Teras Kasi Archive

Thread: which of the 9 NGE classes are YOU going to choose....

DaMasterOfYourDisaster
Fri Nov 04, 2005 12:23 pm
#1

topic name.... im going commando lol, nah sriously it sounds fairly good as i am planning on becomin TKM / MAS COMM. anyway i was wondering wot u were going to choose and why???



Mallecai <BHA> Ooliteg
-Wanderhome-
Hot' Flame<Fate> Alpha-Seven
-Test Center-
Tallyn
Fri Nov 04, 2005 2:50 pm
#2

I'll do some research, and whichever Class allows me to be closest to Teras Kasi is probably what I pick.


If they all suck and I cant do what I want to, I'll probably be a Jedi.. but then again, maybe not, since almost everyone will be Jedi.


We'll see, I'm still apprehensive of these changes to the game. They are making it simpler, and as I've stated somewhere else, I prefer Chess to Checkers, because it is more complex.





Tallyn al'Calar
Khythos
Fri Nov 04, 2005 2:58 pm
#3

hmm, currently TKM / jedi hybrid, so I'll try jedi.


On my alt, thinking commando.


On my second account........hmm, dunno, probably cancel


But if they royally bork this up: cancel, cancel



There is no 'icon' for what I was before, but it was me.
default_handle
Fri Nov 04, 2005 3:47 pm
#4


Probably Spy or Smuggler.


However, if there isn't some sort of non-Jedi Innate armor, I don't think I'll stick around very long. Fighting without armor was one of the coolest things about TKM.



"You don't have permission to have simple HTML in your signature"

◊ Voe Dziban - Teras Kasi Master ◊

◊ Mojomo - Master Droid Engineer ◊
Dark_Jedi88
Fri Nov 04, 2005 4:31 pm
#5

Smuggler. My second favorite in the game. *Sigh* At least they're keeping that.



Ganan Fireraven
Master of Teräs Käsi
Smuggler in Illegal Goods
Colonel in the Rebel Army
Captain of the Smugglers' Pride
"The Teräs Käsi have formed their body into the ultimate weapon, we are never unarmed."

Rennek-Kaar
Fri Nov 04, 2005 6:07 pm
#6

I dont know what I'll chose, right now I'm tkm/mswords and 4000 doc and I love it. I'v also slowly been working on the grind for jedi. But now that their giving away jedi i dont see why i would be one. I'v been looking through the 9 profession options and I dont see a single pure melee profession out there, and that really makes me mad. I'll have to see how this turns out, and what the new professions are like.



Rennek Kaar Master Medic Storm Squadron Ace Pilot
Cagre Vo'Lar Master Commando Smuggler's Alliance Pilot
atone48732
Fri Nov 04, 2005 6:42 pm
#7

well.. Jedi is pure melee... so I may just go that of all things... don't hurt me



Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
Martimus
Fri Nov 04, 2005 8:44 pm
#8



DaMasterOfYourDisaster wrote:
topic name.... im going commando lol, nah sriously it sounds fairly good as i am planning on becomin TKM / MAS COMM. anyway i was wondering wot u were going to choose and why???





Whichever class has least to do with ranged weapons. Jedi/Smuggler/Commando/Spy in order of personal appeal (without any additional info)..



"If it aint broken, fix it until it is! (nge)"

Skill based system, turn based combat, Teras Kasi, Creature Handler, 
Ranger, BioEnginer, Swordsman, Fencer, Pikeman, Brawler, Riflemen,
Pistoleer, Carbineer, Scout. Skill, true Jedi, working economy, crafter
and entertainers that matter, professional interdependence. People,
inovation, originality, and fun....

darthraduel
Sat Nov 05, 2005 1:03 pm
#9






Dark_Jedi88 wrote:
Smuggler. My second favorite in the game. *Sigh* At least they're keeping that.




That's what I may lean towards as well. Wonder if we'll be able to smuggle? LoL



'Forced pvp' is gone!!! All it took was removing the TKM, Brawler, Pikeman, Swordsman, Scout, Ranger, Carbineer, Pistoleer, Rifleman, Marksman, CH, BE professions. Nerfing the crafters even more. Nerfing jedi and turning them into a starter class. Destroying the ability to change professions. But hey, least the carebear jedi are no longer hunted.
lukemasterboo
Sat Nov 05, 2005 2:08 pm
#10

it's disciplines follow meditation and various martial arts (presumably taken from SW lore although I havent checked) so I will chose Jedi
Ramona_Garcia
Sat Nov 05, 2005 2:13 pm
#11

Entertainer for my Master Dancer/TKM. Never dropped the profession since I got it over 2 years ago, but I have no choice now.



Ramona Garcia
Dancer
Neutron Pixies



A couple of stories
ChemicalBrother
Sat Nov 05, 2005 3:36 pm
#12

I'll be a Smuggler on one alt that only wants to hand to hand fight but can't dance.


I'll be an Entertainer on another alt that can dance all day but not do a dance to the death of my enemies.


Then I'll be a Bounty Hunter/lewt hoar that will wish wish wish Jedi bounties will be ruturned to the game.


I won't be all that happy anymore, but I suppose I can deal. Deal spice that is! Strange how RL & IG jobs inevitably seem to mesh.





I chill at the party in my b-boy stance
Walk, cap low, KoK in my pants
Fly like a dove, that come from up above
My name's Iron Lung but you can say ONE LOVE!



P.L.U.R.: *P*lease *L*et *U*s *R*ave

ArranSound
Sat Nov 05, 2005 6:44 pm
#13






Tallyn wrote:

I'll do some research, and whichever Class allows me to be closest to Teras Kasi is probably what I pick.


If they all suck and I cant do what I want to, I'll probably be a Jedi.. but then again, maybe not, since almost everyone will be Jedi.


We'll see, I'm still apprehensive of these changes to the game. They are making it simpler, and as I've stated somewhere else, I prefer Chess to Checkers, because it is more complex.







Sorry idfthis has been posted before.


I tested Jedi for a few hours today, and one of the first quest items you are given, are force knucklers. They look exactly like TKA knucklers. I felt exactly like a TKA, and had the added bonus of having speed not seen since before the CU.


What I don't know is, if higher damage knuckers are available in game, but if they are Jedi is a nice approximation to TKA, although I realize that most people would have prefered that TKA stay intact.





IGN : Arran / Gare
Vendor : (-900, 1948) 600m from Dant MO.
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