I think at the Master level of TKA [TKM] the Power Boost should either last 15 min and have higher levels or it last 10 min and cover all 9 attributes.
- TKM can Power Boost while standing and in combat and can re-apply after 90 seconds [with timer to re-apply].
- I think TKM should have a base of 20% resistance to kinetic damage [some martial arts focus on hardening the body] if armor idea is used [see armor section].
- TKM should be faster and do more damage.
- TKA should be able to block melee attacks, dodge/evade range attacks, and block/deflect range and melee attacks with special equipment [see armor]. TKM will have higher abilities in these areas.
- TKM have a resistance to Force Powers [Ya I know no chance, but if were dreaming…lol]
- The ability to use Power Knucklers [see weapon section].
- The ability to wear TKA style cloths.
- TKA need higher Defense States [knockdown, stun, dizzy, posture change, etc..] when compared to most of th other melee profession we have some of the lower defense. For a non-TKA master the base defense vs. state should be 10% point higher that they are now, and for a Master TKA [] it should be 25%-30% points higher.
- TKA / TKM are one of the primary tanks in the game and therefore would help in any group fighting.
- TKA’s range and melee defenses should be higher.
Armor
- I think TKA should have special cloths that are similar to umbese shirts [lite AR] and have specialized armor for hands, arm [bracers], and feet. This armor would work with our blocking/ deflection ability [see combat and special ability section], have lite AR, and have the same resistance levels as Comp.
- I think the HAM cost issue is already in effect, which is based on the Ham cost of the armor type.
- This also helps the armor smiths and tailors by giving them another crafting item to make and sell
Weapons
- First I think that the Vibro Knuckler [or more accurately Vibro Blade Knuckler] should be used by all UA., it’s just that they would be more effective in the hands of a TKA.
- Second I think that TKA should have Power Knucklers. These Knucklers basically have a rounded face look to them, have light armor piercing, come in different types of damage,and come in pairs. They would do the following damage; Kinetic, Heat, Stun, Electric, and blast. In addition, to help with the kiting issue when the pair are put together they fire a Stun bolts that does it’s particular type of damage and produces a stun/dizzy/KD state on the target [basically the target be stunned and KO’d]. This weapons’ ability would be limited in that it had limited range and couldn’t be fired that often.
- This also helps the weapon smiths by giving them another crafting item to make and sell.
Quest:
- I think it would be awesome to have TKA quest. I even have some basic ideas for some.
- The quest for “The Armor of Steel Hands” [see armor section]. This armor would have medium AR, blocking / deflection bonus, and be resistant to LS damage.
- The quest for “ The Fist of Power” this quest would be for Power Knucklers that have medium armor piercing and do twice the damage, maybe even does LS damage [*smile*].
- The quest for “The Temple of Steel Hands”. Basically, a group and / or a TKM would fight and explore their way through an old temple that is in ruins. The TKM [or group] comes to a library that has the architect schematics for a TKA temple [random styles of temples, requires an architect to make by giving them a , and only take 4 lots…lol].
- A quest to battle a Dark Jedi.
- The quest for “The Armor of Steel Hands” [see armor section]. This armor would have medium AR, blocking / deflection bonus, and be resistant to LS damage.
Let me know whaty you think.
Thx,
Garrick
DeusMortus
Tue Sep 07, 2004 3:54 am
#9
First check your spelling, second you want to overpower us, although I dig the temple idear and the armour idear, you want us to be all
You want us to do huge amounts of damage
You want us to be able to take huge amounts of damage
You want to give us acces to all kinds dmg types
That would make us to powerfull...
Brainplay
Wed Sep 08, 2004 7:08 am
#10
Isn't that innate kinetic resist already in the game? TK toughness?
Wouldn't those double knucklers that fire a stun/dizzy/KD bolt classify as a RANGED weapon?
Do more damage? You mean the 205+ damage bonus that no other profession has an equivelant for isn't enough? A different damage type or a reduction in max armor resists is all you need.
Atama
Wed Sep 08, 2004 3:41 pm
#11
Our damage is ok. Yeah we do less damage than pikemen and swordsmen but we have better defense so it balances.
Onohos
Tue Sep 14, 2004 9:25 am
#12
I think that if that were to happen...well it wouldn't. None of it...ever. The DEVS don't care about any profession enough to give them all that.
theyoungballa
Mon Sep 20, 2004 8:18 am
#13
Onohos wrote:I think that if that were to happen...well it wouldn't. None of it...ever. The DEVS don't care about any profession enough to give them all that.
Except Jedi....
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