Teras Kasi Archive
Thread: Brace Yourselves...HUGE damage nerf on the way
mochloD wrote:
Questions questions and more questions... but one thing is for sure. If TKA's get our damage output lowered, and mobs dont get their resists lowered as well.... the tka better have another profession touse for damage dealing.
With that statement, you're jumping to conclusions really.
All professions will be revamped for damage, every single one. Not just TKA.
mochloD wrote:
Could be blowing one sentence out of proportion but what if im not? If all professions start dealing less damage than they do now, does that mean that armor will be nerfed to compensate for lower damage dealing potential? Will all creatures have resists lowered? Is this the dev response for high end armor and buffs making a player godlike? Are we going to be forced to group again to take on any sizeable mob?
Questions questions and more questions... but one thing is for sure. If TKA's get our damage output lowered, and mobs dont get their resists lowered as well.... the tka better have another profession touse for damage dealing.
You're not blowing one sentance out of proportion - it's been pretty obvious for a while now that the damage output on players is way out of whack.
Remember way back in the Fall of last year - the creatures were all changed to align with the "new balance" that was supposed to take the following three publishes to complete. TH said at the time that the game would be hosed for a while - some things will be much easier than they should be until the balance is complete. Well - that's where we (still) are.
Creatures (with a few exceptions) were bumped a little in HAM and dropped a lot in resists. Players now overpower critters. Now that the final balance is in the offing the player damage potential for all professions will be dropped to line up with those creatures (unless they've got something else in mind - doesn't seem that way given the quote above).
The last statement has a touch of "the sky is falling". We don't know what the full scope of the balance will be.
Ackis wrote:
mochloD wrote:
Questions questions and more questions... but one thing is for sure. If TKA's get our damage output lowered, and mobs dont get their resists lowered as well.... the tka better have another profession touse for damage dealing.
With that statement, you're jumping to conclusions really.
All professions will be revamped for damage, every single one. Not just TKA.
We will still do Kinetic damage. Current creature kinetic resists are very high. The ability to do different damage types is important now and will be moreso if all damage is lowered. See what i mean?
Im just speculating and bringing this up for discussion cause im at work and bored ![]()
mochloD wrote:
Im just speculating and bringing this up for discussion cause im at work and bored
I know, but it's gonna cause people to panick. ![]()
Right now the fact is we don't know what's going to happen, other than big changes.
OmegaSaintSeiya wrote:
I'd prefer grouping to BARELY kill Rancors instead of strapping on my Ubese and pounding away, killing the huge beasts in mere seconds. Don't you find it more fun when the enemies are more challenging and you need to make friends and allies, and use actual group strategy to kill those really tough mobs? Solo'ing is so boring, but, unfortunately, is the main method of hunting these days.
"We will still do Kinetic damage."
Not completely true, with the new looted VK schematic coming out in Deathwatch Bunker, TKA will also have Heat Dmg in their arsenal.
OmegaSaintSeiya wrote:
I'd prefer grouping to BARELY kill Rancors instead of strapping on my Ubese and pounding away, killing the huge beasts in mere seconds. Don't you find it more fun when the enemies are more challenging and you need to make friends and allies, and use actual group strategy to kill those really tough mobs? Solo'ing is so boring, but, unfortunately, is the main method of hunting these days.
i think group is boring and annoying when some one decides they want to bring 435983703947043 things to play with
Quote:
Not completely true, with the new looted VK schematic coming out in Deathwatch Bunker, TKA will also have Heat Dmg in their arsenal.
End Quote
Aaaah that isn't by chance the VK that requires a dropped motor from a night sister that's 100% kinetic resistant is it? hmm problem.
Keep in mind also that the devs are abandoning their old line that Jedi would be "godly" and just outclass the rest of us. I think they're instead making Jedi measurably better than other classes, but not head and feet above the fray as they were once envisioned.
So yeah, they're getting their Sabre damage lowered, and everyone else is having their damage lowered, but I think the hit for Jedi may be harder than for the rest of us... hence the warning from TH.
All of this seems to be in line with the devs acceptance of the fact that there are and will be more Jedi in the game than they initially intended. So they're dumbing the path to Force Sensitivity down a bit, revamping Jedi to be a little weaker than initially intended, and putting a hard cap on the number of truely powerful Jedi allowed in the game.