Teras Kasi Archive

Thread: TKM as Jedi Killers.

StiflerPG
Fri Mar 04, 2005 3:14 pm
#1

Currently I'm a Carbine Bounty Hunter. Lately with the rise of fight club Jedi I'm finding it hard as a ranged BH to kill the more advanced Jedi.


I'm thinking of changing my template. TKM is the only viable option for me as I used to PvP a lotas a TKA so I'm quite experienced although probablyrather rusty.


I'm just wondering how TKA's fair against Jedi Knights and the more advanced Jedi?


I'm pretty sure tapes would need to be purchased to be effective but what about FS skills? Any info and experience against Jediwould be apprieciated.



I R TEH JEDEL!
KnightHawk420
Fri Mar 04, 2005 3:50 pm
#2






StiflerPG wrote:

Currently I'm a Carbine Bounty Hunter. Lately with the rise of fight club Jedi I'm finding it hard as a ranged BH to kill the more advanced Jedi.


I'm thinking of changing my template. TKM is the only viable option for me as I used to PvP a lotas a TKA so I'm quite experienced although probablyrather rusty.


I'm just wondering how TKA's fair against Jedi Knights and the more advanced Jedi?


I'm pretty sure tapes would need to be purchased to be effective but what about FS skills? Any info and experience against Jediwould be apprieciated.





If your a carbine bounty hunter, fight club hasn't done anything to you, your problems with jedi start around the time they get master light sabers..... fight club has nothing to do with it :/


If I were you, find out where fightclub takes place, as you'll find alot of high level unbuffed jedi around. Then just send in the bomb droids, or wait for them to leave and bomb droid them then or something.


Going TKM/BH definately gives you a leg up on taking down jedi. But you'll still be at a disadvantage, in which case cunning,intelligence, and the element of surpriseare still your best assets as a BH.




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Loial_alThor
Fri Mar 04, 2005 6:46 pm
#3

as a tkm, 3440 doctor, 0400 fencer, i consider myself a jedi neutralizer, it takes a very long time for me to kill a jedi, but it takes a jedi a very long time to kill me if they can at all. I dueled a master lightsaber, master defender, with state healing last night. They couldn't kill me, and after 10 minutes they were out of force so they ended duel. Again, 10 minutes of fighting and a jedi is gonna have buddies on the way to help. And without my added defense to posture change and kd, its pretty tough (once your kd'd or posture changed, your pretty much dead) i have the advantage of healing dizzy as a doctor by sheer luck i do get kd'd or posture changed (which happens rarely)


The main way i could see taking out a jedi with tkm, is having atleast 1 other tkm/bh with you, one planting states constantly, the other doing damage, between health, action and mind. gotta catch jedi off guard, and its also tough if they decide to run for it. Jedi like to complain, but it is tough to kill them.
ExarKunn
Fri Mar 04, 2005 7:37 pm
#4

does the GTEF still Exsist, I thought the Patch notes said that BH vs Jedi is Now a 1on 1 ordeal or were the Patch notes shot to all hell and Back



----------------------SIG---------------
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Then they came for the Creature Handlers, and I did not speak out. because I was not a Creature Handler
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Iowapoe
Fri Mar 04, 2005 7:46 pm
#5



Loial_alThor wrote:
as a tkm, 3440 doctor, 0400 fencer, i consider myself a jedi neutralizer, it takes a very long time for me to kill a jedi, but it takes a jedi a very long time to kill me if they can at all. I dueled a master lightsaber, master defender, with state healing last night. They couldn't kill me, and after 10 minutes they were out of force so they ended duel. Again, 10 minutes of fighting and a jedi is gonna have buddies on the way to help. And without my added defense to posture change and kd, its pretty tough (once your kd'd or posture changed, your pretty much dead) i have the advantage of healing dizzy as a doctor by sheer luck i do get kd'd or posture changed (which happens rarely)
The main way i could see taking out a jedi with tkm, is having atleast 1 other tkm/bh with you, one planting states constantly, the other doing damage, between health, action and mind. gotta catch jedi off guard, and its also tough if they decide to run for it. Jedi like to complain, but it is tough to kill them.





Loial_alThor wrote:
as a tkm, 3440 doctor, 0400 fencer, i consider myself a jedi neutralizer, it takes a very long time for me to kill a jedi, but it takes a jedi a very long time to kill me if they can at all. I dueled a master lightsaber, master defender, with state healing last night. They couldn't kill me, and after 10 minutes they were out of force so they ended duel. Again, 10 minutes of fighting and a jedi is gonna have buddies on the way to help. And without my added defense to posture change and kd, its pretty tough (once your kd'd or posture changed, your pretty much dead) i have the advantage of healing dizzy as a doctor by sheer luck i do get kd'd or posture changed (which happens rarely)
The main way i could see taking out a jedi with tkm, is having atleast 1 other tkm/bh with you, one planting states constantly, the other doing damage, between health, action and mind. gotta catch jedi off guard, and its also tough if they decide to run for it. Jedi like to complain, but it is tough to kill them.





Thats because your def stacking with doc, pure tkm is very different.



-Iowapoe > all-
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Kasamatsu
Mon Mar 07, 2005 12:48 am
#6

TKM without stacking do fine against Jedi, especially ones with a good PSG. You just have to know how to deal with them... practice, practice, practice.
However, don't give up on being a ranged BH just yet, lightsaber block will probibly be cut in half soon enough, and BH's aren't always going to suck. Be patient.



TKM for Life.

- I support keeping & balancing the current combat system You can too

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Ceercho
Mon Mar 07, 2005 3:34 am
#7


Pure TKM on its own is alright for Jedi hunting, as long as you're able to heal yourself. It has great toughness and more than enough state effectpower to handle Jedi.


Just remember your states, a few powered VKs on your toolbar to tab between to ensure maximum DPS, and an Anti-Decayed PSG with LS resist and you'll be fine.


Your biggest worry will be getting Knocked Down, which will happen with only 20 KD defense, even on Thak. If the combat equilibrium doesn't stand you back up, have a /stand; /heald self macro to spam on, in case of emergencies. I usually wait until i'm at 1/3 health before I use it.


Another concern comes from the enhancer bonuses given to fightclub Jedi as they rank up. When they get to a point where their Force Armor is just impossible to get through, you're going to be pounding on them fora long time with little to show for it


Really, if you've played TKM before, you know its a state and posturemaster. I stress it a lot to people that states are as vital as having a VK in your hand, because they are.


When you've become a pro at putting and keeping states on people, the rest of your attacks will fall into place. Eventually you'll come to be able to anticipate when a Jedi heals his states, and have the dizzy back on the before they stand. If you can get them in a tight spot where they have the choice of healing states, but their HAM is so low that they may die in the heal lag if they don't choose to heal their HAM first, you're good to go. That's how you keep Jedi on the ropes.


If they don't look like they must heal their HAM, be ready to clear the CQ and hit the dizzy button, because theyll try to heal dizzy the second they get KD. You should still lay on the UAH3 button, but just have your finger hovering over the clear button to put a dizzy back on.


When they have to make the decision between getting the dizzy off so they aren't on their back taking massive damage or healing themselves so they don't end up dead, you're usually going to have an opportunity to incap them in their own heal lag.


Message Edited by Ceercho on 03-07-2005 02:48 AM




Ceercho-q-Bastia


Peace, a Fragile Lover, Left us Fantasizing War.
OnysAmen
Mon Mar 07, 2005 8:19 am
#8



ExarKunn wrote:
does the GTEF still Exsist, I thought the Patch notes said that BH vs Jedi is Now a 1on 1 ordeal or were the Patch notes shot to all hell and Back





Only a person with a misson on the Jedi can attack them. But up to 5 missons can be had on one person. So technically it can be 5 vs 1, but all 5 have to be BH's.




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Ilcbar
Mon Mar 07, 2005 10:30 am
#9






OnysAmen wrote:





ExarKunn wrote:

does the GTEF still Exsist, I thought the Patch notes said that BH vs Jedi is Now a 1on 1 ordeal or were the Patch notes shot to all hell and Back







Only a person with a misson on the Jedi can attack them. But up to 5 missons can be had on one person. So technically it can be 5 vs 1, but all 5 have to be BH's.





This is correct it could be a 5 on 1 fight, the problem is getting BH's (who are usually solo hunters by nature) to work together is not an easy thing to do. Oh and we really need to do this more often, on Chilastra alone there are 5 jedi that I can think of who have over a 1 million creditbounty on them and nobody can kill them solo so the bounty keeps going up.



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Moss Kas'bar
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Rinia
Tue Mar 08, 2005 5:01 pm
#10



Loial_alThor wrote:
as a tkm, 3440 doctor, 0400 fencer, i consider myself a jedi neutralizer, it takes a very long time for me to kill a jedi, but it takes a jedi a very long time to kill me if they can at all. I dueled a master lightsaber, master defender, with state healing last night. They couldn't kill me, and after 10 minutes they were out of force so they ended duel. Again, 10 minutes of fighting and a jedi is gonna have buddies on the way to help. And without my added defense to posture change and kd, its pretty tough (once your kd'd or posture changed, your pretty much dead) i have the advantage of healing dizzy as a doctor by sheer luck i do get kd'd or posture changed (which happens rarely)
The main way i could see taking out a jedi with tkm, is having atleast 1 other tkm/bh with you, one planting states constantly, the other doing damage, between health, action and mind. gotta catch jedi off guard, and its also tough if they decide to run for it. Jedi like to complain, but it is tough to kill them.





dunno what jedi you were fighting... your template can heal states well along with health and action but unless you had massive mind buffs coupled with muon, brandy, ahrisa, etc you'd be toast if they pulled out a one hander.



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________________________
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Phlask
Tue Mar 08, 2005 7:07 pm
#11

Baisically as a tkm, I would be more considered on keeping the stun/blind/intimidate on jedi then doing raw damage. If a jedi has to keep on healing those 3 states every few seconds you are almost gona hear his/her force dropping. Good luck



- I support removing the NGE and replacing it with pre CU combat & fixing problems instead of adding them You can too
Teioh
Tue Mar 08, 2005 9:20 pm
#12



Phlask wrote:
Baisically as a tkm, I would be more considered on keeping the stun/blind/intimidate on jedi then doing raw damage. If a jedi has to keep on healing those 3 states every few seconds you are almost gona hear his/her force dropping. Good luck




all a jedi has to do is keep the states on you, wait until a successful posture down or knockdown then heal the states and go to town on you



Oh and one more thing. Have you guys ever seen those sigs that are lines of text and look like they are a part of the post?

-------
Ingame Names
Anno
rarely Teioh-II
almost never Aio

Xalabaar
Tue Mar 08, 2005 11:32 pm
#13






StiflerPG wrote:

Currently I'm a Carbine Bounty Hunter. Lately with the rise of fight club Jedi I'm finding it hard as a ranged BH to kill the more advanced Jedi.


I'm thinking of changing my template. TKM is the only viable option for me as I used to PvP a lotas a TKA so I'm quite experienced although probablyrather rusty.


I'm just wondering how TKA's fair against Jedi Knights and the more advanced Jedi?


I'm pretty sure tapes would need to be purchased to be effective but what about FS skills? Any info and experience against Jediwould be apprieciated.






TKM's nice for non-defender jedi



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