Teras Kasi Archive

Thread: What to use on a master fencer?

bubbles1
Wed May 19, 2004 4:23 am
#1

Ok I have beat master fencers before but I kept losing to one the other day? Any advice I just could not hit the guy?


It was still a close fight but he constantly won. I was wearin like 80% comp with 36% stun and his scatterhit just tore me up.


Thanks for any tips
comandobob
Wed May 19, 2004 5:33 am
#2

intemadte him first this knocks the defence by half then Blind stun then any other statis you can use these all help but TKM very rarly win against Fencers im fencer TKM and swordman and have being TKM since november so haved used it alot in dual's and pvp




Naerbe Airrea Commando {TS} Farstar
For Teh Horde
Naerbe -Tuaren Warrior -wow Zenedar
Happymob
Wed May 19, 2004 7:07 am
#3

Intimidate, blind, and stun are keys. You have to knock his defenses down before you have much of a chance. The good news is dodge doesn't dodge the state effects. Once the state effects are landed, the dodge is greatly reduced.



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Nuckman
Wed May 19, 2004 7:31 am
#4

When i was straight tkm wothout any fencer and what not I never had any trouble agaisnt a fencer or tkm/ fencer maybe the ones i fought just suck at pvp, most will more than liekly have low mind spam head hit



-Colonel Alic Sa'o-
Zoltahn
Wed May 19, 2004 1:41 pm
#5

bad thing is.. till scatter hit is fixed it goes past any defenses you may have lol






Draq Ebonfang
AOD
Assassin/Swashbuckler
donnysabertooth
Wed May 19, 2004 7:55 pm
#6






comandobob wrote:
intemadte him first this knocks the defence by half then Blind stun then any other statis you can use these all help but TKM very rarly win against Fencers im fencer TKM and swordman and have being TKM since november so haved used it alot in dual's and pvp






no it doesnt, i revoke your speaking priveledges until you know what ur talking about


intimidate first because it will lower the amount of damage he does to you, then used unarmed stun to lwoer defense. then attempt unarmed blind twice, if it doesnt work, move on to the kd and use mind hit



aivut
The UnTouchAbles
Cauil
Thu May 20, 2004 4:12 am
#7

A fencer is going to be hard for a TKA to take out. If we are dealing with a master TKA and a master fencer the main problem is that a good suit of stun armor hits 40% protection while just about any suit of composite has around 80% kinetic protection. What I have done when dueling fencers is hit intimidate, stun and blind until they land, then hit dizzy 1 until it landed, followed up by knockdown and lunge. For damage I use unarmed 3 or mind hit, depending on the person I'm up against. I am also sure to keep the intimidate and stun states in effect, unarmed 3 will take care of the blind. I think the biggest thing is getting them knocked down, you'll do way more damage that way (and they aren't hitting you). HoweverI have fought guys I just couldn't knockdown no matter what I did.


Also, avoiding getting knocked down yourself is important and I will sometimes take knockdown foods for this. The problem is they can just land a dizzy and posture down hit and you get the same effect. Additionally I take brandy, synthsteak and wear the Imperial PSG. I avoid spice up front but will take spice as needed during the battle. Full, nine attribute buffs is pretty important to me as well.


That's my two cents, hope it helps.





Cauil
Xarche
Thu May 20, 2004 6:09 am
#8

intimidate just lowers the amount of damage output, not defenses. There is no "right" strategy, you simply have to learn to adapt and adjust to the situation as you fight.



Exarch
Master Smuggler
[IS]Ignis Sanctus
"Making the galaxy safe from terrorism, one Rebel at a time..."


Pire
Thu May 20, 2004 6:54 am
#9

heheh


master fencer, TKA here. i would say it depends on the other stuff the fencer has mixed in.


for example, master fencer / 0400 TKA / 0040 Pistoleer will own youif all you got isMTK, regardless of scaterhit 2 or not. a good template you can intimidate, dizzy, kd to your hearts delight, it wont make any difference because the states will last only a second or two. all you gotta do is max combat equilibrium.


of course if he had an aklay baton and the otehr ones didnt, then that makes a big difference as well. likewise with armor, there is a very plainly visible difference between 36% and 40% stun. buffs make a huge impact as well. if one guy has 2100-2200 buffs and the other guy has 2500-2600 buffs guess which one is more likely to win ?




Kasamatsu
Fri May 21, 2004 8:46 am
#10

My solution: throw 1k tik mind poison and laugh... but I know the nerf is coming.


A pure TKM vsa pure Master Fencer:


Intimidate is the key, keep it on the fencer. Dizzy/Kd are possible but don't rely on it. If you have a dizzy on them use lunge and they might just fall over. Stun and Blind are very benificial to you, though harder to make stick... don't waste too much time trying to get these on but do try. Unarmed Combo 3 works well at times, as its much easier to hit a fencer using this. Head-Hit, Head-Hit, Head-Hit... they cant heal that. When you get Dizzy/ Lunged stay calm and dont spam stand... but do have a stand button so you dont have to keep typing "/stnad, *damnit, /staand, *freak, stand, *grrrrrrrrr... etc




TKM for Life.

- I support keeping & balancing the current combat system You can too

Whoever said "Don't bring a knife to a gunfight" was right; it wouldn't be fair. I can kick your butt without the knife.
Jedi-Dar
Fri May 21, 2004 9:56 am
#11

Lol As a Jedi, you use Force Knockdown and Force Run get hell out dodge!, least untill we all get stun defense armor worth crap .
xavierwalls
Fri May 21, 2004 1:15 pm
#12

Biggest advantage for fencer is TK can only do kin damage with is almost worthless against any decent comp armor. Fencer have the stun baton biggest advantage in the 2. Give TK some type of "stun" knuckler and it will be a ugly fencer beatdown. Well we can always hope.
YeahMan
Sat May 22, 2004 8:13 pm
#13

Easy.


/burstrun


or,


Try the intimidate, KD, and apply all the status effects you can.




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