Teras Kasi Archive
Thread: What to use on a master fencer?
bad thing is.. till scatter hit is fixed it goes past any defenses you may have lol
comandobob wrote:
intemadte him first this knocks the defence by half then Blind stun then any other statis you can use these all help but TKM very rarly win against Fencers im fencer TKM and swordman and have being TKM since november so haved used it alot in dual's and pvp
A fencer is going to be hard for a TKA to take out. If we are dealing with a master TKA and a master fencer the main problem is that a good suit of stun armor hits 40% protection while just about any suit of composite has around 80% kinetic protection. What I have done when dueling fencers is hit intimidate, stun and blind until they land, then hit dizzy 1 until it landed, followed up by knockdown and lunge. For damage I use unarmed 3 or mind hit, depending on the person I'm up against. I am also sure to keep the intimidate and stun states in effect, unarmed 3 will take care of the blind. I think the biggest thing is getting them knocked down, you'll do way more damage that way (and they aren't hitting you). HoweverI have fought guys I just couldn't knockdown no matter what I did.
Also, avoiding getting knocked down yourself is important and I will sometimes take knockdown foods for this. The problem is they can just land a dizzy and posture down hit and you get the same effect. Additionally I take brandy, synthsteak and wear the Imperial PSG. I avoid spice up front but will take spice as needed during the battle. Full, nine attribute buffs is pretty important to me as well.
That's my two cents, hope it helps.
heheh
master fencer, TKA here. i would say it depends on the other stuff the fencer has mixed in.
for example, master fencer / 0400 TKA / 0040 Pistoleer will own youif all you got isMTK, regardless of scaterhit 2 or not. a good template you can intimidate, dizzy, kd to your hearts delight, it wont make any difference because the states will last only a second or two. all you gotta do is max combat equilibrium.
of course if he had an aklay baton and the otehr ones didnt, then that makes a big difference as well. likewise with armor, there is a very plainly visible difference between 36% and 40% stun. buffs make a huge impact as well. if one guy has 2100-2200 buffs and the other guy has 2500-2600 buffs guess which one is more likely to win ?
My solution: throw 1k tik mind poison and laugh... but I know the nerf is coming.
A pure TKM vsa pure Master Fencer:
Intimidate is the key, keep it on the fencer. Dizzy/Kd are possible but don't rely on it. If you have a dizzy on them use lunge and they might just fall over. Stun and Blind are very benificial to you, though harder to make stick... don't waste too much time trying to get these on but do try. Unarmed Combo 3 works well at times, as its much easier to hit a fencer using this. Head-Hit, Head-Hit, Head-Hit... they cant heal that. When you get Dizzy/ Lunged stay calm and dont spam stand... but do have a stand button so you dont have to keep typing "/stnad, *damnit, /staand, *freak, stand, *grrrrrrrrr... etc ![]()
Easy.
/burstrun
or,
Try the intimidate, KD, and apply all the status effects you can.