Teras Kasi Archive

Thread: PvP is so underdeveloped and unbalanced it's a joke

MasterrSeth
Tue Sep 23, 2003 11:18 am
#1

Last night I was in my first PvP battle in about a month, since KD and lunge were nerfed. It was also my first time seeing higher level Commandos and BH's in a PvP battle. And it is absolutely rediculous. Or maybe someone listening has some usefull strategies. I mean it was so unbalanced it wasn't even fun to play. BH's with a LLC killing me in one shot. Or commandos setting people on fire 30m away or more causing 200 damage every 15 seconds. One commando told me last night that there are delays between his shots, and HAM costs are a bit high. But tell me, who the hell cares about delays and HAM costs when a commando uses his flame on me 30m away or more causing me 200 damage every 15 seconds??? All he has to do is run away and there's no hope of winning at that point. At least before KD and Lunge wasrendered useless, if I was able to catch a marksmen from 30m away I'd own him. And I'd deserve the win! The way it is now, if I'm lucky enought to surprise a BH and use KD on him, he'll just get up in 5 seconds and kill me in 4 shots!! I realize BH's need their powerful shots to complete their bounty missions, but something needs to be done with them in terms of PvP! And using VK'sis the only way I'd be able to kill someone in 5 seconds while doing my specials.....IF I DON'T KILL MYSELF FIRST WITH THE HAM DRAIN! From what I can see these jerk off devs have renedered Mele useless. And I'm sick of feeling like I need to take a profession I don't want just to survive. I'm sick of feeling like a BETA TESTER (the benefits blow ). PvP is so underdeveloped and unbalanced it's a joke.



I was in a dueling competition just before KD and Lunge were nerfed. There were several different professions there, and half of the competitors on spice (disgraceful in a tournament?...yes, I know). Each duel started with the 2 involved in the duel starting at 20m apart from one another. Me, a TKM (mele, unarmed, mind you) faced 3 marksmen and I owned them all. Was KD and Lunge overpowering?...perhaps, maybe not. It's not like Pistoleers don't have a KD, which was nerfed as well. But those skills are useless now and it's very difficult to survive from what I can see. Like I said I haven't dueled/pvp'd much since that nerf. Maybe someone can offer some good strategies. But if I wanted to run around like an idiot firing off a gun I would've chosen marksmen in the first place!



The whole point here is, before TK was essentially killed, I could solo just about anything, and I had a good chance of winning a duel against most any marksmen (although I can still whoop nearly any TK, fencer, pikeman, etc.. But now I feel lucky if I defeat a marksmen. But I haven't tested out dueling much since KD and lunge were nerfed so who knows!...Please respond with any helpful tips!


HERE'S A SUGGESTION THOUGH!.........Maybe if TK's were implemented with a DISARMING skill(attack on marksment), that would help a lot!



Widow Maker


sunrunner

Akiakore
Tue Sep 23, 2003 11:53 am
#2

I feel for you man. I have taken up pistoleer with intent on leaving TKA skills in the dust. If you are not interested in factions and have no interest in PvP, TKA is a great skill. If you have the patience to play TKA and PvP at this disadvantage you are a better person than I.


Good luck.

StrychnineRictus
Tue Sep 23, 2003 1:39 pm
#3

I have tried the KD+Dizzy multiple times in PvP and it hasn't failed yet. Don't KD several times. say your hotkey for KD is F8, and Dizzy is F11..... so take off your knucklers, then F8 F11 just like that. Or you can try the lunge+Dizzy combo, but i haven't used that, so i don't know if it works. Now, i realize i may sound like i think our class is perfect.... but i don't The out of range issues, and the shorter vibroknuckler range (what the hell?) are definitely in need of fixing, but we CAN do alright with things as they are. You just have to think more, run less.



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Jabrakk
Creature Handling Teras Kasi Medic
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StrychnineRictus
Tue Sep 23, 2003 1:41 pm
#4

an EDIT button would be nice.


our class is perfect.... but i don't The out of range issues.... --- this should actually read:


our class is perfect.... but i don't. The out of range issues.... etc.




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Jabrakk
Creature Handling Teras Kasi Medic
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MalibuBrooke
Tue Sep 23, 2003 2:17 pm
#5

The game can only go so far to make up for your lack of skill. The rest is up to you. Being untalented is a difficult situation to come to grips with. But keep blaming the game creators if that eases your mind.




Teras Kasi Master
Master Squad Leader
Novice Rifleman

The definition of insanity is doing the same thing over and over and expecting different results. - Benjamin Franklin
boobooq5425
Tue Sep 23, 2003 4:38 pm
#6

sorry to burst your bubble man but its16m or less for the flamethrower special(what actually sets you on fire) so you should be in lunge range by the time they come close enough. Hey they might miss since they miss alot. then you have 8-15 seconds to "play"
MasterrSeth
Tue Sep 23, 2003 5:39 pm
#7

thanks for the input!...in the confusion of the battle it just seemed it was much further than that...I do appreciate your response!
MasterrSeth
Tue Sep 23, 2003 10:18 pm
#8

MalibuBrooke,


I can see why you are an Imperial you angry little boy...lol! If you can read I said I haven't dueled much and was looking for tips. And you're as delusional as you are angry if you think this game doesn't have problems. Did you gradutate 1st grade reading?....There are many posts in regards to the games faults! Take care bye!

StrychnineRictus
Wed Sep 24, 2003 12:01 am
#9

"I could solo nearly anything"


Well, maybe that's the problem. The devs don't want anyone to be able to solo "nearly anything." And as much as i love KD, and i did, it was WAY overpowered. As it stands, it can still be very useful in PvP. Try KD+Dizzy, or Lunge+Dizzy. Both of these are almost sure to put them on the ground even longer than one or two KDs did before the nerf. Don't fight on their terms, either. This has been covered many times. NEVER run after them. if you do that, you WILL die. Make them chase you, around a corner maybe, or even better, into a building. It's not about uberkillingfistsoffury. It's about tactics. And as far as HAM costs go.... yeah, they blow ass. But according to the devs, they are getting a global overhaul, so all we can do it keep our fingers crossed in the hopes that they don't **edit** it up worse.




______________________________
Jabrakk
Creature Handling Teras Kasi Medic
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Dhiago
Wed Sep 24, 2003 12:05 am
#10

I wish I could offer some advice. I was beaten in the Anchorhead tavern in like8 seconds by a Marksman because apparently I was out of range standing on top of him. I have all but given up on PVP until they extend our range to 12m, which they are talking about doing for all brawlers to help offset the Server/Client delay.


I think it is ridiculous though that after using KD they can IMMEDIATELY stand up and start running again. People talk about using KD then Dizzy to keep someone down, but I've KDed someone several times, only to have them stand up and be running again and be out of range before my Dizzy ever goes off. We're talking about a move that uses up about 15% of my HAM and keeps someone on the ground for less than a second. What is the point?




Dhiago Elossi
Master Doctor
Teras Kasi 3/3/3/3
Novice Scout Extraordinaire
Lowca Server

"Oh that's just what we need...a Druish Princess"
Darkprogeny
Wed Sep 24, 2003 4:57 am
#11

most of my tka kills have been against ranged opponents, in fact i have only ever killed a unarmed once , when a noobie brawler new to the game , hyped up on himself and maybe some spice though he could kick my butt, three seconds and two hits later he figured out how wrong he was.


and from what i have seen if you catch up to them they are dead, my KD+dizzy combo works wonders, and at time if a guy is standing there with full health and hasnt noticed me, or even if he has, if im close enough, my high speed VKs allow me to kill him in a burst of kd, dizzy, unarmed hit 2, unarmed hit 2, unarmed hit 2 (most times the third one isnt even needed), and this is before they even get back up.


i started out as a ranged, droid eng, so i have never seen the lunge and KD in all its glory, and so have nothing to complain about, ive learned to play as is, and ive gotta say im happy with it.


and anyway if someone is ranged stay outta his way, use the builds to your advnatage, and snak up on him , if you chase a ranged your asking for it (though at times i do it for the hell of it to distract him while my merek eats him from behind)




Xi'an Draconis

Teras Kasi Master
Kaptin_Poopy_Pants
Wed Sep 24, 2003 5:15 am
#12

i dont know what you guys are whining about... im only 1 1 4 2 and i killed 5 rebels in the cantina/ med center in anchorhead with no problem.



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Dhiago
Wed Sep 24, 2003 7:03 am
#13






Kaptin_Poopy_Pants wrote:
i dont know what you guys are whining about... im only 1 1 4 2 and i killed 5 rebels in the cantina/ med center in anchorhead with no problem.





You're talking about having the element of surprise on a bunch of people who are most likely wounded, AFK, busy healing, or busy dancing if they are sitting in the Tavern. That's not a very good comparison.





Dhiago Elossi
Master Doctor
Teras Kasi 3/3/3/3
Novice Scout Extraordinaire
Lowca Server

"Oh that's just what we need...a Druish Princess"
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