Teras Kasi Archive
Thread: TKM vs. JEDI, a new system for TKM
imhigh2 wrote:
O.K. here i go,In the books tkm are suppossed to just as powerful or close to a jedi knight. I like this idea (and im a jedi) and think we should explore it. Why does every proffession except jedi use the same amount of skill pointsand xp tomaster, this is stupid. why can't we make a tkm skill tree similar to a jedi,that will take an obsured amount of xp to get to, or say you can allocate all skill points into that singleskill treeto be a better tkm( i think something similar is in the CU). Maybe by doing this not everyone will try to be a jedi, althogh that is not the purpose of this post. I just think it would be cool to see a tkm take on a jedi, I see it all the time now but it's not at all fair, if any1 has gone through the jedi tree it can take months and months and months, hence you get 750 xp from a quenker vs. 5000xp for non jedi and not to mention to get to tier 4(4000)LS you need 3 mil xp, thats over 12mil xp for 1 skill tree. You can master tkm in like a few days if you just cruising. Or maybe do something like levels afteryou master a proffession, like start at level 1 once you master a proffession and the longer you stay the proffession, the more xp you get the higher level. Say that a level 50 tkm would put up a good fight against a jedi knight. Just a thought, I really want to see what they do w/ the CU.
no way is any profession supposed to be just as powerful as a Jedi Knight, not in SWG anyway. And if you watch the movies, the Jedi shown are all the most powerful people in the galaxy.
TravonLepen wrote:
no way is any profession supposed to be just as powerful as a Jedi Knight, not in SWG anyway. And if you watch the movies, the Jedi shown are all the most powerful people in the galaxy.
Phow Ji, mentioned on a lucas arts promo site, and in Medstar 1:battle surgeons, is one of the best Teras kasi Artists ever. He was a member of the follwoers of Palawa, and beat a Jedi (who wasnt using the force) in an unarmed tournament. He coudl take out 6 mercenaries, bare handed, without flinching.
However, when he fought a Jedi Healer, she could have killed him with one swipe of the saber.
TKA arent supposed to be allpowerful or uber.
TKMonkey wrote:
Only because there are no Teras Kasi in the films, I'm sure Luke Skywalkerwould disagree with you after his run in with Arden Lyn. A jedi draws their power from the force, the Teras Kasiorderdraw their strength from within, as the flame of the jedi was extinguished from the galaxy as was the need for Teras Kasi - whos lives involved watching thejedi, as they believed such power would inevitably corrupt.
Having said that -a Teras Kasi (with other parts in the template) can beat a low jedi, so I don't see a problem with it the way it is
I'm still yet to see any offical source saying the bit I highlighted in yellow. This is all from a peice of Fan Fiction which untill I managed to find again I was unsure on wether it was proper information or if it was just Fan Fiction, we looked back at it & it was deffinatly Fan Fiction.
The only refferences in the books include that the TK are from Bunduki & that there was another race who invaded them who also studied TK. & also that Prince Xizor studied the art & was considered a dangerous opponante by Vader. Also that Darth Maul was trained in the art.
But anyway thats drifting from the main topic & we really don't need another thread talking about the history of the TK as we have so many.
Personly the system proposed at the start is not oneI like the idea of, TK fits well as a normal proffesion. The only proffesion I would like to see enhanced to head the route of Jedi is BountyHunter.
A while ago a Correspondent (possibly Ryutek, I can't remember, it might not have even been a Corre
) said that he felt BH was implimented wrong & that it should have worked as an enhacement to any proffesion & added the BH element in to it, which personly I think is a great idea, so how I take that is that all the normal combat proffesions would be lke choosing between Saber, Enhancement, Healer, Powers etc. But then I'd like to see a Bounty Hunter Guild, FRS style, ehancment system to become better & more efficent at hunting marks, maybe have bonuses to melee, & ranged accuracy, throw in stuff like Man Traps etc.
Personly BH is the only proffesion I think could do with that type of change & should have the ability (but one which has to be worked for& not just given like a normal Master box) to go toe to toe with a Jedi Knight. To change a proffesion like TK which is a well established 92point proffesion would only cause many outcries & complaining in my opinion.
Just my 2creds on it.
Do we really need robes? or reasons to watch/hunt/kill Jedi?
Why isn't it enough that we created our own history and background?
How many other professions in this game have done that?
Why can't we let Teras Kasi be Teras Kasi and Jedi be Jedi?
Mankind00 wrote:
I'm still yet to see any offical source saying the bit I highlighted in yellow. This is all from a peice of Fan Fiction which untill I managed to find again I was unsure on wether it was proper information or if it was just Fan Fiction, we looked back at it & it was deffinatly Fan Fiction.
The only refferences in the books include that the TK are from Bunduki & that there was another race who invaded them who also studied TK. & also that Prince Xizor studied the art & was considered a dangerous opponante by Vader. Also that Darth Maul was trained in the art.
But anyway thats drifting from the main topic & we really don't need another thread talking about the history of the TK as we have so many.
It'd be good if someone started a reference list for where everyone’s opinions on Teras Kasi come from, because you're right - a lot of it seems to just be hear say stemming from fan fiction around that beat 'em up Masters of Teras Kasi etc.
Novice marksman (novice box, gives you an array of weapons you can work with)
ValcynChiana wrote:
right now i think the game is fine as it is, for the most part.
Only a few things need to be done to fix pvp and combat.
1. Get rid of super armor, weapons, and buffs. We should not have 700 strength mind fire dots on every other weapon, we should not have 80-90% comp armor that resists everything, we should not have buffs that more than double our stats, and we shouldnt have looted weapons that get 1.0 speed and 1000 damage out of the bag.
For the most part, I agree - However, there SHOULD be limited amounts of "Uber" weapons and armor around. Make them *extremely* rare, and not able to last forever. That way, you can initiate a "King of the Hill" type system, where those who managed to receive these items can fight at one tier, while others can still enjoy PvP combat at a lower tier. Of course, if a lower tier should somehow deeat the upper tier - That would show skill vs Equipment.
2. Fix the problems with the 'broken' professions. Pikeman has accuracy problems, and its block is broken. Almost all pistoleer specials are broken. Carbineer needs more accuracy because it blows without BH. Fencer needs some new weapons with AP1.
No argument here, but why just Fencer for new weapons? Although tons will deny it, with all the whining, TK *IS* going to get nerfed in the so called "CU" - Compensate for the losses by giving several types of VK style weapons to choose from. If a Power Hammer can have Blast damage - Why not a VK?
3.Allow medics to heal mind like they used to be able to. Mind is a major problem in pvp, and basically makes classes that can get mind Dots, or can attack mind directly, the only viable pvp classes.
Ah, but if we are eliminating (Or limiting) the amount and strength of DOT weapons, we already HAVE a class that fits the bill - Combat Medics, which makes perfect sense.
4. Remove defense stacking. Supposedly they're gonna do this, lets hope they do. Almost every pvper out there has one of only a few templates, because they're the only ones that work. Melee/ranged defense and defense vs states from seperate professions should not stack.
For the most part, I agree. However, to keep the experience of the game to feel as if there are multiple ways to handle things, a way to create a more defensive template should still be possible. Someone suggested such a way in the thread already, so won't go into more depth about it.
5. Completely reverse what you did with the solo group nerf. It was a big mistake. Currently, nobody has much of a way of making money anymore, but all the crafters STILL charge half a million for a suit of armor. You fked up the economy, fix it.
That would depend upon your server - I never pay more than 200K on Radiant, and have paid about a Mill on Bria. Pumping MORE credits into the system doesn't compensate - Refusing to pay the inflated prices DOES. After all, if nobody buys the armor at such high prices, the crafter either needs to lower the prices, or watch as his stock (And bank account) goes to waste. Unless one is an Elite soldier, or Jedi, I can't see why anyone - ANYONE.. should be able to solo a Rancor Lair. Heck, Luke had a tough time against ONE - Why can a TKM take down 10 without breaking a sweat?
6. Pay more attention to your dam customers. All the stuff i've said above has been reported thousands of times by players on every server. If you payed attention to us you'd have fixed the game by now. But, oh, im sorry, SOE must be too busy attending their fans in everquest 2 to run this game.
100% in agreement.
I swear, if the devs would just listen to what the players are telling them is wrong with the game, we wouldnt have so many problems as we do now.
In their defense - 100 out of 100 customers will each want different things. This is a hard learned thing, as I have learned by being in Retail hell - But you can't pleasesome fast enough, nor can you EVER please everyone. What a Carbineer says needs to be fixed isn't the same as a TKM says. Mind you, they aren't doing anything NEAR fast enough, but maybe we should all band together and select the top 10 things by consensus, and demand those be fixed first and foremost.
"I like contructive critisiam but my god read the freakin post and try to understand what i'm saying before you spout nonsence. IT'S JUST AN IDEA."
And your idea is a bad one because it's based on misconceptions. If you can't handle people disagreeing with you don't post.
Message Edited by kypster on 01-04-2005 11:51 AM